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Topics - WTF-8

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Maps Comments / Map #17166, Spenner Trick Race by Spenner
« on: June 19, 2017, 07:38 AM »
too hard :0\

btw, in Dragons, the roof where two out of four shots go has to be marked too

2
Maps Comments / Map #17055, los masa trick race # 3 by los masa
« on: February 25, 2017, 02:19 PM »
whoa it almost doesn't look like it was made in Paint, that's a big improvement
One major complaint is that some colored lines are rather difficult to see. Actually, most of them. I'd suggest to pick more contrast colors. The kick fly to outlaw at the bottom-left is next to invisible.

3
Files Comments / File #1099, just an ordinary Kaos turn
« on: January 15, 2017, 12:15 AM »
I'd enjoy a bit more attention

bump

4
Promotion Project / BnG notching
« on: December 29, 2016, 08:48 PM »
bng, elite, roper and t17 is what the real classic league should be.
BnG is already ruined by notching;
Roper, at least in a match between two players with similar skill, will likely be won by who had the least "crate rapes";
Team17 is way too vulnerable to the cheat that allows to see opponents' inventory;
Elite, can't say much about it because I hardly ever played it.
That'd be a nice league for sure! It may be classic but it won't be much enjoyable today.

That's why it would be cool to see stationary amount of pts, like 30/30 no matter win or lose.
how about 313/313?

5
> HOW STUPID IT IS!
Indeed so. How about some map suggestions or something? Any quick tips? A basic description on wth this scheme is? Anything?

6
General discussion / Kami and crates
« on: November 06, 2016, 02:05 PM »


I'm wondering why did it collect one crate and destroy the other crate. In this case I'd expect it to either destroy both crates or collect both crates, and what has it done is just confusing. I haven't found any documentation on Kamikaze's behaviour with crates, so I'll ask it there: what's the logic that determines whether kami would pick up or explode a crate?

7
General discussion / Knock avoiding?
« on: July 21, 2016, 04:48 AM »
[attachment=1]
00:13:56


I thought that the prodded worm would take me with himself and knock me into water, but he actually just slided through me... ? I'm not getting why didn't the knock happen. Did my movement render me unknockable (if yes, how?), or what?
(Since it isn't a rope knock, it should work in deathmatches, right?)

8
Schemes Comments / Scheme #2093, JpBnG submitted by Komito
« on: June 12, 2016, 03:56 PM »
Scheme acronym is misleading, I often misunderstand it as Japan BnG

9
Tech Support / Next turn didn't start
« on: June 05, 2016, 07:58 AM »
I just managed to screw up a deathmatch game.

Whatever it is, it happened on my turn and no more turns could happen... I thought that such stuff is only possible with certain RubberWorm scheme options, but looks like I was wrong.

[attachment=1]
00:01:37 I push a mine into a pile
00:03:32 I get the pile and the mine visually stuck in a wall
00:04:28 I push this pile a little and the problem occurs

Could anyone explain what the hell?

10
General discussion / SHOTGUN ABUSES WA PHYSICS!! 18+
« on: April 01, 2016, 09:39 PM »

smoked

#1stApril


Anyone ever use this tactic? Do you have some exciting examples of it? share them

11
Challenges Comments / Challenge #617, One
« on: March 21, 2016, 04:58 PM »
1. Is it necessary to not die?

2. Is it necessary to do the whole challenge in 1 turn?
Right now I have a 9.64s one turn replay and 9.58s (3.10 1st turn, no retreat + 1.78 2nd turn + 4.70 retreat) two turns replay. IDK if it would be alright to submit the second one.

3. Are those things right above crates considered a part of a crate? (e.g. can I use grenade if I touched dyna on grenade crate?)

4. What if retreat time would end (e.g. lose of control) before I get to the finish, but I'd slide to the finish (in the same turn ofc)? Should I count sliding time?

so many things unclear
Well, I'll just upload whatever I have right now and hope that it doesn't go against anything...

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