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December 13, 2017, 03:30 AM

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Topics - Senator

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1
Cups and Tournaments Comments / Tournament #1038, Cave Elite
« on: December 03, 2017, 07:24 AM »
Today 18 gmt

2
Cups and Tournaments Comments / Cup #1037, Elite Winter Cup
« on: December 01, 2017, 10:43 AM »
Prepare for EAC replacement ;D

3
Cups and Tournaments Comments / Tournament #1033, Elite
« on: November 23, 2017, 03:27 PM »
Time for Elite! See you tomorrow :)

4
Announcements / Scheme updates
« on: August 22, 2017, 06:14 PM »
The following changes have been made to the schemes:

BnG
- "Stay on your half of the map" replaces the minimum distance rule

Big RR
- Banana Bomb removed
- Turn time 40s
- If you finish on the same turn as the opponent, the remaining time on the clock decides

Intermediate
- You can demand Bo1 but in that case the opponent gets to start. The default is still Bo3.

Team17
- Use this scheme (FB scheme but with less bananas)

5
Leagues Games Comments / Game #221293, reported by Zwitter
« on: August 10, 2017, 08:03 AM »
worm selects plz

had 3vs1, then got raped by girder blocks and patsy+aqua

6
Leagues Playoffs / Default League Playoffs #2
« on: August 07, 2017, 11:50 AM »
https://www.tus-wa.com/leagues/default-playoffs/?s=2



Quarterfinals

Free (1) vs NiCo` (8) walkover
Dr Abegod (4) vs BOROTALCO (5) walkover

Senator (3) vs Almog (6)
VoK (2) vs lales (7)

Semifinals

Dr Abegod (4) vs NiCo` (8)
Almog (6) vs lales (7)

Final

Dr Abegod (4) vs Almog (6) 2:3



Final deadline: Monday 2017-10-16 (14 days)



PO series are best of 5.

Use this thread to schedule a date and a time for your games. Let us know if you need more time. No response by the deadline = disqualification.

7
Leagues Playoffs / Rope League Playoffs #2
« on: August 07, 2017, 11:47 AM »
https://www.tus-wa.com/leagues/rope-playoffs/?s=2



Semifinals

blitz (1) vs Senator (4)
Aladdin (2) vs BOROTALCO (3)

Final

blitz (1) vs BOROTALCO (3) walkover



Final deadline: Monday 2017-09-25 (14 days)



PO series are best of 5.

Use this thread to schedule a date and a time for your games. Let us know if you need more time. No response by the deadline = disqualification.

8
Leagues Playoffs / Allround League Clanner Playoffs #1
« on: July 21, 2017, 01:38 PM »
https://www.tus-wa.com/leagues/allround-playoffs/?s=1;style=clanner



Semifinals

cFc (1) vs sbmp (4)
TdC (2) vs dt (3)

Final

cFc (1) vs dt (3) 3:0



Final deadline: Wednesday 2017-09-07 (14 days)



PO series are best of 5.

Use this thread to schedule a date and a time. No response by the deadline = disqualification.

9
Leagues Playoffs / Allround League Singles Playoffs #1
« on: July 21, 2017, 01:36 PM »
https://www.tus-wa.com/leagues/allround-playoffs/?s=1



Quarterfinals

BOROTALCO (1) vs Dr Abegod (8)
TheWalrus (4) vs daiNa (5)

lalo (3) vs Free (6) walkover
Senator (2) vs VoK (7)

Semifinals

BOROTALCO (1) vs TheWalrus (4)
Senator (2) vs lalo (3)

Final

lalo (3) vs TheWalrus (4)



Final deadline: Sunday 2017-10-22 (14 days)



PO series are best of 5.

Use this thread to schedule a date and a time for your games. Let us know if you need more time. No response by the deadline = disqualification.

10
Cups and Tournaments Comments / Tournament #959, Roper
« on: July 15, 2017, 10:19 AM »
Let's see if we get players at such a short notice

11
Updated the probabilities so that only Mad Cow and Banana Bomb are reduced. Still undecided on Select Worms so sticked to 2. I will host a tourney soon :P

12
Leagues Games Comments / Game #220543, reported by xSniperx
« on: July 02, 2017, 07:40 AM »
The game was deleted by accident. MI will move this to the right place.

