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Messages - Rocket

#16
what a game in 2nd round! very close one, especially at MB bombs moment ;D
#18
@Zwitter hey
I'm available at 18 GMT onwards almost daily.
Pls let me know when we could play :)
#19
ae good news!
#20
cool map, I'd love to play on such one
#21
Wow taner collected all the clusters the game could give  :D
Camper could finish the game with sg tho, don't know why didn't try
#22
@blitzed @Peja @MaStEr I could play today and tomorrow 19 GMT onwards
#23
@Kradie we could play today 19 GMT onwards
#24
was happy to play with you guys, thanks for the occasion!
#25
oki then! 9-12th of January work fine for me  ;)
#26
ae @FoxHound for the cup game I'm available pretty much daily at 17-21 GMT. let me know your time/days so we could schedule the game. @TheKomodo might like to stream as well if it's ok :)
#27
Quote from: flashR on December 23, 2024, 06:15 PM@Rocket I'm available at +- 18-21 GMT almost everyday. If i'm online, you will see me in snooper.


ae @flashR I'll be there at 18 GMT onwards today. Hope we can play.
@TheKomodo maybe we could arrange a stream if flashR doesn't mind?
#28
Guess I should share my own thoughts and impression of "faster rope taps" or "cheating" or whatever you may call it. Here in this thread only.

At a young age I saw fast rope taps as a goal one should achieve to become a pro. I did very well with speed back then, but suffered from pace concistency and angle accuracy. As a result, I was only a step ahead of amateurs, thus about 40% of solid TUS league players could beat me in rope schemes. Then I had a break for like 8 years.

When I came back to roping as an adult, I re-evaluated the role of fast tapping in the whole. Still being a cool thing for showing-off, I saw multiple taps not as effective as the flow consisting of a mix of flies and well-timed bounces, momentum. Building up my roping style ex novo, relying mostly on things mentioned above and not mainly cRazYY f4$t t4p$, I began to show better results than I could ever imagine. So yeah, to me a something that "just makes your rope taps faster" isn't a thing as long as players who use it don't go through map like on Deadcode's famous TA replays. And that's cool, that's fine... until I mention one tiny thing that makes unnaturally rapid taps a cheat in my opinion...

SAVES. Saves, boys. I mean, I lost many games throughout my WA career. Sometimes I played worse than my opponents, but sometimes it was just that ability to shoot the rope rapidly, that unnatural thing that allowed my opponents to save themselves from losing a turn, squeezing their tap into ridiculously minuscule part of the second and avoiding ceiling or wall bump, or floor slide enough to lose a turn. Everytime it happened in the game I was like "Damn it... again. He saved his turn yet again cos of that script/macro etc... That's just not fair to me".

So ye. I have pretty much nothing against stuff that makes you look faster. I know how to deal with that. But when it saves your turn that couldn't be saved under NORMAL conditions (you know what I mean by saying NORMAL)... that's too much. It's not only annoying, but offensive.

Either all players agree on using tools that help you do that, or all agree on NOT using that. No way it's becoming a personal choice IMO
#29
@flashR I'm available most of the days at 18 GMT onwards. Pls let me know your time/date so we could schedule the game
#30
@Kradie in group 3 @TheWalrus and me played only 1 game. 2nd game forfeited by walrus