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Messages - StepS

#946
General discussion / Re: Swimming worms
August 11, 2012, 01:19 PM
Quote from: Ramone on August 11, 2012, 11:52 AM
What about the ability that a worm can "float" on the water if he's ploped?
That would make a huge difference, plop would not mean instant death..
of course, it would be the same just without ability to move the worm :)
but what would you do with that worm then?
#947
General discussion / Re: Swimming worms
August 11, 2012, 11:42 AM
Quote from: Ramone on August 11, 2012, 11:22 AMAnd when they're under water, there could be a timer of how long they can "hold their breath", like fuel on the jet pack, i.e. they can dive for 10 secs and then must come out to "take a breath"..
Actually I have thought about this. The thing is if there's a strong need in this. Underwater worms die anyway when the turn ends (if TestStuff is disabled), not to mention that it's not always easy to go back onto landscape. When teststuff is enabled, they can also be easily killed (see message above), and die at the end of round.
As about speed - I'll reduce it, and maybe add an additional utility called "Fast Swim" for faster swimming.
I'll add a poll about breath points
#948
General discussion / Re: Swimming worms
August 11, 2012, 08:13 AM
Quote from: MonkeyIsland on August 11, 2012, 02:42 AMBut swimming in the water must be tough, that was so easy and fast.

I can reduce the max speed to 2, if needed  :)
#949
General discussion / Re: Swimming worms
August 10, 2012, 08:58 PM
Quote from: Masta on August 10, 2012, 08:56 PM
hm, ye that's true. a few questions tho.. if ur turn ends, u will drown? can u use the parachute and rope (jetpack) under water? and gj.. looks fun. (:
you will drown if TestStuff is not enabled. You stay inbetween turns when it's enabled, however at the end of game you drown.
Killing underwater worms in that case isn't hard - by using a gun, aqua sheep, homing missile, or making an explosion capable of reaching the worm.
Jetpack and rope depend on the setting of "Underwater jetpack/rope". You can hug an underwater worm from underneath jetpack to drown him too.
#950
General discussion / Re: Swimming worms
August 10, 2012, 08:53 PM
Quote from: Masta on August 10, 2012, 08:52 PM
i have seen that sprite in someone's avatar here on tus, i don't remember who, tho...
franz  ;D
btw, worms having arms isn't something unusual. If you look closely at dragonball releasing sprite...
#951
General discussion / Swimming worms
August 10, 2012, 08:39 PM



http://img6.imageshack.us/img6/1898/stwps5prvw.png


I've just released it here.
Changes since the video: Enabling fastwalk enables fastswim, missiles now affect swimming worms, some fixes.
There are no oxygen points in Swim Suit, however an alternative weapon called "Swim Mask" will be released later which will feature the oxygen points.
#952
Quote from: DioZ on August 09, 2012, 08:08 PM
dude dont ask i think my antivir did that xD f@#!ing avira LEAVE WERMS ALONE!
avira modifying registry values :o
woah, noted
#953
Win+R -> regedit.exe

HKEY_CURRENT_USER\Software\Team17SoftwareLTD\WormsArmageddon\Options
ForceWineVirtualDesktop=0

or if using WA.ini (PrivateCfg):
ForceWineVirtualDesktop=0

PS. May I ask you, HOW did you manage to enable that on Windows, except modifying registry/ini files.

Also, the repetitive color bug could be related to auto-changing wallpapers (if you use them).
#954
Quote from: Maciej on August 01, 2012, 11:55 AMMaybe, but it stands for cheat here. Even if there are kbs with 2 spaces, you still can't press both at once (I haven't checked it, but someone said it), it's something unnatural. There was huge topic about it time ago.
that's not a cheat.
also, thanks for beginning this flame war, eagle eyed!
#955
Quote from: Maciej on August 01, 2012, 11:55 AMMaybe, but it stands for cheat here. Even if there are kbs with 2 spaces, you still can't press both at once (I haven't checked it, but someone said it), it's something unnatural. There was huge topic about it time ago.
that's not a cheat
#956
A block is currently in progress  :)
#957
if this is urgent, we can implement a block (no promises as it's up to Kawoosh).
Tomorrow.
#958
General discussion / Re: Help, WA + Win 8
July 31, 2012, 04:42 PM
thanks darkz, was going to post it.
And ropa, it's RC. Not to mention that a rtm sign-off has already passed
#959
General discussion / Re: Program for remap?
July 28, 2012, 11:33 AM
Quote from: Impossible on July 27, 2012, 07:02 PMand probably feature to remap only on specifed program (W:A in my case)
if needed, we can make a wk module for remapping with kawoosh. It will only work in the game without affecting chat
#960
 ;D
cool one, i think i've already seen a ttrr fail like this, but yours is much better  :D
good job!