13
Leagues General / Updating schemes/rules
« on: June 29, 2017, 07:45 PM »
Many scheme change requests lately so I'll list everything here and soon we will publish the changes.

Big RR
- remove banana bomb
- add a rule to prevent draws: if you finish on the same turn, the remaining time on the clock decides

BnG
- replace the minimum distance rule with "Stay on your half of the map"
- are the rules regarding 5s and 1s nades and straight bazooka shots necessary?

Aerial
- replace the current scheme with Sensei's scheme (3s mines etc)
- should crates be removed?

Intermediate
- add a rule: "You can request Bo1 but in that case the opponent gets to start."

Team17
- lots of draws with the current scheme. See Mablak's old post:
7 girders is a big improvement in pretty much every way, and I'd actually like to see how the scheme would work with fewer. Because with 7, you still never see a game where someone runs out, I don't think I've seen a single match where this has happened. And this is partly because people are forced to conserve their girders, but it would be nice to try say, 5 girders, because at that point you actually will see people breaking through their opponent's defenses.

And it would definitely make more games less likely to reach SD. The TUS scheme as it is suffers due to its crate probabilities, almost every Team17 I've played with it results in a tie due to lack of aqua sheep. If you wanted to keep these crate probabilities the same, lowering the number of girders would probably be the only way to even out games. Because people are definitely still having to rely on the (even scarcer than before) SD weaps, simply waiting it out on each side, and often tying.

I'm assuming the rationale for the TUS scheme's lower SD weap probability is to force players to fight each other head on, but it simply hasn't worked. The moment one team is at a noticeable disadvantage and faces defeat by regular weaps, they will take to one side as usual, and SD weaps will mostly determine the game, 7 girders is still just enough to defend. But unlike the FB scheme, games rarely come to a close this way, and there are tons of ties since often times no one has anything. Games that are 30-45 minutes long should rarely, rarely be ties, we should simply eliminate that possibility as much as possible.

Pretty much all the weaps collected in a T17 go unused since people are mostly trying to get SD weaps, and that strikes me as silly. If we tried 5 girders, I imagine people would actually have a reason to destroy girders and break through, knowing they can't be held off all game, and those excess weapons would get some use. I'd just prefer the FB scheme with 7 girders, or the newer one with fewer.
- replace the current scheme with a scheme that has higher SD weap probability? Perhaps use FB league's scheme (equal crate probabilities except for Mad Cow) just with lower probability for Banana Bombs.
- should 1 or 2 Select Worms be reintroduced to the scheme? Select Worms help against darksiding.
- should 1 x Homing Missile be added to the starting inventory as Free suggested? This way your ability to finish the opponent doesn't depend on crate luck.

Shopper & WxW
- In FB league's Shopper scheme the probability of Select Worm is lowered to 0.2% so that it would never occur. TUS scheme has much less weapons and as a result Select Worm probability is 1.2%. Whenever Select Worm occurs, it can be game changing. For example the 2nd player may have utilized turn order advantage and piled all the worms. Then the 1st player uses his Select Worm and gets to attack a worm without hitting his own worm.
- lower the probability to 0.5% with scheme editor OR add infinite Select Worm and infinite delay?

14
Leagues Complaints / [SOLVED] Win or void?
« on: June 15, 2017, 08:41 PM »
https://www.tus-wa.com/leagues/game-220107/

At 11:58 Korydex fails telecow and quits. I thought it's insta gg so I stopped the game. Now I read this:
Quote
Intentional Lag-outs, quittings or surrendering in 2vs2 or 3vs3 games (both singles and clanners), in a way that benefits the quitting team are not allowed. In such cases, under the moderators discretion the game will be rematched or a win will be given to the opposite team.

Win or void??

15
Cups and Tournaments Comments / Tournament #946, Team17
« on: June 09, 2017, 04:36 PM »
Welcome tomorrow 17:30 GMT ;D

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