Quote from: goom on July 01, 2016, 02:59 PMon a side note, has it been confirmed yet if this game is going to run at a proper 60 FPS?Check the youtube gameplay from IGN link.
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Quote from: goom on July 01, 2016, 02:59 PMon a side note, has it been confirmed yet if this game is going to run at a proper 60 FPS?Check the youtube gameplay from IGN link.
Quote from: avdic on June 30, 2016, 09:50 PMAre you on Qihoo-360 by any chance?
TROJAN !!
Quote from: Jonno_Team17 on June 27, 2016, 12:08 PMGood video. But as you probably understand from other people's replies in the thread, this will not be enough to fully replace the drill. Perhaps the most critical feature of the drill was that it could be activated in mid-air (during a jump or a controlled flight), as well as from ropes/bungees/jetpacks/parachutes, and slide on the terrain in case there's horizontal momentum. Another (though less important overall) point was the slight randomness of the tunnel drilled. Thanks for letting us know though.
Hey gang.
So I've noticed a bit more chatter about the Drill and I recalled saying that I would look into whether or not the Blowtorch mimic'd what the Drill could do. I've made a quick little clip to showcase the Blowtorch in action:
https://www.youtube.com/watch?v=Xc2lvNYaZyY
Quote from: TheWalrus on June 26, 2016, 11:37 PMDirectDraw is an ancient and very unoptimal renderer nowadays (and at the time of its introduction as well, given how it works internally - painting pixels onto your desktop... it's a huge mess). It's been deprecated for use since 2000 (and not used in most games made after 2000), and has had several performance penalties over new releases of Windows systems (as it's in maintenance mode and not going to be updated). It saw its largest performance hit with Windows 8 (which was one of the driving factors to include new renderers into the game). In Windows 10, after some updates, it seems they have improved performance of software-rendered DirectDraw, but overall compatibility is the same. Hardware-rendered ddraw is still 2fps in 1080p (and is never going to be fixed).
why not just play in directdraw 32 bit? ive played for my entire worms career with that setting, no problems.
people are a bit prissy about their settings, you cant play worms unless it is some directx9 thing marian?
Quote from: Komito on June 21, 2016, 10:31 AMThe feel is because of the new environment, graphics etc.
He specifically said "yet new feel", which to me means it's different, hence remix.
Quote from: aik on June 14, 2016, 10:34 PMb) wsdb always "repairs" schemes with rubber settingsIt sanitizes the schemes not to prevent RubberWorm, but as an anti-noob measure. There are thousands of "broken" schemes around created with external scheme editors, where people set obscure unused values without knowing they're unused (except by mods), making their game and their replay files incompatible with RubberWorm users. WSDB has helped reduce the amount of these badly designed schemes, but certainly not as much as would be preferable. This is why SchemeEddy is one of the worst scheme editors, because it misleads new players into enabling nonexistent scheme options.
Quote from: Rabbit on June 15, 2016, 03:26 AMYes, like already said in Steam, crafting is a scheme option.
Won't we be able to just turn those options on and off in certain schemes anyways? So it won't really matter. Might help create some newer schemes eventually.