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Messages - Plutonic

#16
General discussion / Re: MapGEN v0.8.7.2
December 06, 2024, 08:27 AM
Hi there!
Ok, so yes, right now it does fill the palette, and by the looks of it it makes duplicates. But I don't know where the red ones are coming from, running it on the same theme I get this:

It does create a new palette, but from my testing it was always a pretty good match unless you used more than the selected maximum colours, I will have to do some more testing here.

... ok, that may just be a bug, will check. It will reserve one palette entry for the IndiMask flag, though maybe I need an option to not do that as well where getting that last colour in is important.

I will have a bit of a poke around, see if any of these are quick fixes.

#17
General discussion / Re: MapGEN v0.8.7.2
December 05, 2024, 05:03 PM
I have now fixed the HB integration so that passing in settings works again, and the RR pathsize is fixed along with it. That should now be live.
#18
General discussion / Re: MapGEN v0.8.7.2
December 05, 2024, 10:50 AM
I am not able to reproduce the issue he is seeing. It is calculating its own colours, but for me I only get the colours I would expect, no random reds or anything.
#19
General discussion / Re: MapGEN v0.8.7.2
December 02, 2024, 09:17 PM
Ooooh, that's annoying. From memory (its been a while) MapGEN works with full colour images while generating, and then works out a palette of the desired size at the end. It is using the GD library, but I think I may have ended up swapping to a different colour selection algorithm because it was doing very bad things it didn't need too. I will see if I can find that code and see what it is doing. I go on Discord occasionally, but mentioning my on #worms should poke me directly if I am in the channel, and I check here sometimes :D
#20
General discussion / Re: MapGEN v0.8.7.2
December 01, 2024, 12:00 PM
Quote from: h3oCharles on December 20, 2020, 02:42 PM!mapgen scheme=rr width=2000 height=2000 path=400 starttopleft=1

that's a nope, maybe you could check what path size is getting generated, perhaps that'll lead to something[?]


Sorry for the.... 4 year wait. But I have actually found the issue causing this (and am surprised it hasn't caused issues with other schemes to be honest).
It is a bug that is probably only affecting HostingBuddy, so there is not much point pushing out a new windows version just for this fix, and I would need to get hold of DC or CS to get the HB version updated, which I have been trying to do with little luck for ages. But I have found it at least!
#21
Wormkit Modules / Re: wkTerrainSync
January 20, 2024, 11:43 AM
Hey! Is there support for PNG maps using specific custom terrains? MapGEN currently sets up the WA chunks using the default ID's, but would be cool to support this as well if possible.
#22
General discussion / Re: MapGEN v0.8.7.2
November 15, 2023, 10:24 AM
MapGen will pick up and use any themes found in it's Themes folder. So if people have the art assets and want to set up some folders it should be possible without updating MapGen itself.
#23
General discussion / Re: MapGEN v0.8.7.2
August 29, 2021, 01:06 PM
It shouldn't warn about MapGEN itself, but it is probably unhappy about the wkMapGEN module which uses MadCHook to hook into WA (and is included along with MapGEN). Lots of things false-positive MadCHook because it *could* be used in a dangerous manner.
#24
General discussion / Re: MapGEN v0.8.7.2
August 29, 2021, 12:23 PM
Not currently, though if the machine you want to run it on has the correct VC Redist installed already, there is no reason you can't just copy the files across from another machine. I stopped uploading plain zip files when I stopped statically linking the libraries as people were having issues with not having the redists installed already.
#25
General discussion / Re: MapGEN v0.8.7.2
August 04, 2021, 05:12 PM
Oh! Its the wkMapGEN Module!
It relies on "fake" png maps in a MapGEN folder in order to know what to generate. It will be passing in the full map to MapGEN for it to try and Generate a new map, which then fails!

Ok, so yes, not calling your folder MapGEN is the easy fix. If I ever get time to work on MapGEN it may be something I can find a work around for.
#26
General discussion / Re: MapGEN v0.8.7.2
August 04, 2021, 06:33 AM
Weird... I will try it here if I get a chance.. I may forget though so feel free to poke again later :D
#27
General discussion / Re: MapGEN v0.8.7.2
December 24, 2020, 08:52 AM
Hmm, ok, I will have another look. I am having issues getting mi laptop to boot at the moment though..
#28
General discussion / Re: MapGEN v0.8.7.2
December 19, 2020, 09:50 AM
Ah! the setting for the path size is "path", so try that.
#29
General discussion / Re: MapGEN v0.8.7.2
November 24, 2020, 02:23 PM
Hmm, ok, will take a look when I get a chance.
#30
General discussion / Re: MapGEN v0.8.7.2
November 24, 2020, 01:14 PM
Hmm, it would be worth seeing what mapgen spits out if you pass it the same arguments directly. I don't remember the exact args right now... I should add them too the wiki if not already there.