Quote from: Komito on March 17, 2012, 06:46 AMClick "Add meme". Type the name, select a category (comics in ur case), then attach an image to the post with the button. Once the image is uploaded, insert $IMAGE1$ to the body of the post, and publish
Dunno how to use that meme page...
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#1021
General discussion / Re: WA mems EPIC WIN site! Jokes n Stuff about WA
March 17, 2012, 11:52 AM #1022
General discussion / Re: Sheep-on-a-rope!
March 16, 2012, 07:21 PMQuote from: Alien on March 16, 2012, 06:15 PMthat's not me who did it...
funny but kinda useless..anyway gj steps
#1023
General discussion / Re: Sheep-on-a-rope!
March 16, 2012, 05:18 PMQuote from: Kaleu on March 16, 2012, 03:55 PMyou cannot do scripts in the untouched wa, yes
Ahhh PX ..

#1024
General discussion / Re: Sheep-on-a-rope!
March 16, 2012, 10:41 AMQuote from: Abnaxus on March 16, 2012, 10:36 AMAnyway vn job about the WxW color, there won't have anymore complaint about "you didn't touch that wall". It'll be easy to see.That thing is old, I made it when the px was released (say thanks to tuomatz for the original script - i modified it a bit to reflect the new walls and the new sound).
Quote from: Abnaxus on March 16, 2012, 10:36 AM]PS: Sad thing about the sheep, there isn't the time for ttrr.i can make a script to measure the time automatically (the script will automatically skip turn and show time when u touch finish).
also i will make a Tower Sheep Checkpoint Wormexplodion Race (tower sheep race). worms are not able to move, you rope with the Sheep-on-a-rope, once it explodes, your worm falls at the place of explosion

#1025
General discussion / Sheep-on-a-rope!
March 16, 2012, 08:59 AM
Hey dudes! underscoreKilburn released it now! And some new stuffs, like lazer. Check it out: http://forum.team17.com/showpost.php?p=767673
#1026
General discussion / Re: WA mems EPIC WIN site! Jokes n Stuff about WA
March 10, 2012, 07:55 PM
LOL

AWESOME~!


AWESOME~!
#1027
General discussion / Re: Non-Stop Warmer! Anytime! Ever.
March 01, 2012, 10:15 PMQuote from: j0e on February 29, 2012, 10:30 PMQuote from: Dub-c on February 24, 2012, 09:03 PMUnfortunately /swat doesn't seem to work with batty rope on
You could rope with 2 worms at once!. Could that be made possible?
This is really cool though! I hate how long it takes between turns usually. I'm wondering if this will work online if two players are the same colour .. gonna go try that now! Edit: won't work - you can't ever tab between 2 different teams.
you cannot rope with multiple worms _at once_ but you can switch control fast between them.
/swat works fine with the batty rope, and any other mode.
As I said, you must either have Wormselect option enabled (to set swat for the whole game) or use a Select Worm weapon (if you want it to last only 1 turn).
#1029
Tech Support / Re: someone help me? :(
February 27, 2012, 07:16 PMQuote from: BoNuS on February 27, 2012, 10:29 AMdid you update your video card drivers? can you roll back?QuoteSo if it's cpu usage problem, try AntiLag.
not work
Two days ago I made a format for PC, Yesterday I thought that everything works but the problem has returnedI do not know what it is...
#1030
General discussion / Re: New RubberWorm! 0.0.1.10
February 27, 2012, 07:04 PMQuote from: Impossible on February 27, 2012, 06:44 PMbuy kawoosh a stronger pc to make and debug more useful features (like ndbt).
unuseful stuff, few ppl will test it out, and forgot next day like those 9 sec fuse
#1031
General discussion / Re: New RubberWorm! 0.0.1.10
February 27, 2012, 06:01 PMQuote from: Masta on February 27, 2012, 05:55 PMyou will have the weapon that the worm you selected now previously had.
i just found a lil problem i think..
when u have 3 worms and switch between them while in mid air, u will no longer have ninja rope as ur weapon, u have to press f8 twice to get it back again..
The weapon is attached to a worm, not to the player.
It gets remembered.
If not, then it is a matter of scheme, not the rubberworm.
#1032
General discussion / Re: New RubberWorm! 0.0.1.10
February 27, 2012, 05:36 PMQuote from: Masta on February 27, 2012, 05:35 PMwhatever
good good... but lol @ 0.0.1.10

After a major upgrade there will be also a new versioning
#1033
General discussion / Re: New RubberWorm! 0.0.1.10
February 27, 2012, 05:15 PM
RubberWorm 0.0.1.10 has been released!
A new feature:
Coming soon:
A major upgrade, including the remote version check, replay number versioning, and many more!:D
PS: credits to Pac-Man for originally finding the swat thing.
A new feature:
- /swat - select worm anytime during the turn, let it be a mid-air, falling, sliding, plopping or else! Just press Tab when you wish. If the Selectworm option is enabled in the scheme, swat will be working during the whole match. If the Selectworm option is disabled in the scheme, swat can be called with the Select Worm weapon, and will last till the end of the turn (like an utility).
Coming soon:
A major upgrade, including the remote version check, replay number versioning, and many more!:D
PS: credits to Pac-Man for originally finding the swat thing.
#1034
General discussion / Re: Late Night Wormin'
February 25, 2012, 05:34 AM
#1035
General discussion / Re: Non-Stop Warmer! Anytime! Ever.
February 24, 2012, 09:02 PMQuote from: Masta on February 24, 2012, 09:01 PMYes. and i hope that it will also include some other useful features.
cool consept anyway, does it mean 0.0.2.0 is comming soon?
Thanks to pac-man for finding the SWAT (selectworm-anytime) bytes.