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Messages - StepS

#1021
Quote from: Komito on March 17, 2012, 06:46 AM
Dunno how to use that meme page...
Click "Add meme". Type the name, select a category (comics in ur case), then attach an image to the post with the button. Once the image is uploaded, insert $IMAGE1$ to the body of the post, and publish
#1022
General discussion / Re: Sheep-on-a-rope!
March 16, 2012, 07:21 PM
Quote from: Alien on March 16, 2012, 06:15 PM
funny but kinda useless..anyway gj steps :)
that's not me who did it...
#1023
General discussion / Re: Sheep-on-a-rope!
March 16, 2012, 05:18 PM
Quote from: Kaleu on March 16, 2012, 03:55 PM
Ahhh PX .. :(
you cannot do scripts in the untouched wa, yes :(
#1024
General discussion / Re: Sheep-on-a-rope!
March 16, 2012, 10:41 AM
Quote from: Abnaxus on March 16, 2012, 10:36 AMAnyway vn job about the WxW color, there won't have anymore complaint about "you didn't touch that wall". It'll be easy to see.
That thing is old, I made it when the px was released (say thanks to tuomatz for the original script - i modified it a bit to reflect the new walls and the new sound).

Quote from: Abnaxus on March 16, 2012, 10:36 AM]PS: Sad thing about the sheep, there isn't the time for ttrr. :(
i can make a script to measure the time automatically (the script will automatically skip turn and show time when u touch finish).
also i will make a Tower Sheep Checkpoint Wormexplodion Race (tower sheep race). worms are not able to move, you rope with the Sheep-on-a-rope, once it explodes, your worm falls at the place of explosion ;D
#1025
General discussion / Sheep-on-a-rope!
March 16, 2012, 08:59 AM
Hey dudes! underscoreKilburn released it now! And some new stuffs, like lazer. Check it out: http://forum.team17.com/showpost.php?p=767673


#1026
LOL  :D :D
AWESOME~!
#1027
Quote from: j0e on February 29, 2012, 10:30 PM
Quote from: Dub-c on February 24, 2012, 09:03 PM
You could rope with 2 worms at once!
Unfortunately /swat doesn't seem to work with batty rope on :(. Could that be made possible?

This is really cool though! I hate how long it takes between turns usually. I'm wondering if this will work online if two players are the same colour .. gonna go try that now! Edit: won't work - you can't ever tab between 2 different teams.

you cannot rope with multiple worms _at once_ but you can switch control fast between them.
/swat works fine with the batty rope, and any other mode.
As I said, you must either have Wormselect option enabled (to set swat for the whole game) or use a Select Worm weapon (if you want it to last only 1 turn).
#1028
General discussion / Re: Hi everyone :D
February 28, 2012, 07:57 PM
hey mañ!! ñ_ñ !
#1029
Tech Support / Re: someone help me? :(
February 27, 2012, 07:16 PM
Quote from: BoNuS on February 27, 2012, 10:29 AM
QuoteSo if it's cpu usage problem, try AntiLag.

not work :(

Two days ago I made a format for PC, Yesterday I thought that everything works but the problem has returned :( I do not know what it is...
did you update your video card drivers? can you roll back?
#1030
General discussion / Re: New RubberWorm! 0.0.1.10
February 27, 2012, 07:04 PM
Quote from: Impossible on February 27, 2012, 06:44 PM
unuseful stuff, few ppl will test it out, and forgot next day like those 9 sec fuse
buy kawoosh a stronger pc to make and debug more useful features (like ndbt).
#1031
General discussion / Re: New RubberWorm! 0.0.1.10
February 27, 2012, 06:01 PM
Quote from: Masta on February 27, 2012, 05:55 PM
i just found a lil problem i think..
when u have 3 worms and switch between them while in mid air, u will no longer have ninja rope as ur weapon, u have to press f8 twice to get it back again..
you will have the weapon that the worm you selected now previously had.
The weapon is attached to a worm, not to the player.
It gets remembered.
If not, then it is a matter of scheme, not the rubberworm.
#1032
General discussion / Re: New RubberWorm! 0.0.1.10
February 27, 2012, 05:36 PM
Quote from: Masta on February 27, 2012, 05:35 PM
good good... but lol @ 0.0.1.10
whatever ;D kawoosh's wish.
After a major upgrade there will be also a new versioning
#1033
General discussion / Re: New RubberWorm! 0.0.1.10
February 27, 2012, 05:15 PM
RubberWorm 0.0.1.10 has been released!
A new feature:


  • /swat - select worm anytime during the turn, let it be a mid-air, falling, sliding, plopping or else! Just press Tab when you wish. If the Selectworm option is enabled in the scheme, swat will be working during the whole match. If the Selectworm option is disabled in the scheme, swat can be called with the Select Worm weapon, and will last till the end of the turn (like an utility).


Coming soon:
A major upgrade, including the remote version check, replay number versioning, and many more!:D

PS: credits to Pac-Man for originally finding the swat thing.
#1034
General discussion / Re: Late Night Wormin'
February 25, 2012, 05:34 AM
 :o wow, that sucks. However i hope that it could be bad luck
#1035
Quote from: Masta on February 24, 2012, 09:01 PM
cool consept anyway, does it mean 0.0.2.0 is comming soon?
Yes. and i hope that it will also include some other useful features.

Thanks to pac-man for finding the SWAT (selectworm-anytime) bytes.