Most people were against most of the changes. However the following changes are done:
BnG: - Infinite Teleport - Infinite Shotgun - Activating /ts. (teststuff) Holding off space won't fire a full power shot. - One girder, no usage restrictions - https://www.tus-wa.com/schemes/scheme-992/
Elite: Rope knocking allowed.
Team17: Rope knocking allowed. Use this Team17 scheme: (one turn delay for explosive weapons to avoid first turn plopping, SD weapons excluded from 1-turn delay) https://www.tus-wa.com/schemes/scheme-1040/
Shopper: AFR rule REMOVED. No need to do AFR in shopper. Scheme updated: https://www.tus-wa.com/schemes/scheme-488/ There's also another scheme pending to be tested. For now we're switching to professor's scheme.
WxW: Default WxW scheme will be the same as before. For luckless-enthusiasts, they can use the following scheme only upon agreement: https://www.tus-wa.com/schemes/scheme-776/
Banca, I asked you if that is TUS shopper scheme and you said yes. It wasn't, 5-6 flamethrowers is so bad. This is TUS shopper scheme. Update your scheme pack Banca. I won't void this game, but if people complain about your games, I'll delete your shopper games from now on.
There are some scheme modifications that looks promising. I'm gonna give them a real chance to see if they pass their final test. This modifications are applied to the next Classic league season (32). After that, if there were no damages, we'll be keeping those.
Note that this isn't the final batch, I'll be updating this first post if some changes are suggested in mean time. So please check this topic more frequently until season #32 starts. Changes in RED are permanent and NOT experimental. Also these changes are the default settings, meaning upon disagreement these settings must be played. If 2 players like to play the old way, then can.
BnG: - Infinite Teleport - Infinite Shotgun - Activating /ts. (teststuff) It will remove full power shots. - One girder, no usage restrictions https://www.tus-wa.com/schemes/scheme-992/