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Messages - Dream Trance

#61
I was asked to comment on this from the scheme-owner perspective.

So this is my statement on this issue:

I didn't specify it in the description simply because I felt that it's obvious to play it at 3 victories as there was a built-in setting once scheme was loaded. Any change of settings is considered as intervention to the official settings and should only be done if both players agree on that I guess.

Official competitive kaos scheme was meant to be played until one player won at least 3 rounds.

Thank you.
#62
Kf / Classic kaos seasonal league / tournament
June 21, 2020, 04:32 PM
Since PX version of kaos is not being popular lately I made a remake of classic kaos with PX editor, so all the options that needed tweaking are possible.

I have an idea to relaunch classic kaos events on a new, improved scheme made with PX editor (PX required to participate). With 100 EUR prize distribution amongst top 3 players of each season.

Minimum amount of players to start a season is 8, maximum is 12 (qualifiers if more). If there is a minimum of 16 players there will also be a tournament in that season (top 3 players in a tournament will be granted 50 EUR prize).

Seasons could last 3 months and season 1 could possibly start on 1st July.

Scheme contains only classic weapons, however there are 5 unused spots available. Therefore there is a room for up to 5 PX weapons to fill the roster (3 strikes and 2 weapons or tactical PX tools).

Below you will see a list of changes to the new, improved official classic kaos. If you have any further suggestions what can be modified please give feedback.

WEAPONS CHANGES
---------------

Crate chance of super weapons listed below is 50% less than normal weapon crates:

Suicide Bomber
Mail Strike
Mine Strike
Mole Squadron
Girder Pack
Scales of Justice
Super Banana Bomb
Salvation Army
MB Bomb
Ming Vase
Carpet Bomb
Freeze
Magic Bullet

Ninja Rope and Teleport have 25% less crate chance than remaining weapon crates except of super weapons.

Ninja Rope and Mad Cow have limited amount per crate from 3 to 1.

Ninja Rope becomes default power.

Sheep Strike and Donkey are removed from grid and are not appearing in crates anymore.

Weapons listed below are not stockpiled into cave maps and are lost if not used on island maps:

Air Strike
Napalm Strike
Mail Strike
Mine Strike
Mole Squadron
MB Bomb
Carpet Bomb

UTILITIES CHANGES
-----------------

Fast Walk and Laser Sight have equally the biggest crate chance of all other utilities.

Low Gravity and Crate Spy have equally a twice less crate chance than Fast Walk and Laser Sight.

Jetpack and Invisibility have 6 times less crate chance than Fast Walk and Laser Sight and 3 times less crate chance than Low Gravity and Crate Spy.

Double Time is removed.
#63
Kf / 100 EUR prize tournament
June 12, 2020, 12:09 AM
What if the prize money for each tournament / league was 100 EUR (distributed amongst top 3 players each season)?

Any volunteers for signups?
#64
Today is the 1st day of the season.

The players who signed up for it so far:

Dr.Abegod
Dream
enrico-gold
eule
Kayz
Mega`Adnan

New players may join here as well as match arrangement can take place here. Arranged matches will have the priority in the schedule.
#65
It's rather you putting those sentences near each other making this effect of contradiction.

I suppose that by "pointing out" you mean yourself quoting random lines that do not relate to each other directly?

I am not dismissing anything blindly, just defending myself from manipulation from your side.

If that was a joke than why do you make it look like mockery?

What I should do is rather not making these "mental shortcuts" if readers can't interpret them (about graphical modifications for instance).

In other words: I simply didn't mean what you are trying to imply I did. I'll try to clarify intentions better, sorry for any misunderstandings caused.
#66
Kf / Re: Kaos Px Official video promotion
August 26, 2018, 04:54 PM
OBS didn't work for me at all, quality was bad for some reason. Probably I didn't investigate it enough then. But damn, paid for Fraps a lot of money and now you tell me to throw it in the trash? :D

Anyways anyone with professional video editing willing to help?
#67
Compiling statements detached from the context is not the smartest thing to do I guess. And this is what you just did.

Never said it's all classic, because it can't be since px is concerned.

By classic behaviour i meant physics modifications in gameplay behaviour, like modified gravity, and things like that, was more of a "mental shortcut".

