Very nice map Komo !
Awesome work here
Awesome work here

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Quote from: DarkOne on September 07, 2014, 02:44 PM
Random turn order isn't completely random - if you have 4 worms, then the next 4 turns will be randomized, but all your worms get their turn. After that is completed, a new batch of turns is decided in exactly the right way - all worms get their turns, but the order in which this happens is randomized.
Quote from: Aerox on September 07, 2014, 09:16 AMQuote from: Casso on September 06, 2014, 10:53 PM
Elite (...) I am willing to play in any map except caverns.
Why? Because it's different from banking shots ad infinitum then using SS? Because it introduces new Super Weapons? New tactics?
QuoteNo darksiding.
*Darksiding is hiding your worm in a position where it's impossible for your opponent(s) to hit you with a grenade and at the same time impossible for you to hit your opponent(s) with a grenade.
Quote1. Should worm health be set to 250 in 1v1 matches? Between highly skilled players, on slightly more open maps, I feel games can be over very quickly with only 200 health; the additional 50 health makes it take roughly two solid hits more before a worm loses all health, which feels about right to me. For 2v2 matches, 200 health per worm is fine.
Quote2. Should there be rules preventing straight Bazooka shots and the use of Shotgun to damage enemy worms? I feel it's cleaner not to have them because these things can very easily be countered by hiding intelligently and only agreeing to play on at least somewhat complex (not completely flat) maps. It's also somewhat optimistic to hope that everyone's personal definition of what a straight Bazooka shot is would be the same, and I'm not sure an objective definition is even possible to put forward. Can it be and what would it sound like, in terms that the game could enforce on its own, objectively?
Quote3. Should Blow Torch, Girder and Pneumatic Drill be part of the scheme? Having infinite Fire Punch, Shotgun and Teleport seems to replace these in most real life situations almost completely, while keeping scheme rules simpler (no grey area Girder rules, fewer darksiding situations). Currently, only infinite Blow Torch remains in the scheme, largely for reasons of tradition, but I guess it doesn't break anything if the darksiding rule is kept simple and easy to agree on. Torch tunnels are kind of fun to try and aim into (and out of) as well, so I'm inclined to keep Blow Torch in there.
QuoteModes
1v1 (8 worms per player); Best of 1
2v2 (4 worms per player); Best of 1
QuoteMaps
Unedited random maps (any island or cavern preset; example1, example2).
*Ideally, maps should be complex enough so that both sides have the opportunity to attain meaningfully valuable hides (on island maps these would usually be high ground hides that aren't entirely exposed to Bazooka attacks from the sides).
*Any terrain texture is fine. Bridges are fine too.
Quote2. Is 12 randomly placed Mines too much and should we stick to the old variant with only 8 of them? I find that on complex island maps with 8 worms a side, the early game is more meaningful with slightly more than 8 randomly placed hazards, but 16 has proven too much for competitive play because it usually means that every placement spot available after the worms have spawned is filled with mines; this is particularly unwelcome on simpler maps.
Quote4. What happened to random worm order in Hysteria? Has anyone ever tested it thoroughly in 1v1 matches (preferably with more than 4 worms a side) and what were their findings?
QuoteMaps
Unedited random maps (any island or cavern preset is generally fine, but highly complex maps are almost a must, so using the double island (top right) and closed cave (bottom left) presets with carefully reseeded objects is the most common; example1, example2).
*Any terrain texture is fine. No, really. Only playing on Fruit and sometimes Cheese is lame and boring for spectators. Bridges are fine too.
Quote1. Should Elite be best of 2 or 3 like Intermediate is? I think one reason it began to be played on stupidly edited maps is that people perhaps felt that being the first to place your worm offered a tangible advantage (I'm sure it doesn't in the grand scheme of things) to the player who gets to start, so making the scheme Bo2/Bo3 would address that fear even better than playing on maps that are 95% terrain. If at the same time, those maps were abolished and forgotten about and Elite became a random map scheme again, average round time would likely decrease a little too, so playing two rounds instead of a single one wouldn't be too bad, time wise.
Quote3. Should the power of Mortar (commonly at 3 stars of power in modern schemes) and Cluster Bomb (commonly at 1 star) be standardised with what they are in the league varaint of the Intermediate scheme (both at 2 stars) or left as they are? Having this the same between the two ground schemes could make it easier for players to stay in top shape at both of them at the same time, but some people may be too used to being able to (almost) kill 100 health worms with Mortar and grave damage in Elite, and thus be unable to adapt to the change. Cluster Bomb, on the other hand, would be fine at 2 stars of power rather than the current 1 either way, I think. It's used extremely rarely as it is.
Quote5. Does jumping after using Pneumatic Drill and Teleport (during the game, not when initially placing your worms) really have to be forbidden in Elite/Intermediate/Team17? I never really thought of it as a glitch, it's just that the game gives you 0.02s of retreat time after using them, and by mashing a jump key hard, you can get it to sometimes happen. It's probably true that cheaters could write a script that would help them do it more easily, but such cheating is obviously against the rules of any self-respecting competition, so should we really let that spoil this difficult to achieve trick for the rest of us? I really kinda like that it's there.
Quote from: StepS on September 03, 2014, 01:53 PM
Open the Install/Install.exe on the CD instead of Setup.exe, and it should install properly.
Also, you don't need Daemon Tools on Windows 8 anymore. Windows 8 supports built-in mounting of .iso files (via double click).
Quote from: Impossible on August 30, 2014, 11:16 AM
you rate it 3/5 tho, is it because of no challenge?