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Messages - DumbBongChow

#196
TY VM on everyone who were interested in this cup! It turned out into very interesting, competitive cup.

Congratulation on Dennis for getting the Gold medal, and Phanton for getting the Silver medal. It was real nice that you guys provided this cup with a highly competitive games.

I hope many ppl have great interest in this scheme. If so, I'll be more likely to host this cup again in future with some new twists which could make this cup more fun and balanced!
:D

If people does want another cup for this scheme, just post a comment in here, msg me in private, or post a msg in this link.
https://www.tus-wa.com/forums/wosc/triple-shopper!!!/
#197
I extended the deadline for 2 days, and I will not be giving another deadline extention unless z0rk himself notify me the reason for not playing a game. (I already know dimitry tried very hard to play a game against him.)
#198
Yea luck does play part in every game, and I've had two bad disc lucks in my case. Bad luck does suck for everyone especially dienadel85. Either way, both of you guys did great on many games, and congratulation on a hard fought final games.
:)
#199
TUS Discussion / Re: Tournament Statistics
September 26, 2011, 08:19 PM
Sorry for the late response, but ty vm for adding tournament statistics.
#200
Um shouldn't Chelsea and Warg play up their final match by now. -_-; It'a causing lot of problem for this cup. I guess ppl can report to cup complaint if they seriously want to. I mean it's jus two ppl playing in that cup after all, so moderators should open in this case and their deadline is also due as well. I haven't seen throsti on often either, so moderator should give up the medals once their match is over.
https://www.tus-wa.com/cups/cup-235/
#201
Off Topic / Re: DumbBongTube
September 25, 2011, 10:53 PM
DingDingCar

#202
Off Topic / DumbBongTube
September 25, 2011, 10:52 PM

Any pile of crap video I made will be posted in here! XD
#203
Heh I ended up playing against you before reading that Peja.  :)

Anyways folks, the deadline is getting pretty close, so please try to appoint a match up with one and another.
#204
WoSC / Re: Neocombat
September 24, 2011, 11:36 PM
Thank you for your interest in this video. I plan on putting a another video which is the best game I ever had so far.
;D
#205
WoSC / Re: Neocombat
September 24, 2011, 09:00 PM
THZ Nail. I hope you release your Wipeout scheme in public. That scheme deserves to become popular as it's very fun to play.
:)
Anyways, the information about recommended map is at scheme explanation at this link. The replays, map, and tutorial is also in scheme explanation. ;)
https://www.tus-wa.com/schemes/scheme-576/edit/
#206
Schemes / Re: Neocombat!
September 24, 2011, 06:44 PM
Neocombat is OUT at last!!! 





Link
https://www.tus-wa.com/forums/wosc/neocombat/
#207
WoSC / Neocombat
September 24, 2011, 06:41 PM

Welcome Tus members! This topic is updated again, and WoSC have hosted Cup game for this scheme! The sign ups are now open, so come join up to have real tactical, competitive fun! Be sure to check the comprehensive FAQs. Note that I have also attached Nice Replays in this topic, so check those out as well to get better idea of this scheme. Don't forget to watch all videos as that can help people get much better idea of how this scheme works!
[UPDATED at Dec.4, 2011]


Note that Wkit and Rubberworm are required to play this game.
https://www.tus-wa.com/files/file-42/msg72130/
Scheme download link and detailed information for Necombat are in this link.
https://www.tus-wa.com/schemes/scheme-576/
Get Real Nice Replay Examples here. (Some of are from outdated scheme version.)
Neocombat Replays.zip


Scheme Specialties
1. Use up your Brain to a Maximum Degree as this scheme requires strategy, creatively, improvisation, various weapon and utility skills, and quickness to master this scheme!!!
2. Balance is very carefully adjusted using proper crate probability, ammo, and delay for each weapon!
3. Anti-sink is utilized in this scheme to allow many creative ways to effectively attack worms!
4. Anything that can be used as a weapon can be deadly if it's used with a right attack combinations.
5. Virtually every weapon is used in this scheme other than Super Weapons and the ever useless Suicide Bomb, and they are all useful if used right!
6. Mobility items are carefully restricted to further make this game further strategic.


