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Messages - NAiL

#1246
Cups and Tournaments General / Re: Battle Race
November 20, 2009, 03:38 PM
Ok I realise that, so how are new publics hosted?

Must we post a thread here first? is there a waiting list etc?
#1247
Cups and Tournaments General / Battle Race
November 20, 2009, 01:16 AM
Well i'll just paste what I wrote when I tried to create a public cup. Cant host more than 4 at a time? Is there a waiting list or something?

Any intrest?



This is a Battle Race Cup

What I mean by classic is that I will select maps to be used for each round,  that are not hard techincal maps, but maps more suited to classic battle racing.

So a more tactical race will be required, shooting worms back, using weapons to boom further on the map etc...

I wont pick maps that ive bashed, ill be picking old random .bit maps (bloopy, mr blacksgy etc), that all have obvious jumps and no hidden shortcuts or whatever.


- Basically sign up if you like battlerace!

- The only rule is no plopping worms (if its possible).


- SCHEME: https://www.tus-wa.com/schemes/download/file-136/

- It is important that you use this scheme, it is balanced and tactical.


Cup Scheme Rules


- Click walking is not aloowed.

- Weapons may be used to boom across the map.

- If the player who started second finishes the map in the turn after the player who started first, then its a draw and you must rm.

- Remember this is battle race. Try and keep your opponant as far away from the finish as possible!

- You have 1 freeze and 1 fast walk in the scheme, use these appropriately to secure that win!
#1248
you can win a hysteria with 1 worm against a whole, starting positions make no difference in hysteria.
#1249
Leagues General / Re: Who is alice.D?
November 19, 2009, 06:11 PM
well you must have been the coolest kid in school!
#1250
Leagues General / Re: Who is alice.D?
November 19, 2009, 05:29 PM
yeh, but people don't tend to use their real names as nicknames, its a funny old world!
#1251
lmao 6 drops and we won xD sorry about that guys, connnection was sucking.
#1252
Leagues General / Re: Who is alice.D?
November 19, 2009, 04:31 PM
hes an older wormer who started again with a new nick, just ask him lol, no alias

well thats what he told me anyway
#1253
TUS Discussion / Re: Shopper Changes
November 19, 2009, 03:58 AM
Because shopper is a completely different scheme.  In t17 you have the ability to block worms and hide in unreachable places. Shopper consists of rope, attack, hide, every single turn.

Ive already explained why unlimited zooks and no flamethrower reduces the luck factor.

You say that petrol blocks only happen on "shit" maps. Thats just not true, a pretty silly statement to make.

There are many great maps where petrol blocks can occur, it can occur on any map. Whether or not a worm can be petrol blocked or not has nothing to do with the quality of the map, I hope you realise this. There are too many example mapsI could give you to prove it, this is obvious.

You can be petrol blocked on a "random map", you can be petrol blocked on "ffies smb3". You already contradicted yourself by saing that you could not be petrol bombed on either of these maps.

Due to the nature of shopper, petrol bomb blocks are not good for a league scheme in which luck should be minimised.

Im not trying to elminate ALL forms of luck, just forms of luck that offer a very HUGE advantage to whoever is lucky enough to be having that luck.

As I said, there is a far smaller difference between one person picking up a grenade and the other a dynamite, compared to 1 person picking up a grenade, and the other person picking up something that causes their opponant to skip 3 turns...
#1254
ahahahahahaha satans lol this made me laugh alot
#1255
TUS Discussion / Shopper Changes
November 19, 2009, 12:15 AM
1. Remove flamethrowers and petrol bombs.

2. Make zooks unlimited.

Ok so you hide your worm, then your blocked for 3 turns by a petrol bomb. Needs to be removed in order to make the scheme fairer.

Its one thing getting a more powerful weapon than another, but getting a weapon that forces the opponant to skip 1, 2, 3, 4 or 5 turns is just too great a luck factor to have for a league scheme.

Flamethrowers can cause far too much damage. Considering most of the good "hides" on a shopper map are enclosed, this weapon can cause huge damage if you happen to be next to a wall.

As with petrol bombs, this weapon vastly increases the luck factor of shopper. If you happen to be hidden in an enclosed space, getting a flame thrower can do twice the damage of a dynamite, its just too much damage to be fair!

Zooks need to be unlimited, reduces the luck margin because if i pick up a handgun and my opponant a dynamite, you always have the zooka to rely on.

What do you think?
#1256
TUS Discussion / Re: Roper changes
November 19, 2009, 12:05 AM
thats a good idea, many are guilty of map bashing, but a map pool would just complicate things somewhat.

I mean people could still pick only 1 or 2 maps from the map pool right? Or even play all the maps lots if they have more free time than another player... this would be quite some effort to moderate.

Most players can usually agree on a map to be played. If one player belives that the selected map is being map bashed by the opponant, then they can always ask them to change it. If the player refuses to change it, then its clear he is a map basher, this wont do him any favours in the long run.

I dont think its nessecary to play a random map each time, many people are not good at creating/editing maps in map editor. This would take up time and become frustrating (many people will not be bothered to do this). There would also be tons of complaints about bad maps from bad editing, resulting in a one sided or unfair game.

I still belive that at the end of the day, on most occasions the better player will win even if the map is being map bashed, so its not really that much of a problem.

I'd be happy to see SD removed, although I'd also be happy with SD after 15mins, with an enforced wxw rule.
Each player MUST wxw during sd, failing to do so resulting in a skip or even possibly a surrender.

This would require far more consistant roping on every turn in SD, and so icnrease the risk of a fall and mean that no turns can be spent falling at the start, then roping back to the hide with 10 seconds to spare.
#1257
Leagues Complaints / [SOLVED] 11969 and 11968
November 18, 2009, 05:58 AM
11969 and 11968

CKC reported these as 2v2 classic league games when they are clanners!
#1258
TdC / Re: Welcome to zippo in !
November 18, 2009, 12:00 AM
thinking zippo was anubis xD what did you tell them zippo Xd
#1259
Off Topic / Re: Videos
November 16, 2009, 02:14 AM
This video is incredible, I highly reccomend you watch it, wow!

http://www.youtube.com/watch?v=Zr7wNQw12l8&feature=related
#1260
bOr / Re: Free In
November 16, 2009, 01:45 AM
welcome