Why did Worms WMD not become very likeable by our Worms community. It is pretty good?
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#2
General discussion / Will real time Worms in 4.0 affect the usual turn based Worms?
October 17, 2016, 01:26 AM
WA 4.0 might be a long way off but I am worried already
I am against including real time support for games in 4.0 but it is a decision to be taken by CyberShadow and Deadcode. If it is included though, will it have any adverse impact on the number of people playing the usual turn based games?

#3
Tech Support / Colour problem on Windows 7
October 14, 2016, 08:46 PM
Hi
I need help on how to fix this background colour of terrain which does not disappear even after that place of terrain has been damaged. I have attached a file and marked 3 places with arrows. Thanks
I need help on how to fix this background colour of terrain which does not disappear even after that place of terrain has been damaged. I have attached a file and marked 3 places with arrows. Thanks
#4
General discussion / A simple Worms killed and Worms lost stat
October 11, 2016, 02:47 PM
Is it too difficult to do for the multiplayer?

#5
General discussion / Bringing back the disabled and unused speeches...
December 19, 2013, 10:27 PM
Hi
I am new here and this is my first post. I know CyberShadow and Deadcode are engaged in maintaining WA so I thought it would be good to have a discussion on how to have the disabled speeches implemented again. I think Chip's suggestion on the feedback page of it being based on kills rather than damage is very practical for the disabled sounds plus we can also have either leavemealone or goaway or perhaps both with random use by the game in a situation where the same Worm is attacked for two or three consecutive turns. What does everyone think?
Thanks
I am new here and this is my first post. I know CyberShadow and Deadcode are engaged in maintaining WA so I thought it would be good to have a discussion on how to have the disabled speeches implemented again. I think Chip's suggestion on the feedback page of it being based on kills rather than damage is very practical for the disabled sounds plus we can also have either leavemealone or goaway or perhaps both with random use by the game in a situation where the same Worm is attacked for two or three consecutive turns. What does everyone think?

Thanks
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