FAQs
It's hard to play!
The scheme takes some time to learn, but there are number of players quickly learning this scheme mostly due to their experience in Kaos scheme. Learning about Anti-sink should be primary focus for any newcomers. Watching number of high competitive replays and knowing how to use turn time effectively will help players to get better at this game.
I'm confused on how Antisink Works!
Watching Neocombat replays and tutorial should help ppl be more familiar with how anti-sink works.
I found Turn Time of this game to be TOO Short!
This is a complex scheme that actually requires SKILLS to play well, not LUCK! Learning to use turn time efficiently is one of the primary skill all competent players need to have for this scheme. If you want schemes that require great amount of skills while having good amount of turn time at the same time, check these great ones out at these links!
https://www.tus-wa.com/schemes/scheme-531/
https://www.tus-wa.com/schemes/scheme-555/
Is this Scheme Same as Kaos?
Not quite. It's somewhat of a mix between Kaos and Intermediate, but this one stands out as a original scheme largely due to Anti-sink function.
Spawn luck is annoying!
If ppl want to play this game with even less luck, try setting up with Manual Worm Placement. Still, the game does not require much luck without Manual Worm Placement because ppl can easily alleviate spawn problem using Select Worm + Blow Torch.
I found first turn of this game very awkward due to limited weapon selection, and why are lot of weapons delayed in this game?
First turn of the game has to be like that, and it has to have loads of delayed weapons to properly balance out the game. Because worms are spawned randomly, they are very vulnerable to even medium damage weapons due to sdet, and delaying many weapons solves this problem, preventing great number of abusive attack on poorly spawned worms early in the game.
Which weapons aren't delayed at beginning of this game?
Mortar, Handgun, Fire Punch, Dragon Ball, Prod, Mine, Mole Bomb, Blow Torch, Pnuematic Drill, and Skunk. Note that it's generally wise to primarily focus on solving Spawn Problems during first turn.
I got no weapons and/or utilities to use in game!!!
That is because you have used items far more than how much you get from crates. It's always wise to save up some items to use it at the right moment. It's much better to use weapon when you can aim precisely and/or attack piled up worms. This game is not about spam firing, but spam firing may be a good idea in case when you have too much weapon in your hands which occur more often in later rounds.
Why did you change the power of some weapons?
Mole Bomb is better used as a buffed weapon, not a transportation tool because mole digs up the land far too slowly and turn time is very precious in this scheme.
Power of Banana Bomb and Mad Cows is reduced simply because they are just too darn powerful which disrupts balance of many different schemes. Grenade power is nerfed to 40 dmg because players can get 3 of these in each crate.
Spawn Problems during first turn.
Why did you enabled wdca setting? (Weapons don't change automatically?)
It's because it allows much easier control on Parachute, and it also helps to fire weapons more quickly.
I win this game so easily!
Skills difference between players can profoundly impact the outcome of this game. Competition is rather important factor of having fun in this scheme, so playin in FFA can make the game more challenging to win the game.
I still win this game easily!
Either tell your opponents to focus more on attacking you in FFA or try harder finding more difficult opponent LOL! (Or try to matching up with Vince or Oinky! >D)



#208
Schemes / Re: Neocombat!
September 23, 2011, 05:05 PM
Quote from: avirex on September 23, 2011, 11:29 AM
hahahah, cool name, cool logos, nice intro, and delivery... the suspense is killing me :D

TY VM. I do hope I gave you feeling of suspense for a good reason which depends on whether you end up liking my surpises and actually have least some interest playing this scheme.
;)
#209
Schemes / Neocombat!
September 22, 2011, 07:46 PM

Welcome everyone! I have worked on a new rubberworm scheme called Neocombat which requires various types of skills to win the game. Defining feature of this scheme is that antisink setting is uniquely utilized to create numerous new creative and/or strategic option to attack worm while being more difficult to plop worms. This scheme is very close to being released in tus wa, and I will be showing everyone with number of interesting suprises when it's released. Hope you all enjoy it! :)

#210
Off Topic / Re: Happy birthday Dear Admin!
September 21, 2011, 10:21 PM
Woal nice art. O_O Did you draw that? :o
Paradise - THeDoGG