Hey!
There is no reason that it cant support multiple types, it is already doing maps with or without caverns underneath.
The bigger issue is fitting options into the interface, I tend to have some that it will always do randomly rather than being selected to get around it.
I can make it be object first, no problem, should it always be like that or just some times?
Lump width, height and spacing are already supported, but are just randomised. Would you need control over these?
Object reseed is a bit if a faff, but it can be done. We do it on forts, I will add it to list.
Multiple themes is an interesting one. There are a couple of ways you could do it.
We could make a custom themes for bng. Just make a new theme that has a mix of nice objects in it.
Alternatively, we could use some "special objects" that we select for the top of the lumps and then theme specific ones elsewhere just for flavour.
There is no reason that it cant support multiple types, it is already doing maps with or without caverns underneath.
The bigger issue is fitting options into the interface, I tend to have some that it will always do randomly rather than being selected to get around it.
I can make it be object first, no problem, should it always be like that or just some times?
Lump width, height and spacing are already supported, but are just randomised. Would you need control over these?
Object reseed is a bit if a faff, but it can be done. We do it on forts, I will add it to list.
Multiple themes is an interesting one. There are a couple of ways you could do it.
We could make a custom themes for bng. Just make a new theme that has a mix of nice objects in it.
Alternatively, we could use some "special objects" that we select for the top of the lumps and then theme specific ones elsewhere just for flavour.