Again, by special effects, I rather meant the pyroman graphical modifications and stuff like that and certainly not the sprite change, jeez :D

Not sure why you cut these parts out of context. It doesn't prove anything.
#68
Kf / Kaos Px Official video promotion
August 26, 2018, 04:35 AM
I'm reviewing gameplays I did with Kayz since May this year and recording many cool moments from pro kaos action with my Fraps software, so it would have its own showcase.

Each match has its "Best multikill of the match" recording, plus some fancy takedowns, pilings, skillshots and more.

This is a good opportunity to promote new events and maybe we could have a tournament with 16 players in future.

Is someone skilled enough in pro video editing and willing to contribute? It would be much appreciated. :)
#69
I'm not sure if animated death sequence in motion leaves a grave.

We need graves to revive worms from.

We also want to keep as much of classic behaviour as possible for tactical reasons, so it feels more like classic kaos and not just special effects.

Should test to see how it behaves and whether it's acceptable for competitive needs.
#70
Kf / Classic kaos alternative
August 25, 2018, 06:39 PM
However I do like classic kaos enough and don't want to completely turn my back on devoted oldschool players, there may be an interesting alternative.

I may be managing the classic event with the rules that apply to the px version for those who do not consider participating in px edition.

Realize though, that px edition is the main route we took, and it will have a priority over clasic edition.

The classic event may be run simultaneously. Is this fair enough? Who would want to compete?
#71
There may be a 2 vs 2 official "doubles" rankings, any pair of players can request a match and it will be hosted for you, results will be published, rankings will be updated.

Matches amount within a season by same players may be restricted as well as in 1v1 event to avoid excessive activity by same players.
#72
Apart from 1v1 event, there may be 1v1v1 matches played on an official basis with a separate ranking, here are a few words about this.

The PX Kaos survival - ranked match rules
-----------------------------------------

There is only 1 rule that should be followed during the gameplay.

At least 1 hp damage must be inflicted within whole turn to the team that is not being last.

The exceptions from this rule are:

- when any team (except of the current player) is invisible.

- the damage / kill comes from other source than player's actual attack within that turn (devices alone etc.)

The last team is determined at the start of each turn and is depending on a number of worms (including the current player, so if last player performs a turn, he can attack anyone).

A turn counts from the moment of being able to select a worm to the end of cratedrop once turn-timer expires.

Full season consists of 10 full official matches played until any player wins 3 rounds (if there will be more interest, this amount may increase).

Ranking is based on match wins as 1st criteria, main points as 2nd criteria and performance points as completely separate 3rd criteria and consists of the following:

More than 3 matches with exact same configuration of players in 1 match is a limit within a season.

Main points system
------------------

a) Positive points are earned for:

- winning a round (5 points)

- worm survivors (0,1 to 0,6 point depending on how many worms have survived)

- being the last one standing under specific amount of time (0,2 / 0,4 / 0,6 point depending on time amount: under 15, under 10 and under 5 minutes)

b) Negative points are applied for:

- attacking (but not killing) only the last team (-0,5 point deducted for each such turn)

- killing only the last team (-1 point for each kill within a turn)

Additionally an abused player is granted a possibility to abuse the rule without point consequences (depending if it was an attack or a kill - of a same nature).

Performance points system
-------------------------

- performing multikill combos within a turn including the kills that are made by other sources on current player's turn
(0,4 to 1,1 point depending on how many worms are killed - 4 to 11* worms, but 1,5 point for 12 kills combo)

- collecting at least 100 crates within a round if noone else reached this amount (0,5 point)

* killed worm that counts for multikill combo is defined by the one who drowns or is exploding with an animation,
due to multiple kills of same worm within health zone issue
#73
Confirm here that you sign up to the event. Also new players are free to join the season.
#74
If the match disconnects for whatever reason at any point the following rules will be in effect:

Score policy
------------

The score from completed rounds will be valid as well as the performance points for multikills from a round that disconnected even if in repeated round there will be no multikills. This is because we don't want to rob anyone of something he achieved already in original attempt.

