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Messages - h3oCharles

#1621
Quote from: lales on February 01, 2016, 10:10 PM
Did you tested scheme? ;)
No matter SD, you will die soon ^^


ik, but in the default scheme is 10 seconds, meaing that if there will be 10 turns that will run out of time in total, SD will start
#1622
Quote from: XanKriegor on February 09, 2016, 05:23 PM
I got it, btw there is a way to increase this limit, but i forgot how to do this.

Using RubberWorm you can increase (or decrease) the amount of flames that can be at once. By default it's 200, but the module can set it all the way up to 25500, because every 1 added to Scales of Justice is the limit for them *100
#1623
Is MapGEN allowed for making maps for this cup?
#1624
Welp, here goes nothin' I guess! GL HF!

Also, any maps that are set for this cup?
#1625
Wow, I haven't expected THAT to happen!

Welp, BRING IT ON! GL HF!
#1626
10 mins of Sudden Death? Welp, that will never happen on hysteria!
#1627
online game allowed?

also, about the scheme, in order to kinda force the no losing turn rule, put max percentage on fall damage, and do initial 1hp for worms.
#1628
Quote from: XanKriegor on January 24, 2016, 05:27 PM
So why 4 bit map was posted?  :D

Because I'm bad at making textures.
#1629
Quote from: Husk on January 24, 2016, 07:57 PM
aeeeee how do I play with indimask nowadays??? it used to require some additional files =P does it still?

It requries wkIndiMask as a WormKit module and a map ready for it. On more about it, look it up at worms2d.info
#1630
General discussion / Re: MapGEN v0.6.3
January 24, 2016, 05:51 PM
Quote from: Plutonic on August 15, 2015, 09:53 PM
How about quad caverns?

That's going to be an interesting spin-off for Team17 scheme :D

While I'm here, I will throw some suggestions:
- Allow custom themes for BnA,
- Add ability to manually type the size of the map,
- Allow generating maps with size less than 1920x696 (that's already here, but instead of adding 1 each roll, add 8)
- Allow scrolling on map size sliders to add/subtract
- Make WxW maps!

EDIT1: Looks like the program crashes when I try to generate WFW map. I'm using win10
Also, you haven't explained every single thing on worms2d.info about the maps. Speaking of which, how does the wkMapGEN WormKit module exactly work?
EDIT2: Ummm... there is something wrong with downloads on worms2d.info page. On the side, there's download for 063, but at the Downloads section there is 064. wat?!
#1631
General discussion / Re: Flag color problem
January 24, 2016, 05:31 PM
Acording to worms2d.info, flags are 256-colored BMP images. Copy-pasting the pixels into Paint and resaving it as that extension should solve the problem.
#1632
Quote from: XanKriegor on January 24, 2016, 10:18 AM
4 bit image again. Did you even test it before posting?

Yes, I did tested it (duh).
#1633
Quote from: Mega`Adnan on January 09, 2016, 07:36 AM
It was hilarious when SD came in Team17 game... and every worm was coughing like a baby, lololololol.
Btw, these sounds are cool. I changed timer's, select worm's and worm burning voice back to normal.

If those coughs would be combined with the Classic soundbank from Worms Clan Wars, I think it would have more sense
#1634
Do you have more than those sound effects? If so, can you update this?

- You should use a sound editor to make a rocket power down and throw power down sounds.
- Changing the front-end effects might be appreciated too
#1635
Quote from: MarianRV on October 27, 2015, 10:05 AM
What is the idea behind this :o

Look closer. The only weapons that are unlocked are (ba)Zooka and Rope