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Messages - Squirminator2k

#31
In extracting the maps from WA and WWP, I've made a fun discovery: There's over 100 of the buggers! I've split them into separate categories.

There are some maps, particularly in WWP, that are for single-purpose gimmick missions and I'm honestly having a hard time deciding whether to include those or not. On one hand, the completionist in me thinks it's worth doing. On the other hand, you couldn't actually play a game on these maps.

I suspect I'll skip them.
#32
The WA screensaver maps are now 100% converted, and have been uploaded for download!
#33
Quote from: TheMadCharles on February 08, 2021, 07:05 PM
after you complete this, do you plan on converting the other way? WA-to-WormsDC?
I've actually already done some of that, kind-of! I took the WormsDC version of the English speechbank and converted the files to .WAV, and that's been up to download on Dream17 for a while. I believe someone may have uploaded that here too (which some edits, it would seem - not too keen on that).

I also recreated the WormsDC gravestone, so I used that! Can't remember if I ever shared that one.

Converting the color maps the other way 'round is a neat idea. Some of the maps are just downscaled versions of maps from Worms United though, so it might be better to convert from there, TBH.

Quote from: TheMadCharles on February 08, 2021, 07:05 PM
Quote from: Squirminator2k on February 08, 2021, 07:23 AM
I think they just repurposed the same sound effects they used in Worms Reloaded so I might be able to snag 'em from there, but blimey.
either WWPR or WRev, either way, they are indeed duplicates from some newer games
I'll have to do some digging. I checked Reloaded, but all of those sounds are compacted in a file format I'm too lazy to try and crack open. Honestly, I'm not particularly feeling a need to do the WWPR sounds, it was mostly a completeness' thing.
#34
Fun aside: For completeness' sake, I wanted to do a speechbank using the effects from WWP Remastered, but CONVERT chokes on those files and spits out insanely huge IFFs. I have no idea what Team17 did, but those are some janky WAV files.

I think they just repurposed the same sound effects they used in Worms Reloaded so I might be able to snag 'em from there, but blimey.
#35
Do you love the wacky, cartoony terrains, maps and speechbanks of WA but wish you could experience them in a 1st-gen Worms game? Well, wish no more! Presenting S2K'S WA-to-WormsDC Conversion Project, which aims to take every single one of those lovely assets and downscale them for use in Worms: The Director's Cut on the Amiga.

As well as working to convert all of the 2nd-gen assets, I was also able to convert the two terrain styles that never made the jump from the PC version of the original Worms/Worms Utd. - CANDY and MONEY. These are also available to download.

CURRENT STATUS

  • Speechbanks: 100% complete
  • Terrains and Mountains: 100% complete
  • WA Maps: 100% complete
  • WA Screensaver Maps: 100% complete
  • Worms World Party Maps - Single + Multiplayer Missions: 100% complete
  • Worms World Party Maps - Training + Time Trials: 100% complete
  • Worms United Maps: 0% complete - not yet begun

REQUIREMENTS

  • An AGA Amiga - A1200, A4000, or an expanded CD32.
  • Note that an accelerator board is likely required - these have not been tested on an unexpanded Amiga.
  • WormsDC must be installed on the Amiga's hard drive - these files cannot be added to the floppy disk version.
  • (Yes, these files work fine in an emulator - I recommend using the latest version of WinUAE in an AGA A1200 configuration with extra Fast RAM. The files will also work in FS-UAE and Amiga Forever.)

DOWNLOAD LINK

All completed assets are available in both .zip and .LhA format, and can be downloaded [here]


INSTRUCTIONS

  • For the terrains and maps, simply unpack the archive into your WORMSDC drawer on your Amiga's hard drive.
  • For the speechbanks, unpack the archive into your WORMSDC/TWSAMPLES drawer on your Amiga's hard drive.

CREDITS

  • Original assets by Team17
  • Worms United assets originally extracted by nizikawa
  • Downscaling and conversion by Squirminator2k
  • CONVERT (MS-DOS tool used to convert .WAV sounds to .IFF format) created by Jesus Villena
  • Special thanks to Andy Davidson

ANY QUESTIONS?

Feel free to post any questions you may have in the thread below, I will do my best to answer them!
#36
So apparently, the answer to the question "Can we extract terrain data from Worms Utd?" is Yes. nizikawa managed it, and has been converting some of the terrain styles for use in WA.

Which, of course, means I've been converting the only two 1st-gen terrains that never made it to WormsDC... to WormsDC. Ha.

1.png 2.png

3.png 4.png
#37
It's worth noting: Graphics extracted from WormsDC would be lower-quality than those same graphics extracted from Worms United. Utd utilized a single shared 256-color palette for its display, while WormsDC utilizes multiple smaller palettes per-layer to get to 300+ colors.

As a breakdown, DC uses 16 colors for the terrain - a palette it also shares with sprites, with the color of worms, grenades, crates and mines determined by color values in the terrain/map file. Then there's 16 colors for the first layer of mountains, then another 16 for the back layer. I suspect each layer of water also uses 16 colors apiece, but when creating a terrain you're only picking the base color of the water using RGB values, and it extrapolates the rest from there. Ditto the sky gradient.