If there were no multikill combos and there was no possibility to get anymore at the moment of disconnection the points will not be applied in repeated round even if there are any combos performed in this attempt. This is because it would be unfair being awarded for something that wouldn't be possible in original attempt.

example:

- Player A has 3 worms left and a round disconnects,
- Player B did not perform any multikill combos so far and cannot perform them anymore in current round, but in repeated round Player B performs one,
- Player B is not receiving any points for that for logical reasons (he wouldn't have a chance to get these points originally).

Any performance points gained in disconnected round shall not be higher than the ones that could've been achieved at the moment of a drop.

example:

- Player A had 5 worms at the moment of disconnection,
- Player B had 3 worms at the moment of disconnection,
- Player B wins repeated round with 5 worms, but he's receiving just 3 points for survivors because he couldn't have won it with more than 3 (a maximum possible amount from original attempt is awarded in this case).

- 100 crates as well as quickwin awards will not be applied for disconnected round repetition for obvious reasons as original disconnected round could have been longer (or was already longer) and the other player could cancel 100 crates award by also collecting this amount.


Weapon values points policy
---------------------------

Main host (me) checks the replay file at the exact point where it disconnected and counts all "weapon values points" for each player using the table below. Transparent weapon panel included in the scheme may help tracking the exact amounts of each weapon / utility that each player had at the moment of disconnection.

The player who disconnects must automatically skip one first turn in the repeated match. If the host disconnects, no one gets this default skip.

What is more - turn skips must be performed by the player who has "weapon values points" disadvantage according to the pattern below:

If there is a 0-19 points difference between the players, no skip is being granted.
If there is a 20-59 points difference between the players, the player who has less points must skip his 1st turn directly without taking any action.
If there is a 60-99 points difference between the players, the player who has less points must skip his 1st and 2nd turn directly without taking any action.
If there is a 100 or more points difference between the players, the player who has less points must skip his 1st, 2nd and 3rd turn directly without taking any action.

If it happens that both players has to skip, the difference of skips required is counted and only the player who has to skip skips.

example of this situation: Player A disconnects and has to automatically skip as a penalty for being the one who disconnected, Player A also had weapons/utilities advantage when it disconnected so Player B has to skip first 2 turns. In practise Player B will be the only one who will be skipping 1 turn (B2-A1=B1).

--

As long as certain player has to skip, it is forbidden to inflict any damage to that player, blocking any worm of that player or placing any turrets on a landscape. You may modify land and use anything to collect though as long as the skipping player gets no damage.

If you happen to violate this rule and damage your opponent during that time, you directly have to skip the current and following turn. The skipping player will still skip the amount of turns he is obliged to skip.

--

Apart from just power advantage also worms advantage, but only by the player who DIDN'T disconnect, qualify for additional skips.

1 skip for 4 or 5  worms advantage
2 skips for 6 or 7 worms advantage


--

A player who doesn't have to skip has the right to allow the player who has to skip to play on without skipping, this decision results in 1 fair-play performance point for each skip that had to be performed.

The decision must be made either directly after the disconnection or once the points advantage as well as overall skip amount are announced.


WEAPON VALUES POINTS TABLE
--------------------------

Below there is a list of every px weapon from a scheme sorted alphabetically along with corresponding value that matters for calculations after disconnection

PX utilities and weapons
------------------------

15 seconds      3
Double Jump      6

Auto-ballista      2
Barrel Launcher      2
Battering Ram      4
Bowling Ball      2
Bowling Ball Strike   3
Buffalo of Lies      4
Burning Sheep Launcher   4
Cloud Buster      3
Cluster Frag      3
Cluster Turret      2
Darkside Killer      4
Electromagnet      3
Fire Jump      3
Gravedigger Strike   6
Hang-Glider      3
Health Zone      2
Heavy Hitters      4
Hotchkiss      5
Magic Slammer Strike   2
Mine Launcher      3
Mine Turret      4
Multi-Bolt      2
Multi-Bolt Strike   3
Ninja Star      1
Petrol Rocket      3
Petrol Turret      5
Sentry Gun      4
Sentry Laser      3
S.M.A.R.T.E.R Bomb   3
Splashfire      4
Spot Hider      1 per 3 units (always approximate to the higher full point)
Staff         1
Super Crazy Chicken   6
Super Gravedigger   6
Super Ion Bomb      5
Super Queen Bee      6
Tele Arrow      6
Windy Nade      2

