excited for next MI league, i think it will be the best one yet
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Quote from: Godmax on February 15, 2025, 10:13 AMIts never been more easytus soon godmax? You seem interested to sniff my ass in my competitive games like a dog
Quote from: Corujão on February 13, 2025, 07:15 AMWhy not expand the discussion about cheating instead of reducing it to roping scripts? Let's talk about the clear water publicly available for download on a public page at https://worms2d.info/Water_color_editor ? And why does no one question the fact that a WA developer plays the Team17 crates scheme without seeming suspicious? I wonder if this is hypocrisy or collegiality.to be fair, t17 was dc's favorite scheme before he became a dev or developed programs for wa
Quote from: MonkeyIsland on February 01, 2025, 05:19 AMUnfortunately I can't give out a date. I'm having RL problem and it has tangled my coding routine. I still code though but my timing is all messed up at the moment.appreciate all your efforts, Al
Quote from: Wolfgang on January 09, 2025, 01:04 AMhere with @Peja in my place with some beers, after all these years (like 15 years) we finally meetlooks like a nice hike, very cool to see you two together![]()
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Quote from: Godmax on January 09, 2025, 12:33 PMDont we all when we lose gamesi mean i dont see any godmax games except in the TUS stoner/godmax league
Quote from: Aladdin on January 09, 2025, 12:32 PMThe Walrus was having a bad dayi couldnt stop hurting myself, very emo games![]()
Quote from: Plutonic on December 11, 2024, 04:28 PMNew version released with the following changes:Yes! Was hoping for this! mapgen is my favorite utility for worms ever. Thanks Pluto, is there support for custom terrains with this release?
v0.8.7.3
* Fix for HostingBuddy, where it would always generate RR's with the wrong path size.
* Fix for HostingBuddy, where it would fail to generate when extra arguments were provided.
* Fix 97 colour setting using one less colours than it should have been, and default to using 97 colour maps.
* Only place the IndiMask marker in the palette when IndiMask is enabled, to allow that colour to be used for the map itself.
* Avoid quantising the colours when the number used is less than the setting we have selected. Ensures colours are preserved unless there are too many.
* Improve quantisation quality when it is used.
* Set NumHoles to 0 for all maps, as WA does bad things to PNG maps when this value is anything else, and it defaults to 18.
* Fix to "Save Settings" not opening the Save dialog.