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Messages - Dub-c

#481
TUS Discussion / Re: About AHK
August 23, 2011, 01:12 AM
What about people who are not using ahk to tap super fast and only to rope normally? Will it catch that?
#482
TUS Discussion / Re: About AHK
August 22, 2011, 08:02 PM
Quote from: darKz on August 22, 2011, 07:49 PM
avi don't get me wrong, I'm defending my own cause here because I don't use any tools besides Keychange and don't wanna be labeled a cheater just because I can tap fast. That's all. :P

Edit: I think if this program got accepted by the community it would do some good and more bad changes. Since it's inaccurate it could start a witch hunt.. You get what I mean right?

Or everyone could just stop fr.  
#483
General discussion / Re: eternal players
August 20, 2011, 04:30 AM
Erased
#484
General discussion / Re: eternal players
August 20, 2011, 02:23 AM
Seriously LOL
#485
Off Topic / Re: Mug shots / Post your face !
August 19, 2011, 09:42 PM
Quote from: Komito on August 19, 2011, 07:33 PM
Quote from: avirex on August 19, 2011, 03:13 PM
ehhh.. im in here somewhere..  here is another, of biggbutt himself, ae nino?

Lol what happened to your leg? It's half missing lol.

Worst case of chicken legs ever?
#486
Off Topic / Re: Poker
August 18, 2011, 09:10 PM
Quote from: madog on August 18, 2011, 02:05 PM
anyway its evened out i just beat AAA with 7777  :)

Now that's why I don't play internet poker anymore.
#487
Quote from: Komito on August 18, 2011, 06:22 PM

I disagree with roping was at it's best on w2, for you yeah, but everyone has their own comfort zone mate.


Roper is roper, both w:a and w2 take a lot of skill to play.

However, w2 might have been slightly harder because it was faster and taken a bit more skill (also has to be careful shadowing near cr8s or you would lose your turn).

The scheme was more strategic, because you were rewarded more for fall damage. A good drop could easier get 56-58 damage where on w:a you get 1 or 2 damage. So good drops and knocking where you can get fd is not really of great importance on w:a.

Playing with 2 worms or 3 worms took more strategy similar to w:a clan games. Have to keep health even and decide whether you could afford to skip a hard cr8 or not because of health.

There was strategy in skipping cr8s. If you could knock and get enough fd on a worm then it was worth skipping a harder cr8.

Blocks were allowed. There was great skill in attacking a worm so it would land someone that you could block him. Only 5 sec retreat so this took a lot of skill. Also the skill of getting unblocked quickly.

W:A however has one major improvement over w2. I loved w:a's water drops. They definitely got that right!!!

This is just some of the stuff I remember, I know I have forgotten lots which Avi and others could point out.

So seriously Komo, how do you know w2 roper wasn't better? No offence, I know you like to have an opinion on everything, but if you never played w2 then I don't see how you can have an opinion on that matter.

Go play a couple thousand ladder games on w2 then state your opinion. Its like me telling you bng was better on w2 and me never playing a single bng on w:a. I would be talking out my ass.
#488
TUS Discussion / Re: TRL wtf...
August 18, 2011, 08:45 PM
Quote from: Professor on August 18, 2011, 07:24 PM
No solve it.

I said a lot of times:

If i pile my worms avoiding teletactic the enemy will do darksiding.

How i am being smited because some ppl have lag brain, then i ll say clearly:

HYSTERIA NEEDS TO CHANGE PORRA.

It is unbelievabul that We are discuting rules like "plop ur own worms", this is not profissional. This is against the game sense.

I can stop to talk now, but more and more ppl go here and complaint it.

Many schemes changed with time, Roper changed, Shopper changed, but when someone say "change hysteria", the f8 gang comes here to smite anyone that agree with me.

If this comunitty is "democratic" so respect my voice.

Damnit.

Have you tried playing a hysteria with flat sides? If so how did they darkside?

#489
TUS Discussion / Re: TRL wtf...
August 18, 2011, 05:08 PM
Quote from: Professor on August 18, 2011, 12:20 PM
MI, I understand ur viewpoint. Some times we can to avoid telepiling but when You pile ur own worms to avoid it, You cant to move ur worms to attack, so the enemy does darksiding with wind zookas. So the game becomes boring.

I played agains Warg yesterday. When Warg kill 1 worm mine, he plop himself in the next turn. That's so roflmao. Is it the Hysteria's objetive?

