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Messages - StepS

#196
I'd like to remind that the /ir feature of RubberWorm is not an accurate emulation of the Worms 2 rope. It's a simulation, like already said. The rope is still WA rope at its base, "on steroids" (speed/angle). The worms 2 rope had fundamental differences that can not be represented with a mod as simple as RubberWorm.
#197
Quote from: Sensei on January 17, 2017, 11:48 AM
Said that I'm gonna try it, so might as well leave a comment too.
Camera in game (value 100, apparently) is much more appealing than 50, imho.

50 made me a bit sick. It was like my worm is traped in some kind of invisible square, trying to escape from it while roping his way through big rr map. Quitte trippy experience.

Nice module anyway, StepS. I'm sure some ppl will use it.
The effect depends on your resolution. Since the size of the rectangle is relative, it is bigger on full HD resolutions, and smaller on smaller resolutions, much closer to ctrl+home. It plays well on DonMega's 4K resolution, for example.
Perhaps the best solution for the camera would be a negative rectangle, so it could show much more than what lies ahead of your direction of movement. But work has to be done on the base code for that to work smoothly.
#198
Tech Support / Re: There is a Legal No CD patch?
January 15, 2017, 11:54 PM
Yes. https://www.gog.com/game/worms_armageddon
Alternatively, you can rip your CD to an .iso file, and then mount the .iso (double-click on Windows 8+). Or put the CD's contents onto a flash drive (or another partition) and label it as "WA".
#199
Quote from: WTF-8 on January 15, 2017, 09:54 PM
with wkTrackMeBetter it crashes at the end of turn one of that replay
idk why
I assume you had the previous (removed) version with 0% enabled. Most likely a calculation error mentioned in the original log (so even 0.02% was not enough to prevent it, but then again I didn't test extensively). The crash is not reproducible from the replay alone.
25 and 0 are removed from the current version due to another issue. They will come back once I sort it out. Your feedback will be noted when that happens, thanks.
#200
Suggested by: DonMega

TrackMeBetter is a small WormKit module that lets you configure the size of the in-game camera tracking box. You can set it so that the camera would move earlier than your worm (or mouse cursor, or any weapon) reaches the edge of the screen. This is an experimental replacement for Ctrl+Home.

Options are stored in the wkTrackMeBetter.ini file. The ConfinementPercentage option lets you specify the relative size (in percents) of the camera box. This is the first version, and only the following values are supported at the moment:

  • 200 - makes the camera box cover the whole screen (2x larger than the default). The camera will only move when a given object reaches the edge of the screen. This is ScrollLock-like.
  • 100 - the default (1/2 of the screen, like in the original game).
  • 50 - 1/4 of the screen.
  • 25 - 1/8 of the screen.
  • 0 - enables a CtrlHome-like mode that also works with the cursor and non-worm objects, and doesn't block mouse movement. (Note: this is in fact 0.0244140625%, or 1/8192 of the screen, to avoid calculation errors down the line.)
NOTE: Unfortunately, I had to remove support for 25 and 0 percentages as that had an unintended side effect with Invisibility. This may be resolved in the future. Sorry for the inconvenience. Always frustrating when good features have such side-effects (see wkKeyRemap).

Any unsupported values will be rounded down to the nearest supported.
Most people would want to enable 50. I should note that 50 is more than enough for BigRR/Tower/etc. needs.

The latest version is: 0.0.1.7 for W:A 3.7.2.1, download here.


Planned for future versions:
  • Support for more versions of the game
  • More precise percentage tuning possibility
  • Tune the size of the box directly during the game (via hotkeys)

    Post your feedback/suggestions here.
#201
Tech Support / Re: banned? wtf
January 09, 2017, 04:07 PM
The issue has now been resolved by the EFnet RBL admins. However, if you got banned within the last 12 hours, you will have to wait (bans expire in 12 hours). Same goes for the WormNET bots.
#202
Tech Support / Re: HY..BANNED PROBLEMS
January 08, 2017, 08:44 PM
There's currently a problem with one of the blacklists (EFnet RBL), its domain is not functioning so all checks return a negative result. Most people joining WormNET channels get banned.
This will probably be resolved once the EFnet admins renew the domain (should happen during the week)
#203
General discussion / Re: WWP or WA
January 05, 2017, 12:05 AM
The rope is the same, it's the input code that did weird things, which caused it "not to be the same", such as "framedrops" of keypresses.
WA and WWP ropes are identical at their code base. The physics are the same. Worms2 is the only one that's different, and in many ways. Also note that the "improved rope" feature of RubberWorm only simulates a very small part of the Worms2 rope (such as angle and acceleration), and not its unique physics.
I was initially going to reply after Aerox's first comment, but I hoped the thread would calm down on its own. Seems like I have to post this as there's still lots of misinformation in the air.
#204
I fully agree. It's always important to draw a line. This is why I've generally been much less involved in online games recently (I only play a couple times a week at best). Or games at all. Because I was able to realize how many actual goals had to be completed besides gaming. It's for this reason that the games I play nowadays are mostly those that carry some useful food for your brain. For example, foreign languages - depending on what you do, this may be better than any teacher. In everything I do, I try to find some value. Instead of having a worm bounce around the map for 5 hours straight, I could go to Wikipedia and learn something, or develop something for the good of many. As long as it is useful, I feel that a day has not been wasted. I don't expect everyone to feel the same way, but I hope you get my point. Thanks for the post.
#205
Tech Support / Re: Black Screen [SOLVED]
November 19, 2016, 10:30 PM
It's possible that as a result of some error, you got a Graphics initialization error (not necessarily at launch of the game, but also while it's working as well, e.g. restoring from a minimized state), and that error asks you whether you want to switch to "safe" graphics settings, those settings being DDraw 32-bit. Most people would press "Yes" without thinking. Same goes for WormKit modules after getting a fatal crash.
#206
Tech Support / Re: Black Screen
November 19, 2016, 09:49 PM
Is Direct3D 9 mode currently on? Try it: Tweaks\Renderer_Direct3D_9_Shader_palette.reg
Have you tried D3D9Wnd? (requires Direct3D 9 to be on)
#207
Quote from: avirex on November 18, 2016, 12:39 AM
do you know how if you press CONTROL + ALT + arrows, you can tilt your screen??
Yes, but only with certain driver settings. I even had a video about it: https://www.youtube.com/watch?v=xFQRskegXV0
#208
Off Topic / Re: Win 10 problem!?
November 16, 2016, 09:26 PM
If you're using the frontend in fullscreen, then it's a known problem. The only ways to resolve it are via either running the extended frontend module, or windowed.
#209
Tech Support / Re: kawoosh kick module
November 10, 2016, 09:23 AM
Check for madCHook.dll. (It can be found in the WormNAT2 package)
#210
Promotion Project / Re: Blacklist script
November 08, 2016, 04:03 PM
I had already made such a module in 2014, but there are some reasons why it was not published anywhere:
1) it uses the wkPackets API (yes, the only module other than WormNAT2 that actually makes use of wkPackets), and wkPackets as we all know is thread-unsafe and now deprecated and rejected by the latest WormNAT2. A rewrite that doesn't use the wkPackets API has to happen. This will make implementation more complex, but will remove instability.
2) it was made for a person who desperately needed it.
3) such a module could be controversial for common use. In the same way as in-game kicking modules are. This all is only possible because you own the game host.
So, it is already possible, but due to the concerns above you won't see it anywhere, at least for now. But before anything happens, point #3 has to be settled with the community.