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Topics - DumbBongChow

#1
Off Topic / MonkeyIsland is a King.
May 25, 2012, 05:10 AM
Kneel before this jungle king!
#2
I understand this cup have been extended so much due to many problem with players not following the deadline. But Dennis have gave excellent idea of ending the cup fairly and properly without giving free Gold and Silver to finalist without a match up.

Since K4tsis did not try to play in the final match up, whoever wins in the Bronze match gets to play against one of the finalist, in this case clearly Chelsea. So I will be playing against Chelsea since I won against Dennis, and Dennis gets the Bronze medal for it. Lastly, K4tsis is good as out of the cup for not following the deadline far too many times.

So please, make the cup fair by allowing an another match up instead. I will be matching Chelsea probably at late Friday and Saturday in GMT time.

https://www.tus-wa.com/cups/cup-298/
#3
Ok Throsti. We had good times together, but we should stop playing against each other atm. I've been playing against only one opponent lately. If you still really want to play with me, lets just play non-tus games.
:)
#4
GGz Dennis. Very nice rope fly on the first game, and that vicious, overkill attack in second round really surprised me.
#5
Leagues General / Tus Classic League: Shopper Scheme
February 29, 2012, 03:56 AM
Tus's shopper scheme is hardly professional and balanced as it got bunch of random weapons that doesn't really support the scheme well as a whole such as the Flamethrower. I can kind of see why not many people does not play this scheme for the league. Fifteen second Hot seat time is very awkward as well as this scheme is hardly strategic. Having non-afr weapons restrict free roping which is largely the reason why many people love shopper to begin with, meaning Hosting Buddy's shopper scheme is also awkward in number of ways as well.

I'm not really expecting this shopper scheme to be changed at this point partly because people are very accustomed to this flawed shopper system by now, but I'm just trying to inform how flawed the tus Shopper scheme is. I really do respect MonkeyIsland for all the work he's been putting into in his site, but I just really believe he and his moderator should be more aware of obvious problems. As far as I know about shopper scheme, the current flawed scheme belongs far more suitably on the free league than classic league.

IGNORE THIS PART TO THOSE WHO DOESN'T KNOW ABOUT TRIPLE SHOPPER SCHEME
Btw, It's rather weird to see MI criticizing about something that is not broken for my Triple Shopper scheme which is having 3 crate limit when there are clearly much more obvious problematic aspect on regular Tus shopper. Sure raising crate limit can make Triple Shopper bit more dynamic, but it can definitely disrupt balance of game, potentially making game more one sided due to huge liability of missing just one crate especially more to losing player. (I still don't get why MI thinks it's better to punish people for not getting all the crates especially when fun of Triple Shopper should be more about weapon weapon afr attacks, not meticulously getting crates which makes me further question MI competence in some areas.)
#6
Very nice games especially for the last one btw. Gl on the final round.
#7
Great match guys. Last turn for oinky and Vince was pretty darn epic in round 3 match.

Round 3 Note: 10:25 to 11:10 (Most wicked overkill I have ever seen in my entire WA games that I watched or played so far.)
#8
Ok Berria. One thing for sure is that you shouldn't play while you're stoned as you clearly play better when your mind's cleared up. XD For a inexperienced player, you did some real good moves there.

As for Vince, he played like a monster especially on second game.
#9
gg ^^ Nice cautious, steady moves in those games especially second game. (Very consistent in that second game as well.)
#10
My cup have this weird glitch where it doubles the player number statistics for this link.
https://www.tus-wa.com/cups/
You'll notice in this other link that there's much less player than what is stated above that link.
https://www.tus-wa.com/cups/cup-298/
:-\
#11
WoSC / StepS Weapons (Video Included!!!)
December 05, 2011, 08:18 AM

Welcome! We're proud to be affiliated with ProjectX, so I've decided create a video for StepS. He is one of a major creative force behind PX, and he's using many of his refreshing ideas to create anything potentially very fun! This video presentation shows many unique weapons that StepS have created for PX. It contains loads of fun special effects followed by numerous surprises. Amazing weapon creations such as this can actually be done through powerful PX programs. PX is not limited to weapon creation, and you can also create unique scripts, maps, and schemes to further enhance Worms Armageddon experience. Check these important links below for more information about Project X. Hope everyone enjoy this video!



