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Topics - M4Dbrat

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1
GL & HF. That was a looong time until signups finished.

2
Cups and Tournaments Comments / Tournament #398: BnG 1v1
« on: June 13, 2012, 08:53 PM »
Will you host a second one in 12/14 hours?

3
Finish was really funny :)

4
I approve :D

5
Yeah, this game was very intrigating and so interesting. If you have some free time, you can (re)watch these replays. Being stuck at one place made me so much of rage, but after all... WOAH!

6
Cups and Tournaments Comments / Cup #371: Bungee madness?!
« on: May 08, 2012, 11:01 AM »
Before this were 1 rejected Bungee Race cup and 1 finished Bungee Shopper cup. Next Bungee cup has to be Shopper, because it's not playable in Free league.

7
Maps Comments / Map #3001 by huskov
« on: May 08, 2012, 10:44 AM »
Very original map. Simple, but nice. As .bit maps are used for warming before Roper matches and big .png maps before WxW, this map can be used to warm before Shopper. Good job!

8
Leagues Games Comments / Game #109278, Reported by Fenice
« on: May 05, 2012, 06:49 PM »
Second map - best WxW map ever! :D

9
It did xD. VVVVVVVVVVVVVVGJ

10
Maps / Mapping Research
« on: April 25, 2012, 02:43 PM »
As you may (or may not) know, I made two maps ( https://www.tus-wa.com/maps/map-2989/ https://www.tus-wa.com/maps/map-2993/ )that are also openable as archives.
For those who don't know, here's a tutorial:
1. Take files you want to include to your map and pack them into .rar or .zip archive.
2. Open your map and archive in hex editor (I use HxD).
3. Paste archive's code after map's code and save.

Pro of these maps: you can include funny replays, tutorials, PX schemes and libraries,
pirate songs through it (just kidding)  :)
and even another maps without need to find filehoster.
Con of these maps: HostingBuddy doesn't load them.
Also only image part of these maps transfers through the game (you can't extract archive part from replay or even steal it with MapThief).

I hope this discovery will be useful.

[attachment deleted by admin]

11
Maps Comments / Map #2989 by M4Dbrat
« on: April 20, 2012, 08:23 PM »
I'll give a hint: !wmdb 19930 at HostingBuddy and see what he says. Then guess.

12
Schemes Comments / BnA scheme, By darkmaul
« on: April 18, 2012, 01:17 PM »
Free?

13
Maps Comments / Map #2227 by Husk
« on: April 06, 2012, 03:25 PM »
I accidentally your map. Is it OK?
https://www.tus-wa.com/maps/map-2967/

14
Schemes / Shopper: the widest explanation ever
« on: April 03, 2012, 01:18 PM »
I have thought this thread will be useful as there are many complaints about situations, that are not regulated by traditional "CAK". I have tried to make a perfect, flawless ruleset for Shopper, and here what I got:

All-style Shopper rules:

I.Terms:

Ongoing damage - damage that is not related to projectile shot (in result of knocking, mine activation etc.).

Collateral damage - any indirect damage related to projectile shot (moving mine, barrel explosion etc.).

Attack - direct damage to enemies from projectile shot or layout modification (placing a mine, flaming from petrol etc.).

Cow - player (or fact), breaking the game rules. Cow must skip 1 turn completely, either s/he loses. Player, who cows 3 times in a game, loses. Game, finished with a cow, is voided.

BA/AA - before/after attack. Do all of tasks marked by rules with these parts while turn/retreat if you are going to attack/performed an attack.

Leader - player with highest health stat. For 1st by stats leader is 2nd by stats.


II. Rules (obligatory):

Ongoing damage is always allowed.

CBA - get one crate before attack. If last crate on map had been exploded and player didn't pick any other crates during that turn, he is not allowed to attack. If crate fell onto any worm on batty rope, this counts as CBA. If crate spawned at impossible to get area (due to map's clumsyness), CBA rule can be skipped for that turn.

AFR/AFC/... - attack from rope/chute/any other state. For rope Shopper kinds it means that you are allowed to attack from any possible state but not ground (newbies always think that AFR rule in Shopper allows only attacking from rope - that is not true). Attack from ground is allowed if a picked weapon doesn't support attack from these states.

Low Gravity is a part of attack (unless you are playing Moon Shopper - then you may always enable it before turn).

KTL or ABL (if play FFA):
  a) KTL - kill the leader. If there are worms that getting damage, leader's worm must be attacked. If leader is frozen, collateral damage and layout modification are allowed. If shotgun or longbow is used, both shots must damage leader. If leader was changed since turn start after first shot or in result of ongoing damage, attack at both old and new leader is allowed. For
  b) ABL - all but last. Worms of team with the lowest health can't be attacked directly. Player with lowest health stats is allowed to attack anyone.

No permanent blocking. Player, who blocks enemy worm with a weapon that can't be removed, automatically loses.

Classic Shopper modes' rules:

I. Terms:

Wall - specially indicated layout chunk that must be touched by worm.

Fly - performing «fly» trick above a tower (for tower arch/mexi/extended mexi are allowed too) or inside a specific tunnel, located in the middle of the map, without touching tower's/tunnel's elements. When TS is enabled, usage of parachute while fly is counted as part of a fly.

II. Rules (optional):

FBA - fly before attack.

WBA - touch all Walls before attack.


Surf-specific rules:

I. Terms:

Surf - making current playing worm skim. Finished with worm's landing on shore or attaching rope above it.

One-touch surf - launching rope after one skim-bounce.

II. Rules (optional):

SBA - surf before attack (TS must be enabled).

SAA - surf after attack (TS isn't required). Current worm's plop isn't counted as cow.

AFS(SFS) - attack from surf (shores from surf). Usually means that you can attack from surf, but in particular situations means that you HAVE to AFS if there are enemy worms on shores.

III. Surf types:
a) side-to-shore. Applied for maps, where shores are located in the middle.
b) shore-to-shore. If shores are located at sides.
c) one-touch. If there are no shores.


"Exotic" Shoppers:

AFA - attack from air (from fly while rope roll). Rule for AFA Shopper (AKA Air Shopper). You are allowed to AFA in any kind of Shopper if TS is enabled/emulated.

TBA - trick before attack. Rule for TBA (AKA Trick Shopper). Means that you have to do tricks the way map says.

LBA - lap before attack. Rule for Drive-by Shopper. Term «lap» can mean next:
a) go by map's outward route and return to your start line.
b) pass through all checkpoints (not going backwards!) and return to start line.
Start line is a shortest distance between start point and opposite roof/floor (opposite wall for vertical tunnels).

TODO: fix any flaws, if those left; make better design.
Discuss, advise.

P.S.
http://tinyurl.com/789fp9h - tiny link to this topic.
http://tinyurl.com/78o5s5d - tiny link to Russian translation (not updated).

15
Schemes Comments / ParachuteRace scheme, By Warg
« on: March 31, 2012, 06:17 PM »
Why isn't the scheme marked as a free league one?

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