Quote from: DarkOne on October 23, 2010, 06:30 PMQuote from: CMV on October 23, 2010, 06:21 PM
"random turn order doesn't make abusing turn order impossible, but it would at least make it harder to do so."
Huh? Imo it would make abusing turn order impossible, unless you can predict what's the game engine going to throw at you next. Every tactic has its counter-tactic in hysteria, and that's what we love about it <3
Nope, just harder. Random turn order doesn't mean completely random turn order: if you have 4 worms, that means every worm will have its turn in the next 4 turns, but the order is random. In short: if there are 4 worms on your opponent's team and worm 1 has 2 turns in a row, that means worm 1 will not have another turn for at least 3 turns.
Also, losing a worm is not a tactic (unless you telecide), it's just you losing to your opponent. I don't think it should be rewarded by making turn abuse as easy as it is now.
Alright, now let us find someone who can actually play with this in mind, keep track of which of the 4 worms had come before... Random worm selection would technically limit turn abusing ability to those whose IQ is above 150 (I personally would forget which of my worms had already had their turn after 10 turns of playing, with everything else going on in the game...)