Links

Main Site (Download ProjectX Here)
http://www.wormspx.com/

Forum (Get Fun PX Schemes and Libraries there!)
http://www.wormspx.com/forum/index.php?sid...756f68d7c45fa16

Documentation (Get Fun PX Schemes and Libraries there!)
http://www.wormspx.com/px080wiki/index.php/Main_Page

#12
TUS Discussion / Tus Lag
November 13, 2011, 11:28 PM
I think arguably one of more frustrating part about Tus website is the site lag itself. Is there any effective way to fix it? Maybe deleting old, useless post, fixing codes, site maintenance for troubleshoot, etc. It seriously needs to improve!!!
:( :( :( :( :(
#13
GGz oinky. Kind of suck that oinky does not get the competition he deserves though. (I need major spanking for anti-climatic final match up.)
#14

Welcome Tus members! Neocombat scheme is updated for even more balanced gameplay, and there will be a contest coming out for this one soon. Hope you all enjoy it, and the replays files I've attached will definitely give you good idea how this game works. Check it out as these are great replays despite some replays having an outdated version! You can also see the Neocombat videos here if you haven't seen them yet.
[ATTACHED FILE UPDATED AS OF OCT.28!]

Neocombat BReplays.zip






Check the scheme description for info regarding the update and important infos behind it.
[THE REPLAYS ARE UPDATED THERE AS WELL!!!]

https://www.tus-wa.com/schemes/scheme-576/
#15
WoSC / Mortal
October 21, 2011, 10:02 PM

Hello again Tus members! Another real cool news is that our community is presenting you with a another cool scheme called Mortal. Unlike the first scheme we've presented to you, this second one is meant to play casually. The video contains many highlights in just single game, and the video demonstrate that this scheme can get very intense and exciting. This video is loaded with heart-pumping action, so don't miss out!



Note that Wkit and Rubberworm are required to play this game.
https://www.tus-wa.com/files/file-42/msg72130/
Scheme download link and detailed information are in this link.
https://www.tus-wa.com/schemes/scheme-550/

Scheme Specialties
1. The scheme focuses on many weapons that aren't used often in most schemes such as Mortar, Mike's Carpet Bomb, and Mine Strike!
2. Spamming weapons are fun like no other scheme, and it requires to aim right as well to play well.
3. It's very easy to learn, but it's still fun to play!

FAQs
What kind of map should I play?
The map should be complex and meaty regular sized open island map where tons of worms can fit into it well.
Turn time seems so short!
The game is meant to play that way as it requires quickness to play this game well. Also note that selecting worm during beginning of turn does not remove hot-seat time.
Isn't this just a random sandbox like scheme?
Unlike many sandbox schemes, there's no way out to win this game very easily. It takes proper usage of weapon and utilities to play this game well, and it's not as easy to master the game as it requires both quick and accurate aiming and good common sense to play competently.
I don't like people using Macro for this scheme!
Macro should only be used with agreement with one and another.

#16
Very good games man. This is arguably my favorite match up I've had in all of tus games I've played so far. It sure was strategically intense as heck. Good luck on the bronze match after you come back from long WA absent as you noticed us. =D
#17
TUS Discussion / Shoutbox Post Delete
October 03, 2011, 06:41 AM
I think it's a very good idea for PPL to allow to remove their own messages at Shoutbox. Sometimes we could make silly grammar mistake or code errors roughly like this dumb example, [youpoop]www.youtube.com/DumbBongChowSuck[/youpoop]. Almost everyone want to post grammatically correct messages, unless it's deliberate.

Hope you allow form of comment delete to further clean up this site.
;)
#18
Off Topic / DumbBongTube
September 25, 2011, 10:52 PM

Any pile of crap video I made will be posted in here! XD
#19
WoSC / Neocombat
September 24, 2011, 06:41 PM

Welcome Tus members! This topic is updated again, and WoSC have hosted Cup game for this scheme! The sign ups are now open, so come join up to have real tactical, competitive fun! Be sure to check the comprehensive FAQs. Note that I have also attached Nice Replays in this topic, so check those out as well to get better idea of this scheme. Don't forget to watch all videos as that can help people get much better idea of how this scheme works!
[UPDATED at Dec.4, 2011]


Note that Wkit and Rubberworm are required to play this game.
https://www.tus-wa.com/files/file-42/msg72130/
Scheme download link and detailed information for Necombat are in this link.
https://www.tus-wa.com/schemes/scheme-576/
Get Real Nice Replay Examples here. (Some of are from outdated scheme version.)
Neocombat Replays.zip


