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Messages - LobsterBuster

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1
someone can try with less worms and manual placement?

I don't suggest it, not that it couldn't work, but less worms would make some weapons have no possible shots (as we know shots can be rare/hard to find sometimes)

It needs many worms, and placing them would be tedious, its better off starting randomly and from there you do your thing.

2
(edited)
You probably were unlucky with the piles really..
Piles happen but as the turns go we normally keep having worms in good enough positions, to make good shots for every weapon, no matter how bad some piles get as it goes

The only weapon that is common to selfdestruct piles with is the cow, but its also possible to preview/prevent that, a few turns before.


This game ain't "strategic" as there are tons of random factors, but chances get on your side when you achieve the most possibilities that show up to you. (good decision/ good shot)

And there is lots of tactics, "small factors" can push you to reconsider your target, especially as you get to know the weapons order

Like,
"if I kill this, i won't have any target left for my upcoming cow"
or
"why would i kill "him" when "this other player" will definately do with his upcoming (homing missile)"

"instead of minigunning him for 100 damage to this isolated worm, ill make this one fall down from the top, so he becomes a target for my cow


lots of the games i played were packed with epic and hilarious shots.. but not for every weapon in every match of course

lowgrav-mole plops
hard as hell holygrenade shots accross map,
zooka shots often tricky
Low gravity+sheep launcher also a classic already, since targets are often lacking/far away at that point

in the end phase, rope-knocking sickly worms with 1 hp can kill em before you teleport back to safety ( i might add girders)

cluster from below is also badass for some 100+ damage flight accross the map
Kamikaze extremely useful in the end phase too, sick worms with 1 hp
else, Uzi is just there if you have nothing better to do (for a good 55 damage but no rope escape)


If I'm gonna improve the scheme, its gonna be related to maybe adding flamethrower somewhere, taking the bow/firepunch out of end phase and into one of the turns (for unclogging piles)
I might do the same with mortar as its never useful in end phase

all that and changing some of the weapon's order
some early weapons could appear later and still have good shots (pigeon), while others not at all (old lady, cow)

3
Next good game I play I'll make sure to send it here

4
Here is a replay that seems OK (i dont think anyone quits or drops)

EDIT: I'm not sure how this game ends actually, sometimes in the end phase, we've been failing badly due to bad roping / still confused about what to do
Just use it to get the idea, ill upload a good game soon.


https://www.tus-wa.com/files/download/file-445-1/

Sorry if sometimes we use the whole 25 seconds to think of what shot to do but it happens naturally..

Or were you expecting an exported video?

(I'm not sure how long this one is, but a game can last up to 25-30 minutes)

5
Schemes / Weapons Party- My new scheme has proven itself worthy
« on: July 01, 2013, 08:21 PM »
https://www.tus-wa.com/schemes/download/file-986/

Hi, I made this (1v1v1) scheme a few months ago and played it around 75 times since. It has proven itself to be very fun and interesting, well at least that's what I think and thats what countless people plain told me as they were asking for more.

The idea is you get 1 weapon per turn, and the only rule is : use the weapon, no keeping for later.

1 weapon per turn until turn 15, which then is the "end phase" with unlimited stuff assuring an imminent conclusion.

I handpicked the weapons so that there is variety, and so did I with the order they appear, so that the game has a senseful flow. (even tho it can seem chaotic at first, be faithful)

Now theres still a few things to understand :

You Cannot move,   but with worm select and your 8 worms spreaded around the map, you should be able to find a worm out there, that has got an angle at someone, with the current turn's weapon.

(some weapons are harder to find a shot with, like old lady, but then it appears on turn2 so there still are fresh shooters/targets all around the map)

In the end phase, you have unlimited teleports and 9 ropes. You can finally move
(Max powered ropes - unlimited shots,  10 seconds to escape after shooting from rope)


So this is some kind of a shooting party, the fact we can't move makes the focus be on shooting, and the possibilities can become quite challenging with the tricky positioning. Positioning that we can only change by shooting each other around, down the fissures of the map.

In this scheme you will shoot no-brainers (cow,airstrike) but will also need to achieve epic shots with all kinds of weapons.

Here's the weapon order, but first, one last thing :

This scheme is meant to be played 1v1v1 for the following reasons.
1v1 : Not enough targets on the map (16 worms instead of 24)
1v1: The first player to act will have a HUGE advantage

1v1v1v1: You can try, but if you do, increase sudden death to (20?), and give everyone 7 worms instead of 8, or else you will be forced to place them manually.


Weapon list
Turn
1: Flying sheep
2: Old Lady  (from now on you also have 3 low gravity for whole match)
3: Petrol
4: Minigun
5: Pigeon
6: Bazooka
7: Mole
8: Cow
9: Holy grenade
10: Jetpack+baseball (use both)
11: Airstrike
12: Sheep launcher
13: Homing missile
14: Skunk
15: Grenade
16: End phase
(Most of weapons are at max power, except fierce ones such as Holy grenade, Old lady, Cow, pigeon, sheeps)

End phase : Unlimited cluster/mortar/uzi/teleports  firepunch/dragonball/kamikaze/digging
All that and the 9 maxropes to move around (10 seconds to escape)

If played on 1v1v1, sudden death should kick in anytime soon after turn ~18



Finally, you need a high map, with few natural plop holes, many objects but none of them blocking and isolating people away too much. Basically, I hand picked high layouts for this scheme, and then selected a terrain type with a good variety of objects well dispersed

https://www.tus-wa.com/files/download/file-444-1/
https://www.tus-wa.com/files/download/file-443-1/

With a bad map this scheme could go extremely bad, you are warned.


General tips :

- How the game goes is not just about damage but also positioning. Since you can't move, your worms position can be more precious (up the surface) than the health of another one (isolated with an enemy worm). Same for your enemy, and you might consider, for example, using Minigun to make someone fall down the surface with little damage, instead of 100 damage on the isolated worm. Same for petrol.
Instead of throwing holy grenade in the big pile, use its huge radius and make "these other 2" fall down

- Most people use the flying sheep to plop isolated worms on the side of map, but truth is, these weren't very threatening is the first place, as they can't move and can't shoot most of the weapons. Use flying sheep to establish your control of the surface, where shots are more likely to made made from.

- While landing your jetpack-baseball on surface to plop someone may seem tempting, keep in mind the next weapon is Airstrike.

- You have natural worm select but also have the F12 item. In the end phase, you can use a rope to hide, change worm and attack with another.
In sudden death, you can still worm select even tho without the natural selection.

You might have a good shot at a well positionned enemy worm, but is he really threatening to you? If both of your enemies are in a spot you are not, you might as well leave them kill each other and worry about your own safety. Sometimes, throwing the (holy grenade) on a single worm next to you might be better/easier than going for a faraway pile that will destroy itself anyways.


Advanced tips :

- The 2nd weapon, Old lady, often have very few possibilities.. Try to preview where old ladies will be thrown and use your flyingsheep to manipulate what's coming.

- Same as above, check what possible Cow shots there are and use previous weapons to prepare the terrain (Mole)


Replay file: check 2 message below


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