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Messages - GeneralEcchi

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1
Announcements / Re: Worms Armageddon v3.8 Released
« on: July 24, 2020, 01:49 AM »
Archeologist rank achieved !

2
Tech Support / Random Crashes
« on: September 10, 2018, 03:58 PM »
At first I thpught it was some weapons modifications I've made but it's not, sometime it crash at the end of a game, sometime at start, sometime in mid/late game so I can't really pin point what's the problem is. The only new change I've made is a new screen (with different res that the old one) 
 
See ERRORLOG below.

Update: It seem to guarantee to crash at the end of a match, either team wins doesn't matter. CPU match.

3
Tech Support / Re: Project X Bunker Buster fix ?
« on: July 02, 2018, 09:35 PM »
Don't know how current this is..

I forgot to mention the problem with it is at line 424 (according to the Pxledit syntax check) 
It said Undeclarate method - Reset@

4
Tech Support / Project X Bunker Buster fix ?
« on: July 01, 2018, 01:36 AM »
The current Bunker Buster pxl file I have in my library is unusable so I wonder if anyone have the fixed version or know how to fix it that'd be great  ;)

5
General discussion / Re: WkMenuLoopMagic concept
« on: February 06, 2018, 12:20 PM »
you could edit the pallete files to change the gradients in main menu. However an image itself is impossible due to the way WA indexes colors.
Not sure what you mean, the background image is in graphics\backdrop.bmp and can be modified to whatever you want (with any width).

I'm talking about the in-battle background though 
If someone could allow any bmp or png image to be the battleground's skybox that'd be great

6
General discussion / Re: WkMenuLoopMagic concept
« on: February 06, 2018, 12:18 PM »
I think it's better to create a wk that allow custom terrains
https://www.tus-wa.com/forums/worms-armageddon/wkterrain-29504/

Eh, tried that, didn't work on 3.6 (I'm playing with Worm PX)

7
Off Topic / Re: Worms Unlimited: Size Lasers and Ledge Ropes.
« on: January 31, 2018, 05:36 PM »
I am serious! I am serious and DETERMINED as fuck.



8
General discussion / Re: Question
« on: January 28, 2018, 02:41 AM »
Question

It's actually for you to decide if you can be better

9
General discussion / Re: WK Concept: wkDegenerationX
« on: January 28, 2018, 02:40 AM »
Are you gonna do it ?

10
General discussion / Re: WkMenuLoopMagic concept
« on: January 28, 2018, 02:35 AM »
The concept of the module is that it can allow you to have more than 1 menu loops that can play in the menus. It will have a .ini file that configures how many menu loops you want to play or disable it.

I think it's better to create a wk that allow custom terrains or a custom background, even 

11
Off Topic / Re: Unbelivable. Unbelivable! UNBELIVABLE!!!
« on: January 28, 2018, 02:34 AM »
I'm planning to fix my reputation, and having someone else be hated more could be a start.


However, I'll also have to be great in the community.

Making a new account is a better start  :D

12
Files Comments / File #1316, Dark Souls
« on: January 17, 2018, 01:04 PM »
Please delete the "N" 
 
Woah there this game is Christian yo

13
Off Topic / Re: Unbelivable. Unbelivable! UNBELIVABLE!!!
« on: January 08, 2018, 10:18 AM »
Man, i can't take meds on TUS durning the laughs of others and XanKriegor's "knock-off" comments. Just ask Xan and other "knock-off" repliers to leave me alone. It takes time for me to regenerate from the hate and prank laughs sent to me.

Yes your replies are very original  ;D

14
Files Comments / File #1319, MLP_Applejack
« on: January 05, 2018, 08:40 AM »
Berry cool y'all

15
Off Topic / Re: Unbelivable. Unbelivable! UNBELIVABLE!!!
« on: January 05, 2018, 08:10 AM »
It certainly is a historic event, congrats.

Mission Passed 
-respect

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