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Messages - NAiL

#376
Leagues General / Re: BnG - Inf teles
July 25, 2011, 12:28 PM
Remember how you reacted when I proposed infinite teles before? How the tables have turned.

I agree adding infinite teles will be good.
#377
Quote from: ropa on July 24, 2011, 09:31 PM
It doesn't work without weapons either, you wouldn't be able to kill anything. So it's not a valid point because it can be used both ways (in fact, it works better to defend my point)

No, you are missing the point.

Elite still works (although not as well) without ninja ropes, because its a default scheme. Intermediate works without ninja ropes, because its a default scheme.

Roping schemes DONT work, without the rope. You see my point now? Very simple as I said so dont twist it into a new context that bares absolutely no relevance to the argument as you pointed out.

Quote from: ropa on July 24, 2011, 09:31 PM
My point actually is that what you do with weapons is more important than what you do with rope. Thanks for coming along, now try to pay attention-.

I already said, I AGREE the better defaulter would win. That has nothing to do with my argument that shopper IS a roping scheme, ya spastic.

Quote from: ropa on July 24, 2011, 09:31 PM
as for the rest, I'm not going to get into a e-peen wars about worms with you nail you don't even have the facts right, 2002? try 1999. And yeah, you've been playing 24/7 for 5 years now, congratulations, do you know how many things I had achieved in WA in my first 5 years. No, of course you don't. edit: this last part, no, i'm not bragging about it, I am only rejoicing about proving nail wrong.

I was using "2002-2004" as an EXAMPLE for oldschoolers who think that theyve played longer than they have because they started at a certain date.

+ What did you "achieve" rofl. Were you always rude and arrogant (I dislike your attitude when u came back to these forums) or is that something that took you 5 years of playing worms to achieve?

Thats my last post here, ill be nice and let you have the last word.

(you love it)

+ f@#! you motherf@#!er

++ ropa everyone knows you talk to people like shit, you have no respect, so ill return the favour, cocksucker.

...about your post that comes after this one, YOU WERE THE ONE WHO TOLD ME I NEEDED TO PLAY MORE SHOPPER!

You were the first to bring experience into the context of this argument, not me, dopey mug.

GGd.
 
#378
ropa you are ignoring my points and not responding to them. I responded to your points, so do me the same courtesy.

Shopper without the rope WOULD NOT WORK, FULL STOP. You wouldnt be able to reach crates that fell in certain places.

My point (very simple ye): shopper is a roping scheme as roping is a fundamental element of the scheme.

Your point: shopper is not a roping scheme cos u gotta be creative with weapons.

Seems we arent going to agree, so lets leave this argument here.

Also, ive been playing this game and only this game most days since 2005. You started before me, but you havent been active since I started playing. Its funny when oldschoolers like you come back and think that because they were active in 2002-2004 theyve played the game for 10 years.

I also beat you in every scheme.
#379
No, I believe the better defaulter would win the game IF he was consistent. Your point about max damage is irrelevant. You could make the same point about any scheme where damaging worms is part of the gameplay, ANY scheme.

Now let me go back to my point, which is simple. REGARDLESS of how you use weapons and all that business, shopper doesnt work without the rope. Shopper is a roping scheme because without the rope the scheme is not playable. You also seem to not be considering the importance of rope knocks and the speed at which you can rope to a crate, pile and unpile worms, attack and then hide. Roping plays a HUGE part in shopper, rope knocking is vital, its a roping scheme!

Roper requires creativity with attacks, as does wxw, but that doesnt change the fact that they are roping schemes because the main emphasis of the gameplay is based on roping around the map!

+ I "get" this game better than you ever will, its in my blood.
#380
@Darkone, nah saying a nick wouldnt mean anything to me. Im also confident most players could beat "Guardian" in shopper considering shopper is won through consistency and luck as oppose to creativity and skill. Not that im downplaying consistency, but you can only be as creative in shopper as the crates and map allow you to be. Creativity is circumstantial in shopper whereas consistency is fundamental.

ropa: Nah I have played enough, ive probably played every scheme more than you have.

I see your point, yes selective weapon use is important but only when its an option. Creativity in shopper is circumstantial and dependant firstly on the map, and secondly on the situation. Creativity in shopper is MINIMAL. It goes like this, rope to crate, find worm to attack. Can you pile any worms? Hide.

As far as creativity with weapons goes, it stretches to this. Can I do any more damage with this grenade by placing it somewhere in particular as oppose to on his head? Can I dyna drop that worm into a plop? Can I knock that worm down and then drop a petrol just right so he cant move next turn? As far as creativity goes in shopper, thats it. To describe it as one of the most creative schemes (even on a good map) is ridiculous. Using weapons to their full potential is a basic skill. If you can find me any replays that show shopper to be the most creative scheme for worms ill change my mind. Shopper (on a high level) requires consistency far more than creativity. Consistency is the name of the game when it comes to shopper, not creativity.

The argument you raised is that shopper is not a roping scheme and I disagree. Yes roping is not that important (as long as you have basic rope skil), but roping IS required, Its a fundamental element of the scheme. Shopper NEEDS the rope in order to work, thats what makes it a roping scheme. Roping to crates and knocking worms is a huge part of the scheme, the scheme wouldnt work without the rope and that in my opinion makes it a roping scheme.

So my challenge to you: Find one replay where creativity won someone a shopper. Consistency and luck is what wins shopper on the top level, there is LITTLE room for creativity in comparison to other schemes.
#381
Roping and rope knocking play as much a part in shopper as weapon usage does. Not all weps are that reliant on how you use them in shopper anyway, its only in odd circumstances that there may be a way to cause more damage by doing something more creatively. Shopper is a roping scheme.

+ Shopper blows, very boring. Its a good introduction scheme for people learning how to rope and use different weapons, but theres so little strategy and it rarely requires any ingenuity or skill. Picking it as a playoff game? pffff
#382
lol thread ^

Reminds me of when I played my fist league game for AL. I hosted the "elite" and threw a banana bomb a few turns in, the guy was like "nana in elite"?! We kept playing and I won xD, anyway yeh....
#383
Explosive and Rodent:

Ive PMd you both a few times seeing you in AG and no response 8(

Ive PMd you again, lets play.
#384
bOr / Re: HB Angus!!!
July 22, 2011, 08:38 PM
bh
#385
Quote from: Husk on July 22, 2011, 09:29 AM
We already have Intermediate in Free League, are you sure we need Pro aswell? Soon we will have Sudden Sinking, Blast Zone, Retro, Strategic, The Full Wormage, Artillery and Armageddon in Free League

The Free league should have EVERY scheme ever played in it, thats why its the free league! People usually agree  on the scheme before they play so its not like the classic league. Im sure MI will add all this scheme as a free scheme choice.
#386
ok cool
#387
^ yes I am going to, got 100 maps rdy to upload for it 1st Xd

so lets get this cup on the go?!
#388
Off Topic / Re: TEST
July 20, 2011, 12:24 PM
fab fab fab <

:/
#389
lets get this shizzle approooooooved rooooooood boy!
#390
TUS Discussion / Re: tus slow past few days?
July 18, 2011, 10:27 PM
I too experienced a slow tus