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Messages - Booker

Pages: [1] 2
1
Maps / wXw mini
« on: April 18, 2017, 03:45 PM »
I created this map and scheme some years ago and i feel like sharing the idea

Map: https://www.tus-wa.com/maps/map-17108/

Scheme: https://www.tus-wa.com/schemes/scheme-2337/

2
Tech Support / Re: Trouble with resolution...
« on: April 16, 2017, 06:21 AM »
http://worms2d.info/SuperFrontendHD

Use this wormkit module.
I had the same problem and this file worked for me.

3
Maps / Re: Grid Maker
« on: March 30, 2017, 01:17 PM »
Hello, can someone refresh the download link please?

4
Is the progress finished? Great job Mablak, let us know when it's totally finished.

5
Maps / Re: Map pack
« on: September 29, 2012, 03:38 PM »
Nice job, but i already have these maps.
I was just looking some shooper .bit maps, if you have any of them.
clansfx.co.uk is down many days now.

6
Maps / Re: Map pack
« on: September 29, 2012, 02:15 PM »
Can u refresh the link please?

7
Challenges Comments / Re: Map: Failed Art in challenge #133
« on: September 20, 2012, 12:18 PM »
Pumps and Dragons in ttrr looks so CRAZY

Awesome run Mab

8
Leagues Games Comments / Re: Game #124532, reported by Free
« on: September 20, 2012, 12:13 AM »
I was there, not solido. :D

9
Maps / Re: stylez#rrseries no.1
« on: September 15, 2012, 03:30 PM »
Really love these maps stylez.
Let's wait some other ones.

10
Maps Comments / Re: Map #3184, Barbelé by EusKaDi
« on: September 14, 2012, 03:20 PM »
Sick run Statik
GJ

11
Schemes / Re: Roper again and again
« on: September 09, 2012, 05:51 PM »
I totally agree with avirex, cause of turn advantage.
However, i know that easy and hard crates can balance to both players, so this makes the game a kind of fair.
With this option though, we can just avoid too easy crates and too hard ones.
It will not be 100% fair, but the fact of turn advantage hasn't fixed yet in many popular schemes, like elite.

12
Cups and Tournaments Comments / Cup #474, aeeee Team17 2v2
« on: September 09, 2012, 01:14 PM »
Mates ar chosen random?

13
Schemes / Re: Roper again and again
« on: September 08, 2012, 04:56 PM »
It's simple. The whole map is 1920x696, so the height is 696 total.
If we don't count the blank places the playing map is about 400 pixels for example.
We choose the crate to appear in 500 pixels, so it can't be appearred strait up.
I hope you understand what i mean.

14
Schemes / Re: Roper again and again
« on: September 08, 2012, 04:05 PM »
Doubletime so many players have loses ropers from under leveled players cause of crates appearing the other side of the map.
Here we are trying finally to make this scheme more fair, cause roper is a great scheme and needs to be more fair.
Also, you can't say that isn't based on skills, cause ttrr and roper are the most skill needed roping schemes in W:A by far.

15
Schemes / Re: Roper again and again
« on: September 08, 2012, 03:27 PM »
Of course. Both players will be forced to rope the same way to the crate, so if you choose more complex map will need more skills to handle.
The game will be fair enouph for both teams.

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