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Messages - Resonance

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1
General discussion / Avoiding guide
« on: June 29, 2012, 07:01 PM »
So I happened to check the email account I registered here with today and found this in my inbox, thought it might be of interest:

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Hello mm members! I'm posting this inside our private board, so no1 besides us can read this guide.

The point of this topic is to teach you how to avoid another clans. It is important if we wanna have a pro winning ratio. Soon I will post some general tips and (!) special tips for EVERY other clan. Stay tuned and have fun!

To unsubscribe from these announcements, login to the forum and uncheck "Receive forum announcements and important notifications by email." in your profile.

You can view the full announcement by following this link:

https://www.tus-wa.com/forums/index.php?topic=15930.0

Regards,
The The Ultimate Site of Worms Armageddon Team.

Not sure how private that private board is.

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TUS Discussion / Re: BnG darksiding rule and close teleport
« on: May 27, 2010, 06:50 PM »
I also still wait for the explanation why it should be senseful to get your worm into a hide from which you can't attack, nobody could explain that so far... people rather trust in rules that seem to be written into stone, while in the leagues i have played i have never come along the "darksiding is considered moving in a place where you can't hit or be hit by nade/zook".

There is no sense moving to a place where you can't attack, unless you intend to turn it into a hidey hole from which you can attack. There would have to be an agreement on a reasonable amount of turns to achieve this whereby it's possible for the opponent to hit you.

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TUS Discussion / Re: Best League Ever???
« on: March 12, 2010, 06:24 PM »
I picked Cl2k as I only have fond memories of it, and it was a great community. I think this site is well on its way to imitate/improve upon that and it has some great functionality built into it.

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TdC / Re: Hey glad to be in TdC
« on: March 08, 2010, 07:50 PM »
Why so many!

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TdC / Re: Hey glad to be in TdC
« on: March 07, 2010, 08:48 PM »
Iceman, haven't seen you about since cl2k died.

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TUS Discussion / Re: BnG darksiding rule and close teleport
« on: March 06, 2010, 01:54 AM »
i d rather have some1 external have a look on this.
I'm external.

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your not even personally involved :P
I would disagree, BnG was a big part of my life for many years and I feel the need to preserve what was good about it, and not let it be watered down and restricted with unnecessary and incorrect rules.

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TUS Discussion / Re: BnG darksiding rule and close teleport
« on: March 06, 2010, 01:44 AM »
The topic isn't about you, it's about the rules of BnG in the league this community provides. Chicken is attempting to get them changed and used his game with you as an example of why this is required.

I have taken the time read this entire thread properly prior to posting. Your choices of shots were limited, however, you weren't entirely unable to hit Chicken. You also had the choice of hitting his team mate, moving yourself, destroying more of your hide so you had a wider angle of shots to play, the list goes on.

Nobody is forcing you to post here.

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Tryout / Re: I would like to join!
« on: March 06, 2010, 01:04 AM »
Hi Nivman.

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TUS Discussion / Re: BnG darksiding rule and close teleport
« on: March 06, 2010, 01:00 AM »
Mablak has really hit the nail on the head defining Darksiding.

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I agree. Its stupid when i cant hit you from a hide. But i could hit you. You could not hit me easly and thats the point.
This is called using your noggin.

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the rules are very subjective because players won't beleive they can hit when they can, they just dont know all the shots and its gonna cause problems.
Precisely, lack of skill/experience/vision leads to this.

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Where are we coming to when people construe the rules so that they fit them the best
Both of your arguments could be interpreted in this manner. The written set of rules support your argument, this however does not represent how BnG has been played for the many many years WA has been around, and certainly not how I played it against the many skilled players of the time.

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isn't it annoying when your opponent hides in a place where you are not able to shoot him or its v hard to attack?
These are the moments where you raise your game to hit your opponent.

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i just watched the replay again, completely impossible to hit directly with a zook shot at the time you moved there, even for wormi who was nearer...
To re-iterate what Chicken said, someone without full knowledge of the shots they can play would come to this conclusion. I would not. In no way was Chicken unhittable or Darksiding in his position on the edge of the map. You proved this by hitting him.

I have to challenge another poor rule that's written into the BnG scheme on this site.

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5 second Grenades are not allowed. 5 Second Grenades are only permitted in combination with Low Gravity and/or Maximum Bounce. The penalty for a 5 second Grenade is a Grenade or Bazooka to and from yourself in an attempt to cause the same damage you previously inflicted.
This kind of guff is bred by lack of ability. The true skill in BnG is the ability to explode a grenade on impact. Having it roll around in your opponent's face for a second or so is lame (though sometimes unavoidable, where were those half second fuse timers?) and an unnecessary overuse of fuse time. There are occasions when you might get a bounce off a lip after it passes over your opponent but this is usually intended.

There should be absolutely no restriction on the settings of the grenade as it's up to the player to decide what is required during that turn to make the grenade explode on impact of the opponent. These kind of rules dumb down BnG and I have never been a fan of this.

I wouldn't like to see Griders disappear in favour of infinite Teleports, I used to love the frustration of getting my Grider blown apart after setting it up for a bounce, and the elation of doing the same to my opponent.

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General discussion / Re: Herro
« on: February 08, 2010, 09:44 PM »
Guess who I saw in #ag the other day?  :-*
Use a hoe!

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General discussion / Re: Herro
« on: January 14, 2010, 08:16 PM »
Lo all! Tom you don't count!

Haven't spoken to Anarchy for years.

WTB some BnG games at some point, noticed nobody plays it now so it needs a resurgence.

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General discussion / Re: Herro
« on: January 13, 2010, 07:47 PM »
I recall playing a few and being impressed with your LG shots ;)

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General discussion / Re: Herro
« on: January 13, 2010, 07:24 PM »
I seem to recall someone called Beer from ye olde, any relation?

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General discussion / Herro
« on: January 13, 2010, 07:18 PM »
Lo, trying to make contact with some old school wormers who still play, remember the good times and want to teach me how to BnG again!

That is all.

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