Scheme Specialties
1. Use up your Brain to a Maximum Degree as this scheme requires strategy, creatively, improvisation, various weapon and utility skills, and quickness to master this scheme!!!
2. Balance is very carefully adjusted using proper crate probability, ammo, and delay for each weapon!
3. Anti-sink is utilized in this scheme to allow many creative ways to effectively attack worms!
4. Anything that can be used as a weapon can be deadly if it's used with a right attack combinations.
5. Virtually every weapon is used in this scheme other than Super Weapons and the ever useless Suicide Bomb, and they are all useful if used right!
6. Mobility items are carefully restricted to further make this game further strategic.


FAQs
It's hard to play!
The scheme takes some time to learn, but there are number of players quickly learning this scheme mostly due to their experience in Kaos scheme. Learning about Anti-sink should be primary focus for any newcomers. Watching number of high competitive replays and knowing how to use turn time effectively will help players to get better at this game.
I'm confused on how Antisink Works!
Watching Neocombat replays and tutorial should help ppl be more familiar with how anti-sink works.
I found Turn Time of this game to be TOO Short!
This is a complex scheme that actually requires SKILLS to play well, not LUCK! Learning to use turn time efficiently is one of the primary skill all competent players need to have for this scheme. If you want schemes that require great amount of skills while having good amount of turn time at the same time, check these great ones out at these links!
https://www.tus-wa.com/schemes/scheme-531/
https://www.tus-wa.com/schemes/scheme-555/
Is this Scheme Same as Kaos?
Not quite. It's somewhat of a mix between Kaos and Intermediate, but this one stands out as a original scheme largely due to Anti-sink function.
Spawn luck is annoying!
If ppl want to play this game with even less luck, try setting up with Manual Worm Placement. Still, the game does not require much luck without Manual Worm Placement because ppl can easily alleviate spawn problem using Select Worm + Blow Torch.
I found first turn of this game very awkward due to limited weapon selection, and why are lot of weapons delayed in this game?
First turn of the game has to be like that, and it has to have loads of delayed weapons to properly balance out the game. Because worms are spawned randomly, they are very vulnerable to even medium damage weapons due to sdet, and delaying many weapons solves this problem, preventing great number of abusive attack on poorly spawned worms early in the game.
Which weapons aren't delayed at beginning of this game?
Mortar, Handgun, Fire Punch, Dragon Ball, Prod, Mine, Mole Bomb, Blow Torch, Pnuematic Drill, and Skunk. Note that it's generally wise to primarily focus on solving Spawn Problems during first turn.
I got no weapons and/or utilities to use in game!!!
That is because you have used items far more than how much you get from crates. It's always wise to save up some items to use it at the right moment. It's much better to use weapon when you can aim precisely and/or attack piled up worms. This game is not about spam firing, but spam firing may be a good idea in case when you have too much weapon in your hands which occur more often in later rounds.
Why did you change the power of some weapons?
Mole Bomb is better used as a buffed weapon, not a transportation tool because mole digs up the land far too slowly and turn time is very precious in this scheme.
Power of Banana Bomb and Mad Cows is reduced simply because they are just too darn powerful which disrupts balance of many different schemes. Grenade power is nerfed to 40 dmg because players can get 3 of these in each crate.
Spawn Problems during first turn.
Why did you enabled wdca setting? (Weapons don't change automatically?)
It's because it allows much easier control on Parachute, and it also helps to fire weapons more quickly.
I win this game so easily!
Skills difference between players can profoundly impact the outcome of this game. Competition is rather important factor of having fun in this scheme, so playin in FFA can make the game more challenging to win the game.
I still win this game easily!
Either tell your opponents to focus more on attacking you in FFA or try harder finding more difficult opponent LOL! (Or try to matching up with Vince or Oinky! >D)



#20
Schemes / Neocombat!
September 22, 2011, 07:46 PM

Welcome everyone! I have worked on a new rubberworm scheme called Neocombat which requires various types of skills to win the game. Defining feature of this scheme is that antisink setting is uniquely utilized to create numerous new creative and/or strategic option to attack worm while being more difficult to plop worms. This scheme is very close to being released in tus wa, and I will be showing everyone with number of interesting suprises when it's released. Hope you all enjoy it! :)

Paradise - THeDoGG