I can play any day, although 8th January and the days before it I might be busy and out of home.
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Quote from: MonkeyIsland on December 29, 2024, 05:45 AMSanitize removes private chats only.
Quote from: Sensei on December 13, 2024, 04:56 PMDon't know why, but I still can't seem to download MapGEN from worms2d.info![]()
Tried 3 links (zip and exes). Nothing's happening after clicking. Shouldn't be my PC ,since nothing happens even via mobile phone.
Quote from: King-Gizzard on December 13, 2024, 10:54 AMI'll be doing Urban Invasion next. Meadow and Chocolate are finished.Great! I would enjoy a lot making custom terrains big maps with MapGen. Nizikawa's module can also generate big maps, but it is very glitchy, MapGen is fantastic!
Quote from: TheKomodo on December 13, 2024, 05:35 PMI just discovered that deleting the wk module makes the maps work.Which module?
Quote from: TheKomodo on December 12, 2024, 10:04 PM@FoxHound Send me the maps and I'll upload them for you if you're worried about anything.
Quote from: King-Gizzard on December 12, 2024, 06:04 PMQuote from: FoxHound on December 11, 2024, 07:32 PMNot sure if I understood everything well, but if this update will allow the program to use custom terrains and make those terrains with doubled size, I will work right now on my scheme project Intermediate to the Power of 2 (Intermediate²). I would make a huge mappack on TUS and MonkeyIsland would probably suffer from headache when I do this.
All terrains still need converting to work with MapGen. MapGen places objects and grass differently compared to the game so some stuff does need tweaking as part of the process.
MapGen themes live in the '..\data\generic\themes' folder. All assets are PNG files. You can use the "SpriteEddy" or "Sprite Editor" utilities to extract images from terrain files (level.dir) if anyone wants to do their own conversions.