Schemes
October 19, 2017, 06:19 PM

T17

Team17

Scheme #19, Viewed 3761 Time(s)

Basic Information
Summary
F4
F7
F8
F12
Crate probability
7%
7%
6.8%
6.8%
6.8%
6.2%
5.3%
5.3%
5.3%
5.1%
3.1%
3.1%
3.1%
3.1%
3.1%
3.1%
3.1%
3.1%
2.8%
2.8%
1.2%
1.2%
1.2%
0.6%
0.6%
0.6%
0.6%
0.6%
0.5%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
Scheme Rate
3.88 / 5
Total Members Voted: 9
Acronym: T17
Name: Team17
Type: Battle
Submitted by: Hungary Ray

  • Please note that super weapons are on, it means that even if their crate probability in the scheme weapons options are set to 0, there's still chance for them to appear in game.
Download this scheme:
Downloaded 1619 time(s).
Example replays: Downloaded 190 time(s)

Time: February 08, 2009, 05:57 PM
Description:
Both players start with four worms on a double cavern map with random placement at start. A crate will fall every turn, and you have worm select until sudden death comes.

Rules:

  • No rope knocking (includes bungee) is allowed. If a person knocks a worm they are NOT allowed to attack that worm until that worm has had a chance to move (if its not sudden death the victim gets one turn to move) if there is a big change in the game due to a knock report it in the complaint forums and the mods will either void it or give the victim the win
  • No going on the roof. If a player goes on the roof the game either needs to be restarted or void (victims choice) if a player wins a game because of roofing the victim gets the win.
Scheme game options
Game options
150
1
67
Time options
10
45
5
5
0
Crate options
50
Sudden death options
20
Objects options
8
Help
General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
0
Low Gravity
0
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
0
Homing Missile
0
Mortar
0
Homing Pigeon
0
Sheep Launcher
0
Grenade
0
Cluster Bomb
0
Banana Bomb
0
Battle Axe
0
Earth Quake
0
Shotgun
0
Handgun
0
Uzi
0
Minigun
0
Longbow
0
Fire Punch
Inf
Dragon Ball
Inf
Kamikaze
0
Suicide Bomber
0
Prod
Inf
Dynamite
0
Mine
0
Sheep
0
Super Sheep
0
Mole Bomb
0
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
Inf
Pnuematic Drill
Inf
Girder
7
Baseball Bat
0
Girder Starter Pack
0
Ninja Rope
1
Bungee
Inf
Parachute
Inf
Teleport
Inf
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
0
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
0
Freeze
0
Pasty's Magic Bullet
0

Author Topic: T17 scheme, By Ray  (Read 3541 times)

0 Members and 1 Guest are viewing this topic.

Offline SacrificialLamb

T17 scheme, By Ray
« on: October 27, 2009, 07:08 PM »
Since when does Team17 have 7 girders?????  It has always been inf. since the dawn of worms

Offline pr

Re: T17 scheme, By Ray
« Reply #1 on: October 27, 2009, 07:21 PM »
Since it started to be annoying to be blocked each turn before the SD begins

Re: T17 scheme, By Ray
« Reply #2 on: October 28, 2009, 07:51 AM »
Since it started to be annoying to be blocked each turn before the SD begins

It happens mostly when you have 1 worm and your oponnent has 3 or 4. Before SD starts, you have all of that time to collect the creates and you can even not attack. To be honest, you shouldn't play t17 if you want to block your oponnent each turn he got a creat near him. Don't be scared that he'll simply attack you and just take this damn create (except crates on the edge of the map xD). :)

Offline Chicken23

Re: T17 scheme, By Ray
« Reply #3 on: December 23, 2009, 12:14 AM »
uploaded the FB team17 scheme. Its the same as wooka's upload aswell..

There is changes to the cr8 chances which may explain the debate me, crazy, uber and NAiL got into.

Offline Abnaxus

Re: T17 scheme, By Ray
« Reply #4 on: March 28, 2010, 12:02 PM »
Since it started to be annoying to be blocked each turn before the SD begins
It happens mostly when you have 1 worm and your oponnent has 3 or 4.
It's the only way to beat your opponent.

And most of the time, if on SD there is 1v3, it means that someone of them had very much luck (bananas, holys, etc..).
So it's normal to block him because he can still have powerfull weapons.
Watashi wa, jinmei ni iku sa reru ka o kakunin surunoni nagai jikan o matteita.
Shikashi, tada nariyuki o mimamoru.
Jikan dake to iudarou gen'in to naru.

May the force be with you.

Offline Bonhert

Re: T17 scheme, By Ray
« Reply #5 on: October 09, 2012, 12:52 PM »
Ammo question: Should we keep collected weapons for the next round in case we draw or rehost it? I've always thought weapons should stay, but just recently someone urged on rehosting and I wasn't 100% sure...

Sure we could rope slower but it's not sexy!

Offline MonkeyIsland

Re: T17 scheme, By Ray
« Reply #6 on: October 09, 2012, 12:57 PM »
Thanks Bonhert. Fixed that.
Due to massive misunderstandings: MonkeyIsland refers to an island not a monkey. I would be a monkey, if my name was IslandMonkey meaning a monkey who is or lives on an island. MonkeyIsland is an island which is related to monkeys. There's been a legend around saying MonkeyIsland is a game. So please, think of me as an island or a game.