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Messages - DarkOne

#5191
Challenges / Re: Renew the Challenges
December 11, 2009, 11:45 PM
The problem is that setting challenges shouldn't be done at random, methinks. Someone has to pick a map, scheme etcetera.

I've made a puzzle map (get from point A to point B) which I wouldn't mind adding to the challenge list, only the problem is that I want people to find the solution to the puzzle themselves and replays seem to be public.
#5192
Off Topic / Re: Videos
December 11, 2009, 11:36 PM
classic, literally! If you don't know the 60s batman series, well, click this link for an example of the silliness: http://www.youtube.com/watch?v=X0UJaprpxrk
#5193
It's been a busy week for me so far :o I'll try to find him tomorrow, but my evening is planned as well. Other than that, sunday is my next day.

He also hasn't replied to my PM on this site yet, despite me telling him about it while we played the first 2 games :o
#5194
oh, my apologies for reporting then :o
we played 2 games, but we both didn't feel like playing the third game and we probably would've had to stop in the middle anyway
#5195
Schemes / Re: New rules for BnG
December 05, 2009, 07:25 PM
plenty of zillians who can speak english well that can help translate the rules, there must be at least 1 in the ones signed up here!
#5196
Hush still has to report his game, it's 1-1, so please don't process our game yet, Chakk!
#5197
Schemes / Re: New rules for BnG
December 05, 2009, 11:30 AM
Well, you can always try adopting the rules we used in a Style BnG tourney in the olympics:

1) if you hit your opponent with a zook, you must hit your opponent with a grenade before you can use the bazooka again

2) for the grenades, there are 3 possible shots: normal grenade (A), lg grenade (B), grenade that's been bounced against the floor before flying off (C) (i.e. aiming down) with or without lg (though usually with lg)

If you hit your opponent with shot A, you're not allowed to attempt to do so again until you've hit him/her with shot B and C. Same applies with the other shots of course :)

Considering there's only a limited amount of teleports, this makes it very unwise to place your worm on the edge of the map or within a space that's too well covered by the map.

Give it a thought
#5198
Now there are 2 results :o
Be patient and wait for the mod
#5199
congrats, fenrys :)

Next cup, more worms. Placement at the start has a ridiculously high influence on the outcome of the game with only 4 worms
#5200
No, he didn't. He probably thought I'd be able to do that last jump in one turn. It seemed a rather simple one and bl is the only thing that prevented him from finishing :(
#5201
Cancel that!
I wish he'd let me finish though instead of this :o
#5202
I don't have a lot of spare time nor do I have a messenger.
This is why I sent a pm to Kinslayer, to which he still has not responded.

I haven't seen him in AG either so far.
#5203
General discussion / Re: Worms Showcase 2
November 24, 2009, 05:32 PM
Quote from: MonkeyIsland on November 24, 2009, 12:50 PM
I can. I'm thinking about showing recent forum posts on the home page (again)
So that it attracts more people to the forums.

That would be great :)
#5204
General discussion / Re: Worms Showcase 2
November 22, 2009, 09:36 PM
At the moment, we have 10 people who sent in their replays!
We'll be needing a minimum of 15 people for this to get off the ground, but preferrably 20 people (or more!)

If you're not going to participate in this edition, use this as a signal that you should remember which replays have awesome things happening, so you'll get the chance to show off in later editions :)
#5205
Still no response to the pm I sent him, though