Utd, meanwhile, has a fixed 256-color palette which is used across all of its terrains.
#38
I would imagine so, it would just take someone with the know-how, the interest and the follow-through.

I'm interested, certainly, but I lack know-how, so I can't follow through.
#39
Old thread, but if anyone with coding/programming know-how wants to have a go at cracking open WormsDC's .DIY format then I'd be happy to send along some files.
#40
Love this module, I've been using it for months, but a common problem I have is that it will, after finishing a music file, just start playing that same one again at the start of the next turn.

It's not that any of the files can't be read by the mod - they'll all play just fine - it's just that it will frequently decide to favor one over the others and play it twice, sometimes three times in a row.

Is there any way to force wkNewWave to only play a file other than the one it just played?
#41
TUS Discussion / Re: off topic forum
January 03, 2021, 07:56 AM
I'm reminded of a story I read online some time ago.

A guy has moved into a new town. He's found himself a new bar, and he makes a regular habit of coming in, sitting at the bar, and having a drink.

One day, another newcomer comes in. I forget the specific description of his aesthetic, but he had a Nazi tattoo somewhere visible on his person. He comes in, says Hello, and politely asks for a drink.

Immediately, the barkeep tells him to f@#! off. "Get the f@#! out," he says.

The neo-Nazi leaves without a fuss. This confuses the new guy - the neo-Nazi was, it seemed, courteous and friendly, and wasn't saying or doing anything to cause any trouble. So the new guy asks why the barkeep decided to toss him out.

The barkeep replies, simply, that you've got to nip it in the bud before they get comfortable. Because it's never just one, and they're never just friendly. If you don't kick them out immediately, they invite a friend. Then another friend. And before long, you have a bar full of Nazis and white supremacists, making things extremely uncomfortable for everyone else.

Now, the interesting thing is that this also happens online. You get your alt-right types joining forums for subjects they like. They're passionate about the topic. They have interesting points to raise about the topic. Maybe they're funny, or charming, or pleasant to chat with. And then, in the corners and seams and margins, they start bringing up their ideology. Or they start "Just Asking Questions" and playing Devil's Advocate about things like welfare or the Holocaust.

Studies show that this is a common recruitment tactic amount the right - they put forward heinous points and believes under the guise of "Just Asking Questions", then get defensive when you call them on it. They want people to see their points, because maybe it'll encourage people to think like them. They want people who disagree with them to debate their points, because it legitimizes them. And when they can see they aren't getting any real pushback or resistance from the community, or from the Admins and Mods of a forum, they can invite more people. Because hey, it's safe to question vaccines here. It's safe to ask whether the Holocaust ever happened. Nobody is pushing back on their use of terms like "SJW", nobody stops them from posting the N-word without warning.

Those same studies show that the only way, the only effective means of stopping the spread of alt-right activity on a forum or in a community when somebody challenges the ecosystem like that, is the same approach that barkeep took in that story - you silence them. You tell them to f@#! off, to get the f@#! out. You nip it in the bud before it becomes a problem.

Off-topic is fine... within reason. So long as there is civility, so long as there are limits, and as long as anybody who even pushes up against those boundaries is shown the door - politely or otherwise. You nip it in the bud before the entire place turns into a Nazi bar. You cannot tolerate that kind of intolerance.
#42
Off Topic / Re: Covid-19 Vaccine
December 29, 2020, 01:52 AM
A friend of mine caught COVID earlier this year. She spent months quarantined in her room, bedridden. She did not have the strength to stand, she would sleep for hours on end, sometimes days at a time. After about five or six months, she was finally declared COVID-free. But it hasn't stopped there. She's had issues with circulation, with her lungs, with her heart. SHe's dealing with chronic fatigue, symptoms that are not dissimilar to fibromyalgia. She went to work for a couple of weeks, but had to stop because she could not stand on her own feet anymore.

COVID-19 isn't just about the survival rate. It's not "just a cold" - the effects linger in ways we still don't fully understand.

Anyone who reduces the disease to a survival rate percentage - especially with the number of deaths, which is being woefully under-reported - is misinformed at best. At worst, they're being intellectually dishonest. If it's the former, the good news is that organizations like WHO and the CDC can correct your misinformation.

If it's the latter, though? f@#! you. I hope you catch the worst possible form of this damned thing so you can experience for yourself just how unlike the flu it is.
#43
Off Topic / Re: Covid-19 Vaccine
December 28, 2020, 07:28 PM
Kradie just wants to bring people together! Except for queer folk, the Jewish, black people, people of color generally, women, genderfluid or otherwise gender-questioning folk, and anybody who doesn't look and/or think exactly as he does. What's so wrong with that?
#44
Off Topic / Re: Covid-19 Vaccine
December 25, 2020, 10:13 PM
Current prevailing theories is that COVID-19 actually originated in either India or, haha, Los Angeles. China is just the first country to identify it as a new virus.
#45
Quote from: Komito on December 20, 2020, 04:03 PM
Oh wow, imagine, people working at the weekend, what a ridiculous, outrageous and primitive concept  ::) ::) ::)

What are you doing this weekend, Komito?