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Messages - Squirminator2k

#16
Was always a big fan of HeroQuest - I backed the revival on Hasbro Pulse last year. Very excited to get the set in November, if all goes to schedule.
#17
Schemes / Re: Hysteria - telecow
April 04, 2021, 03:58 PM
I find the entire premise of "Turn Abuse" to be deeply, deeply baffling.

"Garcon! There appears to be strategy in my strategy game!"
#18
Schemes / Re: Hysteria - telecow
March 30, 2021, 07:22 PM
Exactly. If you don't like it, fine, but that doesn't make it an illegal move. That's akin to complaining that your opponent in Chess has put their Knight somewhere that f@#!s up your planned victory. "I've been using a very particular strategy, and if you move your Knight in that position it totally throws off my entire gameplan!"

Which... yeah. That's Chess. Restrategize.
#19
Schemes / Re: Hysteria - telecow
March 30, 2021, 04:19 PM
You don't have to like it for it to be an acceptable method of play. Case in point: Darkside play as a whole. The manuals for Worms, Worms: The Director's Cut, Worms 2 and Armageddon all describe Darkside play as underhanded and sneaky, but doesn't explicitly forbid it.
#20
TUS Discussion / Re: off topic forum
February 25, 2021, 05:29 PM
Quote from: skunk3 on February 25, 2021, 02:46 AMWho are you, again?

Someone who's been part of the community since before there was a community to be part of, and who will be here long after you make good on your implied plans to sod off. :)
#21
TUS Discussion / Re: off topic forum
February 25, 2021, 01:06 AM
"Being offended is a choice" is like Internet Edgelord 101.

Skunk, if you are leaving - it sounds like you might be, and I sincerely hope that you are - you will be doing us all a favor.
#22
oScarDiAnno on the WA Discord asked for an archive containing the entire project, so I just made that available on the project page.
#24
Ten more speechbanks are added! My WAV-to-IFF pipeline is super-efficient now, so cranking them out is relatively easy. Just ZIPs uploaded for the new banks for now - LhA archives take longer to make, so I'll upload those probably tomorrow or Wednesday. (Update: LhA files now available)

(Also, not to make a big thing out of it, but I've added a link to both my PayPal and my Amazon Wishlist to the bottom of the project page should anybody feel like supporting this nonsense.)
#25
Files / Re: Worms Armageddon High Quality Music Pack
February 15, 2021, 11:50 PM
It's significantly less lossy than MP3.
#26
The WWP single + multiplayer mission maps are now done! I skipped maps that were unplayable, or were simply duplicates of maps from WA. They can now be downloaded from the site.

Between the WA maps, WA screensaver maps, and the WWP maps, there are 115 2nd-gen maps that are now playable in Worms: The Director's Cut. Phew!

The next step is to crack on with the speechbank conversions, which is an easy but annoying process of converting the files from WAV to IFFs, then renaming them. I should really make a script for it. That'd speed things up a little.
#27
Quote from: TheMadCharles on February 14, 2021, 01:45 PM
im dumb, i meant WormsDC-to-WA, edited
I figured that's what you meant. :)
#28
WWP Training + Time Trial maps have been uploaded! I put these through a more rigorous conversion process, in part because... well, Team17 cut a lot of corners making maps for WWP, and making sure they were 100% accurate and authentic downscales was a Process™.
#29
I decided to have a quick peek at the maps for Worms United. Some discoveries:

MOUNTAINS
They all have mountain sets! I had entirely forgotten that. Unfortunately, Worms Utd's mountain dimensions are entirely different from WormsDC's, which I already kind of knew from converting the mountains for the MONEY terrain, but yikes! I have to choose between drastically changing how the mountains work for WormsDC, or just abandoning them entirely... but the fact that the few maps from Utd that Team17 converted themselves for DC included a mountain set means I'd want to go after that uniformity. So the Worms Utd stuff is definitely going to take longer than everything else. Yikes!

DIMENSIONS
A standard Amiga Worms/WormsDC map is 960x350px. This is 50px shorter than the maps in Worms Utd. For the most part, I don't think this presents a problem - there's usually enough space at the top or bottom that cropping isn't an issue. There are a couple of maps, however, where this isn't going to be possible, so I have to make some hard choices. That Windows 95 map, for example! I would probably have to lose some of the icons at the top of the map, and if I do that is it still the same map? Again, this is something that's going to require a lot more work than the WA maps, which after resizing are actually only 2px shorter than the WormsDC mapsize.
#30
Yesterday I completed and uploaded the archives for the WA maps. Late last night, however, I caught a pretty glaring error with TWOSHOES.WRM16. I've just fixed and reuploaded - if you downloaded it last night, I recommend redownloading it today.

Also, fun fact: If you're not an Amiga user but still want to see how the maps look after downscaling, download the WA Maps .zip archive, extract it somewhere, add .iff to the end of the filename, and the images will open in PhotoShop. I actually corrected the error in PhotoShop without even needing to switch on my Amiga. :D