hey HHC, did Komo bite you and you're now becoming a Komo yourself? You're not making sense, at all.
It takes a single game of the opponent having a SD weapon and you having no SD weapons to realize how awful the current roofed scheme is and how utterly impossible it is to counter cornering when you have no SD weapons - and since whether a SD weapon is acquired is decided solely by RNG, the scheme becomes full time luckering. Unnecessarily long and boring luckering, at that. And that's what we're trying to avoid. In a league, skill should be valued above luck.
Korydex, it's been said a number of times, even a minor change can have a big impact. And adding/removing a very important weapon to the starter inventory isn't even close to a minor change. What'd you say, should this big variety be allowed, if it can be easily abused by less skilled players picking certain settings to make the game more luck-based in order to increase their win chances out of nowhere?