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Messages - Sensei

#391
Wormkit Modules / Re: wkTerrain
July 21, 2020, 01:18 PM
Appreciate it!
#392
Haha, KRD! You twitch stalker! <3

Croatian gaming portal didn't post any 3.8 news. No wonders.. These lunatics were playing live facebook streams of WMD few months ago.
#393
Wormkit Modules / Re: wkTerrain
July 21, 2020, 11:05 AM
Someone with brains, get on it pls! We need wk_terrain for 3.8 but xKowekx is gone for 2 years. He was a fine soldier.
#394
We don't.
#395
Quote from: AduN on July 20, 2020, 12:02 AM
help me guys, cant remember the command for change the ninja rope colors haaalpp

It was /colormod.
It's no more.
#396
Quote from: Chicken23 on July 19, 2020, 12:35 PM
Has anyone checked wormnet activity since release of the patch and those stats on people logging in?

I made a new channel on Discord to keep track of ppl joining it since 3.8 patch.
Usually I guess % was probably 1 person per day.
Since 3.8, 2 days ago, we have ~50 new members. Hype still lasts.

About WormNET activity - seems the same to me. Hard to determine because after corona happened, activity was spiking all the time. Seems there's never less than 30 ppl in #ag, at any time of day.
#397
This cup activity is a bit sad. Host goes out and puts prize equivalent of someone's week salary, out of his wallet, during corona crisis.. and most of the ppl still can't spare 10 min of their daily time to arrange and play a game. It's beyond me.

#398
Quote from: TheMadCharles on July 18, 2020, 06:09 PM
- BigRR 30secs no nana, with insta-activating 10sec retreat time

Is this modern way to write - big rr 40sec?
#399
Was gonna propose mirrored winds as we already have mirrored maps for BnG, to remove all the luck in the scheme. Althought, it hit me - they could be used in a way first player is always in advantage. For example I get 3bar blue wind and know opponent will get it next turn, which would be ideal for his position. Instead of taking a shot, I'd tele in better hide.

Although, mirrored winds would need to be a part of Parachute race. Without thinking. Same as 0 wind in rr/big rr.
#400
You're overthinking it SirJ. I assure you all the ppl you usually play with will stick to regular rope. And the ones that have fun with customization atm, will quickly get bored of changing speed, friction, gravity and whatnot. Even if they don't - who cares. It's not like you played with them before anyway :)

In the end, we're gonna end up with having handful of great innovative schemes with new settings + thousands of unusable ones. Like we do now. So only thing it's gonna change is higher number of quality modes. See it as a good thing.
#401
Quote from: LilScrappy94 on July 18, 2020, 05:52 AM
In my own opinion, 3.8 roping is too slow,

Keep hearing this from players and it's mind boggling. If anything, 3.8 feels faster for me. How come community is divided on this matter? Does it have anything to do with monitor refresh rate? In game video settings? I'd like to hear more.

My setup is:
Win10 (no compatibility set to previous versions in wa.exe)
direct3d9 shader
Windowed borderless mode
Both vsyncs turned off
144hz monitor

Game running better than ever.
#402
I think old algorythm made more sense than starting a team game without teams. Never actually seen 2v1 or 3v2 games being played. Unless it was godmax & tobi vs. taner in Max scheme :D

I'm good with whatever you guys decide. Just wanted to point out that some schemes got changed a lot with this addition. Starting tactics of Aerial had been hit&hide mostly. Arrange your randomly placed worms around the map and save the big guns for later. With new delay system, there's a possibility of exploiting new tactics which include, dramatically speaking, ruining half of the map or dying before you even pulled out your 2nd worm.
It could have happened before as well, ofc. But this system encourages it a bit.

Quote from: Deadcode on July 18, 2020, 03:11 AM
A sensible reintroduction of that idea would be to add an Extended Scheme Option to decrement the delay for an allied group every time every team in that alliance got a turn, for the entire length of the game (rather than just doing that for the first decrementing, like v3.7.2.1 and earlier). It still would be broken/unfair for unevenly matched alliances, but at least would make sense for evenly matched allies (2v2 or 3v3). Would that make sense to you?

If I got it right - you mean to have the same settings as now since the patch, but as a part of the ESO and not to have it mandatory in the game? If that's it - yeah, thought about that when decided to comment on this matter. Think it would be nice for ppl to have the option to turn it on. But I'm personally on the side of old system staying as default. Don't know how others feel about it. Not enough clanners going on lately, so most of the ppl probably don't care.
#403
Still not quite bought of this new thing that got "fixed". About team sharing weapon delays. As a guy that plays 2v2 Aerials on daily basis, change is quite noticable.

2 of highest power weapons are situated on F5. Dynamite with 1 turn delay and sheep with 2 turns delay. In a scheme with random placements this could mean a massacre. In first 6 turns of the game, 4 high damage ratio weapons now can be used. With a bit of an unlucky placements, whole opponent team can be wiped in 3rd turn.

I'd like to hear more of why this was patched, if possible? Muzer did a short explanation on Discord, but I think scheme like Aerial doesn't benefit from it at all..

Is it possible to get this as one of the scheme options to turn on/off, or it's coded in the game for good? Thx.

EDIT: btw, roped a lot since 3.8 is out.. And earlier I tried going back to 3.7.2.1. to compare. Never again! Tweener for life.
#404
ctrl+escape will get you minimized totally, without game sounds. When it's your turn taskbar icon will start glowing.
alt+tab will let you do whatever you wanna do outside of the game, while being able to hear sounds.



#405
Quote from: readyworm on July 17, 2020, 12:44 PM
Superb! Thanks for all the hard work and keeping this game/community going :)

Everything works fine so far - only thing I've noticed is the audio is muted when the game is minimised from full screen - I've tried the tweaks / advanced settings, no joy. Anyone else getting this?

Yeah, it was fixed for me after going into tweaks and double clicking: PlayAudioInBackground_Enable.reg
Did you do this or?