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Messages - Quackor

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Schemes / Re: Help with Crate Probabilities
« on: June 13, 2023, 03:32 AM »
Thanks for your help! I think I understand a bit better now  ???
I'll give some schemes a go and see how it turns out. Fingers crossed a future update gives us more control!

2
Schemes / Re: Help with Crate Probabilities
« on: June 12, 2023, 12:33 AM »
I should clarify, I'm seeing some error/debug message when uploading scheme to wsdb, like:
Reset bounty value (was 137).
Hazardous objects setting fixed (was 43).
Fixed crate probability of Jet Pack (was 1).
Fixed crate probability of Low Gravity (was 1).
Fixed crate probability of Laser Sight (was 1).

Some questions I have XD
What is bounty value?
Which hazardous object setting is this referring to?
Why can't those three probabilities be 1, but seemingly everything else can be 1? (I set probabilities of all the things I want to show up in crates to 1, and all the other stuff to zero).

Any help appreciated.

3
Schemes / Help with Crate Probabilities
« on: June 12, 2023, 12:20 AM »
Hi, I love Worms and play weekly Worms Armageddon bouts with my dad and his friend. We're running our own scheme which I would like to fine-tune, but I run into problems... specifically I with weapon and tool crate probabilities. It seems there's some settings that can be done and/or some get overridden, or discarded as "invalid".
I would like to understand what makes a probability setting invalid, but I can't seem to find information about this when googling... does anyone know of a resource they could point me to? Or maybe knows of some simple "gotchas"? An example of something that I can't fully get to work is setting a probability of getting Fast Walk in a tool chest to 0%.

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