"Fos" means "shit" in Hungarian.

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Quote from: NAiL on November 06, 2010, 08:17 PM+1
I dont dream that much about worms (strangely), but I had a strange dream about kaos last night, thought id share!
Basically I was playing some ttrrs with Angus, and I was like "man you gotta try this scheme kaos its so sick"!!!
So he joined me and we started to play, each turn only one crate fell and the turn was ending after we shot, but at the time I didnt notice this to be unlike normal kaos. We were both having a great time playing, always xD ing after every turn etc...
Then suddenly I realised... oh shit man... I havent activated any commands... thats why only one crate is coming and our turns are ending after we use our weapon each turn (like a normal game). So I typed in the chat "HAHAHAHA, MAN THIS ISNT KAOS... MAN TRUST ME YOU THINK THIS IS FUN.. YOU'VE SEEN NOTHING YET!!! HAHAHA HOW COULD I FORGET TO ACTIVATE ALL THE COMMANDS LOOOOL"
So I told him to rejoin and I rehosted, but then I realised that he had the new update, and so rubberworm wouldnt work for him. I was like "f@#! man, go dl the old update again and use that one", he replied "nah man I cba to do all that".
Then he left and I woke up!
Quote from: chakkman on October 24, 2010, 04:30 PMMore like about 80, but still quite few. :\
Hm, seems like you played like 5 t17's in your life.
Quote from: chakkman on October 24, 2010, 11:04 AMSame goes for t17.Quote from: SPW on October 24, 2010, 08:44 AMMostly because there is guys who pick it because they would stand no chance in other schemes.
Stats Classic Leagues last 12 Pages:
1. Roper and Elite (both 49 picks)
3. Hysteria (42 picks)
4. TTRR (31 picks)
5. T17 (19 picks)
6. WxW (18 picks)
7. Shopper (15 picks)
8. BnG (10 picks)Anyway, i don't want to jump on this scheme discussion train, it seems there is a big amount of people who would vote for this scheme so i have to accept it. Won't change my attitude towards it though.
Quote from: DarkOne on October 24, 2010, 07:13 AMIt's a common tactic in 2v2 roper to let the better roper have turn advantage and be able to pile with one of the opponents' worms (achieved by killing the weaker worm on the team, by FD or a weapon, thus dealing the opponent the weapon's damage plus grave damage plus the turn advantage).
You're absolutely right, it makes much more sense that you have to kill one of your own worms in order to not lose when you start off by killing one of your opponents' worms
Can you think of another game where having a disadvantage from the start leads you to win easier?
Quote from: DarkOne on October 23, 2010, 08:16 PMIt does, because your opponent should be aware of what's going to happen if he/she plops/kills a worm before making the necessary precautions. And even after that, you can still surprise the opponent, I'll show you a way:Quote from: CMV on October 23, 2010, 06:37 PM
Alright, now let us find someone who can actually play with this in mind, keep track of which of the 4 worms had come before... Random worm selection would technically limit turn abusing ability to those whose IQ is above 150 (I personally would forget which of my worms had already had their turn after 10 turns of playing, with everything else going on in the game...)
You don't need to remember 10 turns, though. Later on in the game, it'll be become easier to use turn abuse. I just don't think losing a worm early in the game should mean you're almost certain to win the game. That makes no sense for any other game.
Quote from: Gengar on October 23, 2010, 04:22 PMChallange taken.
pH and tgh should have a challenge. :p
Wanna?