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Messages - JayX

#286
Weee Applauds for everybody! xD
#287
Ahh I see. But you need /boom for this? In the scheme I use other players can be shot down as standard.

Yeah, there will be tactic and option to knock opponents back/trap them etc ;)

You gonna sign up then Husk? :D

#288
Haha ty Rodi. Glad you joined up bro :D


I will try to get 12 players minimum before starting the pairing up. But hopefully we can get more tomorrow too. 16 would be nice so we can have 4 groups of 4. But lets see what happens :)

<3
#289
Haha ty Rodi. Glad you joined up bro


I will try to get 12 players minimum before starting the pairing up. But hopefully we can get more tomorrow too. 16 would be nice so we can have 4 groups of 4. But lets see what happens

<3
#290
Haha I remember that song!.. damn it was terrible! xD
#291
Sure Husk if you think it needs it. I personally never play with /boom. I have used racing stuff before but that's it.

If you have a good reason why you think it should then I will add it to the rules list. This is my first cup hosted, so I have open ears for advice from people here :)
#292
Yep exactly. Each player has 20 seconds to move their worm as far as possible. Instead of the traditional Boomrace method of 1 shot per turn. 1st person to reach the finish wins.

I was thinking maybe have it on Yuuropers Stone Boom Race map, but any Br people want and agree on is fine.

Its essentially a normal br.. except its actually fun xD
#293
Well I have to go to work for an hour at 16:00 GMT. But will have some time before and after. I guess I'll just keep checking back and try and catch you if it starts :)
#295
Sounds like a good idea to me. Then you can teach me the process of reporting my losses bro :D
#296
Well I figured if you guys are going to want to play TUS stuff more I better learn how it works really, just in case you need some back up ;)
#297
I'm new to the whole TUS thing, but I'll happily come on board if your looking for numbers?

Throw petrol and kill right?.. I can do that :D