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Messages - CMV

#136
Clans & Communities / Re: FoS Community
November 13, 2010, 10:28 AM
"Fos" means "shit" in Hungarian. :o
#137
I never smite anyone who does no offense to me. :P
But it is usually darKz who's watching over this rule ;D
#139
Schemes / Re: Kaos Normal
November 07, 2010, 10:47 AM
Quote from: NAiL on November 06, 2010, 08:17 PM
I dont dream that much about worms (strangely), but I had a strange dream about kaos last night, thought id share!

Basically I was playing some ttrrs with Angus, and I was like "man you gotta try this scheme kaos its so sick"!!!

So he joined me and we started to play, each turn only one crate fell and the turn was ending after we shot, but at the time I didnt notice this to be unlike normal kaos. We were both having a great time playing, always xD ing after every turn etc...

Then suddenly I realised... oh shit man... I havent activated any commands... thats why only one crate is coming and our turns are ending after we use our weapon each turn (like a normal game). So I typed in the chat "HAHAHAHA, MAN THIS ISNT KAOS... MAN TRUST ME YOU THINK THIS IS FUN.. YOU'VE SEEN NOTHING YET!!! HAHAHA HOW COULD I FORGET TO ACTIVATE ALL THE COMMANDS LOOOOL"

So I told him to rejoin and I rehosted, but then I realised that he had the new update, and so rubberworm wouldnt work for him. I was like "f@#! man, go dl the old update again and use that one", he replied "nah man I cba to do all that".

Then he left and I woke up! 
+1
#140
Clans & Communities / Re: Looking for a clan
November 05, 2010, 09:39 PM
XD
#141
Clans & Communities / Re: Looking for a clan
November 05, 2010, 09:30 PM
Just create a new clan... nGa - New Generation Assholes
#142
Look at the text "Dawg of Harcore" on the 3rd map. Anyone else missing a 'd'?
#143
TUS Discussion / Re: More 'Schemes'?
October 24, 2010, 04:46 PM
Quote from: chakkman on October 24, 2010, 04:30 PM
Hm, seems like you played like 5 t17's in your life. :)
More like about 80, but still quite few. :\
#144
TUS Discussion / Re: More 'Schemes'?
October 24, 2010, 04:03 PM
How can someone be a good t17 player when all it takes is learning the basic moves with the chute/bungee, and after that, the only thing deciding the game is what the game engine decides to throw at you?
#145
Kinda reminds me of the games in which you played drunk, but told me to report both the ttrr and the hyst. x)
#146
Already looking forward to the results...
Gl pH! =)
#147
TUS Discussion / Re: More 'Schemes'?
October 24, 2010, 01:00 PM
Quote from: chakkman on October 24, 2010, 11:04 AM
Quote from: SPW on October 24, 2010, 08:44 AM
Stats Classic Leagues last 12 Pages:

1. Roper and Elite (both 49 picks)
3. Hysteria (42 picks)
4. TTRR (31 picks)
5. T17 (19 picks)
6. WxW (18 picks)
7. Shopper (15 picks)
8. BnG (10 picks)
Mostly because there is guys who pick it because they would stand no chance in other schemes.  ::) Anyway, i don't want to jump on this scheme discussion train, it seems there is a big amount of people who would vote for this scheme so i have to accept it. Won't change my attitude towards it though.
Same goes for t17.
#148
TUS Discussion / Re: More 'Schemes'?
October 24, 2010, 08:23 AM
Quote from: DarkOne on October 24, 2010, 07:13 AM
You're absolutely right, it makes much more sense that you have to kill one of your own worms in order to not lose when you start off by killing one of your opponents' worms ???
Can you think of another game where having a disadvantage from the start leads you to win easier?
It's a common tactic in 2v2 roper to let the better roper have turn advantage and be able to pile with one of the opponents' worms (achieved by killing the weaker worm on the team, by FD or a weapon, thus dealing the opponent the weapon's damage plus grave damage plus the turn advantage).
Imo petrols and flamethrowers are the only weaknesses of Hysteria, and should be limited (like 7 and 3), as they're capable of dealing way too much damage.
#149
TUS Discussion / Re: More 'Schemes'?
October 24, 2010, 06:55 AM
Quote from: DarkOne on October 23, 2010, 08:16 PM
Quote from: CMV on October 23, 2010, 06:37 PM
Alright, now let us find someone who can actually play with this in mind, keep track of which of the 4 worms had come before... Random worm selection would technically limit turn abusing ability to those whose IQ is above 150 (I personally would forget which of my worms had already had their turn after 10 turns of playing, with everything else going on in the game...)

You don't need to remember 10 turns, though. Later on in the game, it'll be become easier to use turn abuse. I just don't think losing a worm early in the game should mean you're almost certain to win the game. That makes no sense for any other game.
It does, because your opponent should be aware of what's going to happen if he/she plops/kills a worm before making the necessary precautions. And even after that, you can still surprise the opponent, I'll show you a way:
Worm 1 kills opponent's Worm 4 - Opponent's Worm 1 piles with Worm 1
Worm 2 teleports close to Worm 1 - Opponent's Worm 2 teleports underneath Worm 2 for an LGFP
Worm 3 plops Worm 4 - Opponent's Worm 3: WTF?
This way, the turn advantage strikes back. =P
#150
General discussion / Re: Hi there
October 23, 2010, 06:49 PM
Quote from: Gengar on October 23, 2010, 04:22 PM
pH and tgh should have a challenge. :p

Wanna? :D
Challange taken.
5 members of both community clash with each other? I'll need to collect other members of pH for this tho ;D
I'm a little inactive nowadays tho, and I think the most suitable time (for me) would be next Saturday, I'm kinda busy until that time. Contact Gal, Chelsea, Peti or me by e-mail (you can find Gal on #worms, too) and we'll do it sometime.