Historically W:A has mostly been a game of trust and good sportsmanship. It does seem like the use of wormkit modules could get out of hand, but honestly at this point the competitive scene of W:A is pretty casual, with only a few cups and tournaments even having prize pools at all. What's the big deal if someone goes through all the trouble to use a module that gives them a slight advantage? If it starts making the game less fun for people it should be addressed, but being overly principled about it doesn't really move the community forward. I think in general the benefits of wormkit modules being released at a rapid rate outweigh the cost currently. Some of them motivate features to be added to the core game and some of them are huge quality of life improvements. I personally only really use wkSuperFrontendHD right now and tend to prefer using officially supported features, but I don't really have a problem with opponents using modules that remap keys or show my team's worm order.
For the worm order one, the fact that players can (and do) make worm names that all render the same as an empty space in-game means that there should be an in-game option to disable user-set names. It would then default to Worm{1-8}, which effectively shows turn order. I really don't think that impacts the game negatively in any way. Writing worm order on a sheet of paper or having to memorize different teams you've played with before is a lame "skill" that really just gets in the way of everyone enjoying the deeper strategy involved.