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Messages - Plutonic

#196
General discussion / Re: MapGEN v0.6.2
September 04, 2015, 09:51 AM
Hey!
There is no reason that it cant support multiple types, it is already doing maps with or without caverns underneath.

The bigger issue is fitting options into the interface, I tend to have some that it will always do randomly rather than being selected to get around it.

I can make it be object first, no problem, should it always be like that or just some times?

Lump width, height and spacing are already supported, but are just randomised. Would you need control over these?

Object reseed is a bit if a faff, but it can be done. We do it on forts, I will add it to list.

Multiple themes is an interesting one. There are a couple of ways you could do it.
We could make a custom themes for bng. Just make a new theme that has a mix of nice objects in it.
Alternatively, we could use some "special objects" that we select for the top of the lumps and then theme specific ones elsewhere just for flavour.
#197
General discussion / Re: MapGEN v0.6.2
September 03, 2015, 07:37 PM
Yay! Glad you got it working! Ok, I will remove the DLL's from future builds if they can cause issues.
#198
General discussion / Re: MapGEN v0.6.2
September 03, 2015, 11:43 AM
Marian: I think your best bet is to remove those dlls from the mapgen folder and go and get the Visual Studio 2012 Redistributable package. If that doesn't help let me know and i will build you a version that doesnt need them at all.

Komito: I haven't made a new version available yet, just uploaded some maps. Let me know what you think is missing or needs tweaking. I can always send you a test version if you wouod rather have a play.
#199
General discussion / Re: MapGEN v0.6.2
September 02, 2015, 08:07 PM
Right, I think I have a workable first pass. It's not 100% but let me know if there are any glaring issues. (or if its just not right at all?!)
#200
General discussion / Re: MapGEN v0.6.2
August 29, 2015, 09:28 PM
Damn, I'm at a hotel that is blocking IRC ports... typical!
#201
General discussion / Re: MapGEN v0.6.2
August 29, 2015, 01:09 PM
Any luck finding good examples? I took a look at WMDB, but they all just looked like low islands with a place to stand at either edge. I guess I can start with that? I wont be doing anything the next few days (apart from an hour or so now) but will get going on it properly next week.
#202
General discussion / Re: MapGEN v0.6.2
August 24, 2015, 08:24 AM
No worries, if you stick it all here I will take a look when I next get a chance. You dobt havebto do it all at once, some good example maps first, worry about notes later!
#203
General discussion / Re: MapGEN v0.6.2
August 24, 2015, 06:39 AM
Hey Komito!
I would certainly be up for giving it a try, I always used to play on random maps so I don't know much about good competitive maps, if you could provide a number of examples (of a similar type) I will see what I can do! It may be worth drawing notes over one showing features that are matched with the other side / different feature types etc. And a list of things you would want control over and mark examples on the map. Do you go on #worms, I tend to log in when working on it so I can get feedback.

As for the WCC leagues, I think I ran 2, a plain one that ran on the wcl code from HCC, and Clan Wars which had the island maps. Strictly speaking its still online, just horribly broken. Funny for notalgia purposes though.
#204
General discussion / Re: MapGEN v0.6.2
August 23, 2015, 06:25 PM
It might be worth getting the VS2012 redistributable, as many programs may need it:
https://www.microsoft.com/en-gb/download/details.aspx?id=30679
I would rather not statically link if I can avoid it (it makes it 1Mb rather that 200Kb), though if the redist doesn't work I can do so. Let me know!
#205
General discussion / Re: MapGEN v0.6.2
August 23, 2015, 04:35 PM
The wormkit module may need some work to get working, but does the exe itself not work? Any error messages?
#206
General discussion / Re: MapGEN v0.6.2
August 23, 2015, 02:15 PM
Ah, ok, thats easy enough to fix, its included in the full rar now.
http://www.wormscc.co.uk/download/mapgen/msvcr110.rar
#207
General discussion / Re: MapGEN v0.6.2
August 23, 2015, 01:09 PM
I have updated the main package with an EXE built with v110_xp, and added an EXE only package here:
http://www.wormscc.co.uk/download/mapgen/MapGen062-EXE.rar

Let me know if it still doesnt work!
#208
General discussion / Re: MapGEN v0.6.2
August 23, 2015, 11:20 AM
Ah... ok, I will take a look.
#209
General discussion / Re: MapGEN v0.6.2
August 23, 2015, 10:21 AM
Hmmm, that's not good,  did the last version work for you? What version of windows are you using?
#210
Hey all,
I just wondered into the cups section look for inspiration for mapGen (I would much rather work on map types people may actually use) and noticed you lot had been talking about randomly generated CD maps in future cups. If you would make use of a map generator I could give it a look.