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Messages - DragonQ

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General discussion / Re: Activating Stretch in windowed mode on 3.8
« on: December 21, 2023, 11:49 AM »
registry entries set what the game needs to be stretched to (which would be your monitor resolution), for things to get scaled, you need to set in-game resolution smaller to your monitor. To do that, you might need to make a custom resolution in your graphics card settings. Keep in mind that this only affects in-game resolution
Yes this is what I'm doing.

Also, 1080p stretching to 1440p is not 2x

quarter of 1080p is 960x540 (you need to create a custom resolution of 960x540)
quarter of 1440p is 720p
quarter of 4k is 1080p
So it has to be whole numbers? In that case hopefully setting in-game resolution to 720p will work to get a stretch to 1440p. Not ideal though, might be better to just play at 1080p.

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General discussion / Re: Activating Stretch in windowed mode on 3.8
« on: November 30, 2023, 09:49 AM »
I was just pointed this way by h3o, thank you for sharing this! I wanted a way to scale the in-game resolution by 2X (1280x720 in-game, to fit a 2560x1440 screen), and this solved it. Hopefully a future W:A update isn't too far away.

After setting this up, I noticed that the frontend menu was now displaying in a 1280x720 window despite having SuperFrontendHD installed. If anyone else is encountering this, open your Worms Armageddon installation folder, and edit the file "wkSuperFrontend.ini" in Notepad/++. Under [Misc], look for (or if missing, add the line) "Resolution=" and set it to "Resolution=Desktop". This will force the frontend to run at fullscreen resolution again.
This doesn't seem to work for me. I applied the 1440 regedit, then set in-game resolution to 1080p, but it still just changes my monitor to be 1080p when the game starts.

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