What about people who are not using ahk to tap super fast and only to rope normally? Will it catch that?
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Quote from: darKz on August 22, 2011, 07:49 PM
avi don't get me wrong, I'm defending my own cause here because I don't use any tools besides Keychange and don't wanna be labeled a cheater just because I can tap fast. That's all.
Edit: I think if this program got accepted by the community it would do some good and more bad changes. Since it's inaccurate it could start a witch hunt.. You get what I mean right?
Quote from: Komito on August 19, 2011, 07:33 PMQuote from: avirex on August 19, 2011, 03:13 PM
ehhh.. im in here somewhere.. here is another, of biggbutt himself, ae nino?
Lol what happened to your leg? It's half missing lol.
Quote from: madog on August 18, 2011, 02:05 PM
anyway its evened out i just beat AAA with 7777
Quote from: Komito on August 18, 2011, 06:22 PM
I disagree with roping was at it's best on w2, for you yeah, but everyone has their own comfort zone mate.
Quote from: Professor on August 18, 2011, 07:24 PM
No solve it.
I said a lot of times:
If i pile my worms avoiding teletactic the enemy will do darksiding.
How i am being smited because some ppl have lag brain, then i ll say clearly:
HYSTERIA NEEDS TO CHANGE PORRA.
It is unbelievabul that We are discuting rules like "plop ur own worms", this is not profissional. This is against the game sense.
I can stop to talk now, but more and more ppl go here and complaint it.
Many schemes changed with time, Roper changed, Shopper changed, but when someone say "change hysteria", the f8 gang comes here to smite anyone that agree with me.
If this comunitty is "democratic" so respect my voice.
Damnit.
Quote from: Professor on August 18, 2011, 12:20 PM
MI, I understand ur viewpoint. Some times we can to avoid telepiling but when You pile ur own worms to avoid it, You cant to move ur worms to attack, so the enemy does darksiding with wind zookas. So the game becomes boring.
I played agains Warg yesterday. When Warg kill 1 worm mine, he plop himself in the next turn. That's so roflmao. Is it the Hysteria's objetive?
Quote from: avirex on August 18, 2011, 02:01 AM
but in clanner matches, having different colar teams was amazing... it a totally different strategy when you have a turn right after your clan mate... (piles, leaving cr8s, not leaving cr8s, who to hit, who not to hit)
in w2 we did not have the option to choose colors per team... so it was the luck of the draw, and each strategy was different...
if you have a turn directly after your parter, strategy was differnt then if you had you enemies turn inbetween....
basically you had to learn 4 differnt strategies (before or after your partner, or before or after your enemy---each strategy was totally different).... and master them.
Quote from: DeathInFire on August 17, 2011, 09:15 PM
2 Teams roper in w2 seemed just perfect in my opinion. Not everybody in cases picked it though, I liked the two teams each player mode a lot better and far more balanced and tactical. Together with a lot more HP, the huge FD and Sheep/dyno and cows and less retreat time it was in retrospect my best exprience with a roper scheme. The W:A scheme is just like this because when W:A released there was no way to edit Fall damage and shit and it was just dealt with as THE roper scheme. People never actually made the effort in W:A to try it. And when I got into w2 around 2004 the first time (better late than never, eh?) I really saw the deep tactical aspect a w2 roper had.
Hands down w2 roper was/is a lot more tactical than any W:A roper ever was. Not saying w2 Roper is perfect but in it's setting it was extremely well developed and balanced. Not saying that scheme is the glorified roper scheme I am sure there are even better ways for a nice roper, but it has a lot more thought put into it.
Actually W:A Roper scheme is the only scheme that never changed although we have almost endless possibilities with scheme editors. Team17 changed, Elite changed, everything even BnG if I recall correctly.
Edit: Some additional thoughts.
Quote from: ropa on August 17, 2011, 05:18 PM
Telepile is just not another strategy, it's one that takes very little skill and goes against the flow of the game like in team17. And it does so because killing worms isn't actually an achievement or a handicap, it's just a process in which to make the game shorter. Killing worms should be encouraged by the rules of the scheme whose aim is to kill all worms.
That's why most people don't see it as an strategy per say, because it's easy to achieve, and because it gives those losing a hypothetically unfair advantage. Obviously, there's some that consider teleporting a worthy skill, and teleporting with precise aim when losing could be considered on the same level as a comeback zook or nade, but that'd be being to technical for the sake of fun.