Classic utilities and weapons
-----------------------------

Fast Walk      1
Invisibility      4
Low Gravity      6

Battle Axe      4
Blow Torch      3
Cluster Bomb      2
Dragon Ball      3
Flame Thrower      4
Girder         3
Longbow         4
Mad Cow         4
Magic Bullet      6
MB Bomb         4
Mine Strike      4
Mole Bomb      3
Old Woman      4
Parachute      3
Petrol Bomb      3
Pneumatic Drill      3
Select Worm      5
Shotgun         3
Skunk         2
#75
1. With less then 8 players at the start of the season the following rules will be in effect.

2. Players will be able to join the season while it will be lasting.

3. Only the registered players who signed up to the season can attend the competition. The complete list can be found on official KF forums. That is where new players must sign-in as well.

4. Players cannot play more than 2 official games against each other until all will play at least 2 official games against each other or a total of 10 official games is reported. This is done in order to boost up initial activity to create base for further ranking.

5. An official leaguegame against the same player cannot be played more than once within 24 hours.

6. The season will last 4 months. Matches will be played at 3 victories in regular plase, at 5 victories in playoffs semifinals and at 10 victories in season final.

7. A maximum of 50 games per season is allowed, a max of 5 games against 1 opponent is allowed, a player who has played at least 2 matches and has a negative head-to-head against certain player can refuse to play more games against that player within a season.

8. The order of games is decisive, whenever a maximum of 30 games is reached, so if some players will not reach their maximums with certain players, but the maximum of 30 official leaguegames overall is reached, the ranking determins playoff stage participants.

9. Once 10 official games are played or all registered players will play 2 games against each other the "11)" will come in effect.

10. Basic points will be earned for match results:

3-0 = 100 points
3-1 = 80 points
3-2 = 60 points
2-3 = 20 points
1-3 = 10 points
0-3 = 0 points


The ranking list will be based on match wins as main criteria, round ratio as 2nd criteria and overall points (global = [basic + performance] + bonus points*) as last criteria.

11. While there's a possibility of players joining while the season is lasting, the following bonus points* will be applied if the described situation occurs:

If a player ranked 4 to 6 places below the player he is playing wins, he will be added 25% to the 100, 80 or 60 points depending on a match score
If a player ranked 4 to 6 places below the player he is playing loses, he will be added 25% to the 20 or 10 points depending on a match score

If a player ranked 7 to 9 places below the player he is playing wins, he will be added 50% to the 100, 80 or 60 points depending on a match score
If a player ranked 7 to 9 places below the player he is playing loses, he will be added 50% to the 20 or 10 points depending on a match score

If a player ranked 10 to 12 places below the player he is playing wins, he will be added 75% to the 100, 80 or 60 points depending on a match score
If a player ranked 10 to 12 places below the player he is playing loses, he will be added 75% to the 20 or 10 points depending on a match score

If a player ranked 13 or more places below the player he is playing wins, he will be added 100% to the 100, 80 or 60 points depending on a match score
If a player ranked 13 or more places below the player he is playing loses, he will be added 100% to the 20 or 10 points depending on a match score


This is done to award achievements such as gradually bigger ranking gap underdog winning or losing against experienced player.

12. There will be additional points for semifinal match results (5-4 / 5-3 / 5-2 / 5-1 / 5-0 / 0-5 / 1-5 / 2-5 / 3-5 / 4-5) to be determined once playoffs will launch.

13. Overall points difference synced with results of final matches of the season at the end will decide about the moneyprizes for the best 3 players of the season.

14. There won't be additional points for final match scores as it is directly included in a money prize formula.

15. Special equasion called "money prize formula" is prepared and will calculate the prizes.

16. To simplify it, there are prize bases for 1st, 2nd and 3rd places that are 50, 30 and 10 Euros, but the better you perform, there is a chance to increase these values.


Hypothetical simulated example of money prize on actual figures calculated with the formula:
-------------------------------------------------------------------------------------------

Player A wins the final of the season against Player B with a 10-2 result:

Player A accumulates 2853 points

Player B accumulates 1285 points

Player A's moneyprize equals: 127,68 EUR

Player B's moneyprize equals: 78,62 EUR
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