Did you even read my f@#!ing post? I pretty much solved the darksiding wind zook. Its not rocket appliances.
#490
TUS Discussion / Re: TRL wtf...
August 18, 2011, 12:00 PM

I tested playing with straight up and down walls on each side. Seems to play better to me.

https://www.tus-wa.com/leagues/game-81570/

http://wormolympics.com/t458#results

Update: Been playing more with this map style. Really liking it and positive feedback from people I am playing with. Try it out for yourself!


#491
Quote from: avirex on August 18, 2011, 02:01 AM

but in clanner matches, having different colar teams was amazing... it a totally different strategy when you have a turn right after your clan mate... (piles, leaving cr8s, not leaving cr8s, who to hit, who not to hit)


in w2 we did not have the option to choose colors per team... so it was the luck of the draw, and each strategy was different...

if you have a turn directly after your parter, strategy was differnt then if you had you enemies turn inbetween.... 

basically you had to learn 4 differnt strategies (before or after your partner, or before or after your enemy---each strategy was totally different).... and master them.


Oh god I forgot all about that!! Yea clanners owned! I always wanted a clan league for w2 instead of people just posting bullshit wins and losses on their clansites! *cough* sw *cough*

A better scheme is definitely now possible.
#492
TUS Discussion / Re: TRL wtf...
August 17, 2011, 11:23 PM
I tested playing with straight up and down walls on each side. Seems to play better to me.

https://www.tus-wa.com/leagues/game-81570/

Update: Been playing more with this map style. Really liking it and positive feedback from people I am playing with. Try it out for yourself!
#493
Glad to see your practice paying off :)
#494
Quote from: DeathInFire on August 17, 2011, 09:15 PM
2 Teams roper in w2 seemed just perfect in my opinion. Not everybody in cases picked it though, I liked the two teams each player mode a lot better and far more balanced and tactical. Together with a lot more HP, the huge FD and Sheep/dyno and cows and less retreat time it was in retrospect my best exprience with a roper scheme. The W:A scheme is just like this because when W:A released there was no way to edit Fall damage and shit and it was just dealt with as THE roper scheme. People never actually made the effort in W:A to try it. And when I got into w2 around 2004 the first time (better late than never, eh?) I really saw the deep tactical aspect a w2 roper had.

Hands down w2 roper was/is a lot more tactical than any W:A roper ever was. Not saying w2 Roper is perfect but in it's setting it was extremely well developed and balanced. Not saying that scheme is the glorified roper scheme I am sure there are even better ways for a nice roper, but it has a lot more thought put into it.

Actually W:A Roper scheme is the only scheme that never changed although we have almost endless possibilities with scheme editors. Team17 changed, Elite changed, everything even BnG if I recall correctly.

Edit: Some additional thoughts.



The w2 roper scheme was such a great scheme because there was no set scheme. Some people used grannies some did not. Same with cow, sheep, and dyno.

Some people put more emphasis on zooks making them worth 55 max damage and some people totally removed them from the scheme.

Some people said crate before attack as a rule and some didn't. Same as crate blowing and afr.

Some people used 1 worm, some 2, and some even used 3 worms like Irwlz did.

Some people used 12 sec turn time some used 10.

It was great because there was many ways to play roper and everyone used there own unique scheme which suited them better.

Being able to drop well was rewarded because of higher fd (everyone had different settings of fd) making the scheme a lot more skillful.

However, this only worked because it was a ladder system and you were forced to play the scheme of the higher ranked person since it was the only way to gain rank.

On w:a this wouldn't work because you are not forced to play anyone to gain rank and can pick and choose if you want to play this person or not.

I'm glad people are finally starting to warm up to a change in the scheme though. Me and Avi have been bashing w:a's scheme for years!
#495
TUS Discussion / Re: TRL wtf...
August 17, 2011, 07:14 PM
Quote from: ropa on August 17, 2011, 05:18 PM
Telepile is just not another strategy, it's one that takes very little skill and goes against the flow of the game like in team17. And it does so because killing worms isn't actually an achievement or a handicap, it's just a process in which to make the game shorter. Killing worms should be encouraged by the rules of the scheme whose aim is to kill all worms.
That's why most people don't see it as an strategy per say, because it's easy to achieve, and because it gives those losing a hypothetically unfair advantage. Obviously, there's some that consider teleporting a worthy skill, and teleporting with precise aim when losing could be considered on the same level as a comeback zook or nade, but that'd be being to technical for the sake of fun.