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October 19, 2017, 08:55 AM

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Messages - SolidSunny954

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1
Maps Comments / Map #17329, Pool Billiards Big RR by Stressfish
« on: October 09, 2017, 01:38 AM »
old people face

2
Great idea! I like it. It's brutal and punishing. Good job!

Don't mind the haters though.

it's based on The difficulty from Black ops 3, Enemy AI Is smart & you take damage 1 time from bullets or explosives, you die.
if you like it, i'm glad. =)

3
wow... you think it's shit?
i played this scheme a lot of times, it's a fun scheme.

4
Files / Re: Request: Vocaloid Soundbanks
« on: August 08, 2017, 02:16 AM »
what's vocaloid?

5
Maps Comments / Re: Map #17240, Crazy Tower by kirill470
« on: August 05, 2017, 01:17 AM »
git gud

no matter how hard i tried in this map, the 1st part is the hardest.
so not playing this map ever again.

6
Maps Comments / Map #17240, Crazy Tower by kirill470
« on: August 01, 2017, 10:33 PM »
the starting is too hard, unplayable!

7
Maps Comments / Map #17222, Fruits Big RR by Stressfish
« on: July 28, 2017, 05:05 AM »
amazing map!

8
This is because all frontend graphics use specific spots in the color palette. With backdrop it's a black-blue gradient near the end of the palette.
To force a different color, you need Worms.NET PAL Editor. Open the .pal file corresponding to the frontend screen (Singleplayer, Network, etc...) that you want to modify. You must do this for every frontend screen separately.
Alternatively, you may want to try this red background mod. It already does what you wanted to do. Replace all the .pal files in your graphics folder with the provided ones.
Keep in mind that a few frontend screens, such as WormNET, may share backdrop colors. On WormNET, there are a lot of country flags, for example. All with a multitude of colors. Changing the backdrop palette may lead to display errors with those country flags. However, graphics packages in SuperFrontendHD have been designed specifically to minimize the risk of color errors when you modify the backdrop. The only places where you may see minor glitches are Weapon Editor and WormNET.

i need the file names for each thing, please?

10
General discussion / how do i edit backdrop in worms armageddon?
« on: July 06, 2017, 07:03 AM »
i'm trying to change the main menu background for WA, The custom backdrop.bmp i made is not what i wanted to be.
i changed it to red, when i started wa. it's not red at all. & when i go to a different menu, it changed colors.
what am i doing wrong? please reply

11
Maps Comments / Map #7730, JamesRandiSheepRace-EldyMix by Cueshark
« on: April 07, 2017, 02:05 AM »
hey cueshark

12
The best setup for it is Windows 7 or lower and a monitor which supports 640x480 fullscreen.
For Win8/10, try placing this dll in game's folder and hope it works.
There's also a windowed mode available (for those who didn't meet the second requirement) here, but I've heard it's a bit glitchy, so you'd probably have to mess up with settings a bit.

See also: http://px.worms2d.info/ http://worms2d.info/Project_X http://worms2d.info/Getting_W:A_to_work_on_Windows_8

i have the steam version of WA, PX Won't work in the steam version.

13
Files / Re: Black Ops 3 Speechbanks (Specialist Characters)
« on: April 02, 2017, 02:52 AM »
nothing. fair request.

i know most people on this site has never played or heard of black ops 3, i'm just hoping someone has the editing skills like i do make a speechbank from black ops 3 audio files & add it to the site.

14
Files Comments / Re: File #1022, WMD CHEEEESEEE!
« on: March 29, 2017, 05:25 AM »
did you use FMOD FSB Extractor for this?

15
Files Comments / File #886, Master Xehanort Soundbank and Fanfare
« on: March 29, 2017, 05:19 AM »
lmao!

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