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Topics - Sycotropic

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General discussion / Worms Speedrunning
« on: January 11, 2022, 09:34 PM »
If you're like me and you sometimes want to play worms competitively but are struggling to find the right match, you might like worms speedrunning! You don't have to rely on finding an opponent and the various categories available for running are all very competitive. You also get tons of general worms practice when speedrunning that'll improve your league/cup competitive play.

If you're interested, come join the Worms Speedrunning discord: https://discord.gg/jKHMWCqZxY
We're a very collaborative and helpful community and will gladly help anyone interested in trying out speedrunning.

For W:A, the main two categories are All Missions Any% and Deathmatch Any%.. doing all missions is fun because it's all about your execution on carefully crafted strategies. There's also still room for finding new strategies that save time. The world record for all missions is getting dangerously close to sub-1hr (Mablak has 1hr 6min): https://www.speedrun.com/worms_armageddon#All_Missions

Deathmatch is completely different, requiring you to adapt to rng and show off your general worms skills. Since the deathmatch scheme is close to intermediate, it's a good category to hone your intermediate skills with.

There's work being done to speed run worms 2, worms world party, and worms reloaded as well.

2
Wormkit Modules / wkMissions
« on: November 26, 2021, 12:41 AM »
In order to get closer to what the eventual in-game option to play WWP or other custom missions may look like, I think a module that allows you to update which missions are loaded in the WA frontend (maybe with some extra UI) would be amazing. I know that wkTerrainSync has some mission loading stuff, but it's not the full mission set experience that you have with the built-in missions and it's not ideal if you want to play all of the missions in a sequence, say for speedrunning.

I think what the module would need to do is hook in to the mission frontend and allow the user to override the hard-coded mission index. Right now WA expects a specific # of missions and maps mission names (ids, essentially) to image files. So you'd want the ability to specify your own mapping of mission names to images. Maybe it would even be possible to modify the game to read it from the wam files, and just have it load wam files in alphanumeric order.

I don't have the skillset to write modules, so looking to see if anyone who does is interested in collaborating on this.

3
Bug Report / [SOLVED] 2v2 Cup Bug
« on: September 08, 2021, 10:25 PM »
I believe "won rounds" is computed incorrectly. I think it's adding up both players' won rounds instead of just considering them a team. Check it out on the current T17 cup:

[attachment=1]

Maybe in this case the Won column should be "1/2" for blitzed/Aladdin? And if the bo3 had been 2:1 instead, then it would be "0/1" for Mablak/dario?

4
TUS Discussion / Way to clear "Pending games"?
« on: August 26, 2021, 07:25 PM »
Is there a way for me to clear pending games that are no longer applicable? I have two pending games from a cup I left (and is also over now) that will just be there forever now. I've tried hitting "Recount" but it doesn't fix the problem.

5
Cups and Tournaments Comments / Cup #1129, 2v2 Team17
« on: August 23, 2021, 08:07 PM »
How do people feel about the prize pool split right now? Does it make more sense to give the full $100 to the first place team?

6
Other worms games / Tether: A worms rope-inspired game
« on: June 11, 2020, 06:46 AM »
Hey guys,

I was pretty active on W:A years ago but was never really active on here.. I've still been hopping on every so often to play some casual games with friends, but I haven't been active in the community in ages.

I'm also a hobby game dev and in my free time I've been playing around with trying to match worms rope physics. I have it reproduced fairly well and I'd like to start going further with the game, but I'd love some feedback about direction and the current feel of it.

My current plan is to make it a fairly simple single player A to B game similar to the likes of Super Meat Boy or Celeste.
The levels would start out simple with nothing more than a cavern to rope through, and they would get progressively more difficult (adding things that can kill you other than just falling, complex obstacles that require more roping finesse, etc).
I would love for the obstacles to be designed in such a way that they actually require you to do certain tricks like a shadow, but if not those things will always be tools to get faster times.

I only have a few really basic levels and some placeholder art, but it's already pretty fun to rope around.
Some of the added obstacles I've added are pretty interesting. I've added saws, walls that kill you on touch (red), and walls your rope won't hook on to (light gray).
Currently if you're ever touching the terrain while your rope isn't attached you die and the level is reset.

Here's a link to the itch.io page where you can downlaod a build of the game (windows only right now): https://syc.itch.io/tether
[attachment=1]

Let me know what you guys think!

Also I'm only really working on this occasionally in my free time but if I were to find a talented artist or other serious collaborators I'd definitely be down to invest more time into it.

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