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Messages - Albino

#1
Thx buddy, Ggs!
#2
@deejay @Zwitter
Sorry, I can't play this weekend. I pm'ed you, please check the messenger.
#3
Quote from: deejay on January 22, 2025, 07:28 AMalbino what about this weekend 20gmt?
Alright. Saturday or Sunday?

Also, @Jago and @Zwitter when you can play?
#4
Quote from: deejay on January 10, 2025, 08:46 AMAlbino - message me to arrange :) discord, snooper, or here!

Hey, I'll be available this weekend. Hope 20 GMT is ok for you.
#5
alright, then i'll use the old one. thanks.
#6
i'm a bit confused. do i login with my nnn site id or cwt id? or this one is totally different site and i have to register a new account?
#7
Leagues Complaints / [SOLVED] 243482 and 243481
August 11, 2024, 09:15 AM
Thought we played those games as funners. Why tf those games reported here?
#8
and when i try to submit it with an image it caused another bug: "the message exceeds the maximum allowed lenght (20000 characters)".
#9
leagues statistics and leagues activity statistics does not work when i try to see any clan's stats. i also checked singles and it just works fine.
#11
Great job FoxHound! I added it to description. And I made minor update on the rules.
#12
Leagues General / Re: new ttl
December 09, 2023, 08:30 AM
Quote from: MonkeyIsland on December 09, 2023, 08:21 AM
Alright you got it. Season #7 of TTL has started!
Great, I was about to make request too but you already activated it!
#13
Visually good looking and elaborate maps but there are way too many objects on those maps if you ask to me. It's almost impossible to contact to ground when you fall down. I would only recommend the first map (mirage saloon) for proper gameplay. Or did I miss something there?

For the blocking thing, I did not find it necessary at first but after watching this game, maybe I should mention about it, under no trapping rule. Also, I should add something like "use teleport only for going back to start" because I just realised that, people like him would try to tele forward. :D Did you forgot to mention about rules? Or Rafal is just being Rafal? :P

Imo don't rush for the cup, play the scheme for a while if you like it and decide what to do after some time.
#14
Quote from: Lupastic on December 06, 2023, 06:51 PM
I think the scheme inventors haven't quite thought this throughout. what if the player who is more behind destroys the dot on purpose, making the other player wasting turn shooting arrows on the right side of the map? how high up the arrow needs to be at the right corner? what if the finishing dot is not fully destroyed, lets say 1-2 pixels are left there, how do you make a difference if thats the finishing dot or not? what if there are destroyed girders around the dot, and the players are not sure which 1-2 pixels belong to the dot and which belong to something else? :D this could be abused in multiple ways + led into confusing situations

Of course, if there is an intend there should be punishment, if you play this on league/cup concept. I have never seen this happened before as we all played it as a fun scheme back in days. But it is easy to solve that if there is no intend. In case of destroying the dot accidentally by a nade or nana, players don't need to restore it immediately and can continue racing until someone reach that area. And can shoot arrows from a close spot and jump to the arrows in retreat time. So nobody lose a turn. You are misjudging the situation there. The arrows should be placed to upper right corner, not too high, not too tight, so a worm can fit between top spot and the arrows. I can provide an image if needed. Or search for more replays on my drive and upload here.

If you are certain there is still pixels left on the dot it still counts as finishing point (why not?). And I don't remember any situation that players put girders very close to dot or putting attached girders to dot. But of course it can happen, everything is possible. If you can't determine that the dot still stood or not you can ask to others and make the arrow thing that i mentioned before. Or maybe DC can solve it as Walrus said.
#15
Quote from: Lupastic on December 06, 2023, 06:33 PM
and I'd say the player who destroys the finishing dot, should lose the round (its not stated in the rules, but its obvious like this)

That's not true. Sometimes you just blindly throw nades or nanas in a rush, accidents happens very often.