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Messages - Triad

#241
Yeah, just watched the replay. Unfortunately, it's not valid, since you had to take one of the defender worm out of the fort.

I don't know how you managed to get your own worm killed, but it seems possible, yeah.

You can use two teams: One team with 7 defender worms (use surrender with this team), and another team with 2-3 attacker worms on the hill's top. That way, even if you managed to get your attacker worm killed, you can continue.
#242
Quote from: Danger135 on March 02, 2024, 11:32 PM
Cannot... But my attacker worm halted and died on enemy fort anyway. How is that possible? Teleport to back at base is count as turn too?
If you somehow managed to do that, you can start with more than 1 attacker worm (but still with 7 defender worms). If one attacker dies, start using the other one.

I will check the replay later.
#243
Nice, your new run is approved @Danger. By the way, you can use two teams like your previous run (or like SiD's run), if that is easier for you.
#244
There are plenty Darts map with specific places to attach rope, but yeah, no worries, plenty time to retry. :)
#245
Great run SiD! Also, it's a very good idea to use a second team with 7 worms and surrender. Saves you the trouble of using Select Worm.


Danger135, your run has been removed, because you violated two rules:
- You did not attach your rope to the hill's top (the green part if you're using the left hill) on some of your shots (including on a killshot).
- You closed your drill within the Fort.

Quote from: Danger135 on March 01, 2024, 11:00 PM
Land on target and then drill it manually in next turn counts too?
No, it does not. Also, you only land on the target when you close the drill, which is forbidden. Read the rules again:
Quote from: Challenge Rules

  • Attach your Rope to the hill's top.
  • Do not disable the Drill under any circumstances. This rule ensures the attacker worm cannot halt within the enemy fort, or take any damage.

Quote from: Danger135 on March 02, 2024, 12:06 AM
Error! Drill do not work! Any idea why?
Unless you're using the wrong scheme, I assume it's because of the angle; straight shots tend to go over the worms' head (although it still makes a drilling sound)
#246
Announcements / Re: Multi TRL Season Started!
March 01, 2024, 09:25 PM
Quote from: TheKomodo on March 01, 2024, 08:48 PM
Yes.

Currently, the game limit is the same as TUS game limit, but MonkeyIsland says it's up to me really.

The current limit is 15 times in the season, I'll make that 10 times per scheme per season against each player.

Unless there are any objections?
You can make the limit scheme-based? :o Didn't know.

Not sure if 10 is enough. I already played 3 Big RRs with Sbaffo lol.
#247
Glad you found the 10th player. :) Good luck & have fun everyone!
#248
Announcements / Re: Multi TRL Season Started!
March 01, 2024, 08:36 PM
We probably won't hit it, but what's the game limit between the two players every season?
#249
A new Darts challenge after a long time! Well, not the kind of Darts challenge we're used to ;D

Being able to hit Bullseye is not enough for this challenge, you need to be able to hit every single target!

I submitted an example run, you can use it as a reference.

Good luck everyone!
#250
Never mind, flashR's later arch was clearly not touching the colored area, so his run is unfortunately invalid. Man can't catch a break. ;D

invalid_arch.png
#251
Quote from: XanKriegor on February 29, 2024, 03:27 PM
Not an expert, but colored surfaces are for the rope, a worm can touch any surface
Yeah, no issues with colored areas, I just wondered because the way the bounce happened.

Quote from: TheWalrus on February 29, 2024, 04:09 PM
i didnt watch, but i believe the rope direction dictates whether it is inlaw or outlaw.  towards surface bounced off = inlaw.  away from surface bounced off = outlaw.
This is actually a perfect distinction. It's true, even the rope direction is different after an inlaw and an outlaw. Thanks!

Quote from: TheWalrus on February 29, 2024, 04:09 PM
tried this map but quit when i ran into 2 tricks i didnt know what they were.  animated areas would be amazing on maps like this to illustrate tricks. 
Sir-J's replay is great if you wanna check any tricks, it's almost a perfect run.
#252
Great run Gab!
#253
Gratz!
#254
I need the opinion of fellow tricksters.

In flashR's 513.98s run, while he was doing outlaws to swoosh (around 125-sec mark), does his last movement before swoosh count as an outlaw, or is it an inlaw since it was done on a horizontal surface?
#255
Impressive, you did get a sub 200 (which is also a sub 180 sec / 3 min) run. Nice job!

Judging by how much time mistakes cost you in this run, I think even a 120 sec run is attainable if you don't make any mistakes, but that's a difficult task, of course.

Hope other experienced ropers will also submit some great runs.
Paradise - THeDoGG