Schemes
April 28, 2024, 10:47 AM

chutegame

Parachute game

Scheme #5368, Viewed 1156 Time(s)

Basic Information
Summary
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Crate probability
90.9%
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Scheme Rate
Not rated yet
Acronym: chutegame
Name: Parachute game
Type: Race
Submitted by: Turkey Albino

  • Please note that super weapons are on, it means that even if their crate probability in the scheme weapons options are set to 0, there's still chance for them to appear in game.
Download this scheme:
Downloaded 48 time(s).
Example replays: Downloaded 36 time(s)

Time: December 05, 2023, 01:02 PM
Description:
Parachute game is tactical combat race that is played on bordered map. Players start off by teleporting their worm on starting point. It's a three-way scheme that players race through the map until reaching the finishing point. As there is no objects or place for hiding on the map (other than the start and finish point) players must build a way with girders to navigate through map.

Rules:

If you touch the ground teleport back to start
*Teleport usage is only restricted for going back to start [Using it to move forward is not allowed].

Do not attack from the ground

Atacking from start or attacking to start is not allowed
*Girders can be used from start if there is no ideal wind.

Trapping is not allowed
*At least one way must be open.

The first player which stay one turn at the dot wins
*The other players have one turn to knock off the lead.

Teaming up is forbidden
*If teaming up is detected, the players who teamed up lose the game [By teaming up I mean long term friendship between two players in the game. Apart from that, players might help each other by placing girders in critical situations].

Note: In any case of destroying the finishing point the leading player can build a new finishing point with bows at the upper right corner.

Maps for this scheme:

https://www.tus-wa.com/maps/map-21038/
https://www.tus-wa.com/maps/map-14797/
https://www.tus-wa.com/maps/map-21037/

For more information feel free to visit FoxHound's article on WKB: https://worms2d.info/Parachute_Game
Scheme game options
Game options
1
100%
Time options
25
15
5
5
5
Crate options
25
Sudden death options
Objects options
Help
General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
0
Low Gravity
0
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
0
Homing Missile
0
Mortar
0
Homing Pigeon
0
Sheep Launcher
0
Grenade
Inf
Cluster Bomb
0
Banana Bomb
0
Battle Axe
0
Earth Quake
0
Shotgun
0
Handgun
Inf
Uzi
0
Minigun
0
Longbow
Inf
Fire Punch
Inf
Dragon Ball
0
Kamikaze
0
Suicide Bomber
0
Prod
0
Dynamite
0
Mine
0
Sheep
0
Super Sheep
0
Mole Bomb
0
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
Inf
Pnuematic Drill
Inf
Girder
Inf
Baseball Bat
0
Girder Starter Pack
0
Ninja Rope
0
Bungee
0
Parachute
Inf
Teleport
Inf
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
0
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
0
Freeze
0
Patsy's Magic Bullet
0
Damage x2
0
Scheme extended game options
Scheme extended game options
No extended options has been modified.
Help

Author Topic: Scheme #5368, chutegame submitted by Albino  (Read 1199 times)

0 Members and 1 Guest are viewing this topic.

Offline Lupastic

Re: Scheme #5368, chutegame submitted by Albino
« Reply #15 on: December 08, 2023, 07:04 PM »
ok now I kinda understand why there is the no-blocking rule (leave 1 way open) after I have played a random match with the famous Rafal :D
blocking the start area should also be forbidden (as well as blocking around the finish)
Game attached

Offline Albino

Re: Scheme #5368, chutegame submitted by Albino
« Reply #16 on: December 08, 2023, 10:53 PM »
Visually good looking and elaborate maps but there are way too many objects on those maps if you ask to me. It's almost impossible to contact to ground when you fall down. I would only recommend the first map (mirage saloon) for proper gameplay. Or did I miss something there?

For the blocking thing, I did not find it necessary at first but after watching this game, maybe I should mention about it, under no trapping rule. Also, I should add something like "use teleport only for going back to start" because I just realised that, people like him would try to tele forward. :D Did you forgot to mention about rules? Or Rafal is just being Rafal? :P

Imo don't rush for the cup, play the scheme for a while if you like it and decide what to do after some time.
« Last Edit: December 08, 2023, 10:55 PM by Albino »

Offline FoxHound

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Re: Scheme #5368, chutegame submitted by Albino
« Reply #17 on: December 09, 2023, 09:21 PM »
I remember deadcode made some maps where some terrain is destructible and some not, that would be good here.

I think you are talking about IndiMask, a module made by Plutonic. There are some different schemes and maps that explore this module around wormNET. I will reunite them all one day.



Now Parachute Game has an article on WKB: https://worms2d.info/Parachute_Game
« Last Edit: December 09, 2023, 10:27 PM by FoxHound »
I doubt you see this link moving below (you will have to zoom in. If you click at it, you will have maden the impossible):
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Offline Albino

Re: Scheme #5368, chutegame submitted by Albino
« Reply #18 on: December 10, 2023, 10:56 AM »
Great job FoxHound! I added it to description. And I made minor update on the rules.

Offline FoxHound

  • Scheme maker, map maker and Worms Knowledge Base editor. I also have translation projects.
  • Hero Member
  • *****

  • Brazil Brazil
  • STF STF clan
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  • PoC PoC community

  • Posts: 910
  • Founder of WoSC, a community about scheme creation
    • View Profile
    • My Worms Knowledge Base page
Re: Scheme #5368, chutegame submitted by Albino
« Reply #19 on: December 10, 2023, 01:07 PM »
Great job FoxHound! I added it to description. And I made minor update on the rules.

Thank you. I updated the rules you just updated on the wiki too. By the way, the article is not mine. It's a wiki afterall. I only initiated the article, other people are free to edit it.
I doubt you see this link moving below (you will have to zoom in. If you click at it, you will have maden the impossible):
'