wtf why are there only poles, sign up plz, I don't wanna be alone in here...
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#767
Cups and Tournaments Comments / Re: Cup #693, 2vs2 Mole Forts Championship
July 10, 2014, 10:58 AM
I would participate, there may be a lot of fun indeed
#768
Cups and Tournaments Comments / Re: Cup #694, MOLE FORT CUP - (Original)
July 10, 2014, 10:28 AM
http://www.wmdb.org/26266
Can I ask You guyz to vote whether this map should be included in the cup?
As we noticed so far
- holes inside forts are placed futher to each other.
- distance between forts is 1/5 bigger than it was in the classic mole forts maps.
- The walls are not completely solid, which means that you can actually land and climb on their surface.
Can I ask You guyz to vote whether this map should be included in the cup?
As we noticed so far
- holes inside forts are placed futher to each other.
- distance between forts is 1/5 bigger than it was in the classic mole forts maps.
- The walls are not completely solid, which means that you can actually land and climb on their surface.
#769
Cups and Tournaments Comments / Re: Cup #694, MOLE FORT CUP - (Original)
July 10, 2014, 08:51 AM
Pardon, that I didn't want (and not only me) mole forts to be held under that fanciful settings. I unfortunately made the very first map to MF and first mole forts were hosted unfortunately by me(25.05.2014). I don't intend to assign myself too much because everyone is completly free to play different modes. However, I was kindly asked to initiate a cup with the prototype settings maintained. I do express my opinions concering certain patterns for schemes. In the matter of fact, I wouldn't call my opinions "complaints". Opinions ought to remain diverse sometimes. Somehow, I have never been upset about listening to somebody's suggestions. That is more or less the main purpose of comment section as far as I'm concerned.
#770
Cups and Tournaments Comments / Re: Cup #694, MOLE FORT CUP - (Original)
July 09, 2014, 09:02 PM
I tried to explain everything in the best way possible. Since you can host MF using Hosting Buddy it should be easily accessible to everyone I guess.
#771
Cups and Tournaments Comments / Re: Cup #694, MOLE FORT CUP - (Original)
July 09, 2014, 07:55 PM
Feel welcome as everyone. I guarantee it's very first original scheme for Mole Forts on which its popularity has been increased. No fake modified version 
EDIT: I dunno how about you Mef. But I associate Moles with strategic game. I see no strategy in blind ploping, blocking and invading the enemy in 2nd turn... For me it can't be called " Forts ". The whole idea of Mole Forts was born on this scheme in the company of me, quai, danger135, mink, broken, gold, blacksun, renan. Your version is nicely modified for fun, I admit. But how can cup be carried out on 2x Scales of Justice and Infinite Low Gravity
EDIT 2: The tension increases within Sudden Death. It's intense enough watching 2 teams courageously fighting on the top of their forts with the water touching their feet. You call it ' boring '. Ok, I respect your opinion.

EDIT: I dunno how about you Mef. But I associate Moles with strategic game. I see no strategy in blind ploping, blocking and invading the enemy in 2nd turn... For me it can't be called " Forts ". The whole idea of Mole Forts was born on this scheme in the company of me, quai, danger135, mink, broken, gold, blacksun, renan. Your version is nicely modified for fun, I admit. But how can cup be carried out on 2x Scales of Justice and Infinite Low Gravity

EDIT 2: The tension increases within Sudden Death. It's intense enough watching 2 teams courageously fighting on the top of their forts with the water touching their feet. You call it ' boring '. Ok, I respect your opinion.
#772
Cups and Tournaments Comments / Re: Cup #687, Paralel Mole Shopper Cup
July 09, 2014, 06:38 PM
well... IMO worms that are on the top have already way too much domination than they should have(there is little chance that worms underneath will not be f@#!ed if there is sb pro above them), so why to increase this domination even more by eliminating armageddon? I dunno... I can't understand these clusters as well... 3x clusters = killing first 3 worms of the enemy that u meet...
I guess bo3 compensates this unfairness, so that is why I don't really mind this cup in the form it already is
I guess bo3 compensates this unfairness, so that is why I don't really mind this cup in the form it already is
#773
Cups and Tournaments Comments / Re: Cup #693, 2vs2 Mole Forts Championship
July 09, 2014, 04:43 PM
Infinite Low Gravity.... 3x Unlimited girder packs... 2x Mole Squadrons(so that u can kill enemies in 2nd turn)... 2x Scales of Justice, 2x Freezes... Aqua Sheeps in most of the crates... Man I have no idea what it is but it's definately not Mole Forts
I don't know whether this should be called a Crazy Mole Shopper(Since u have got a bridge made of girders from the very beginning and a lot of stuff to attack with), or maybe it should be called Super Sheeper(since u got all these Aqua everywhere) or Holy War (since u got all these unlimited Girders). I dunno, but it's definately not similar to mole forts. This 2x Scales of Justice & 312 hp are so pointless that it should be called " Plop war " rather than Mole Forts ^ ^ because this is only based on ploping as we tested
This cup reminds me of some Intermediate games played on Shopper maps, that were called " Shopper Cup " ^ ^
This Cup =Mole Forts
By Quai's idea I am actually about to Host an appropriate Mole Forts Cup very soon.
I don't know whether this should be called a Crazy Mole Shopper(Since u have got a bridge made of girders from the very beginning and a lot of stuff to attack with), or maybe it should be called Super Sheeper(since u got all these Aqua everywhere) or Holy War (since u got all these unlimited Girders). I dunno, but it's definately not similar to mole forts. This 2x Scales of Justice & 312 hp are so pointless that it should be called " Plop war " rather than Mole Forts ^ ^ because this is only based on ploping as we tested
This cup reminds me of some Intermediate games played on Shopper maps, that were called " Shopper Cup " ^ ^
This Cup =
By Quai's idea I am actually about to Host an appropriate Mole Forts Cup very soon.
#774
Cups and Tournaments Comments / Re: Cup #687, Paralel Mole Shopper Cup
July 04, 2014, 09:36 PM
yes.... it's soulless
#775
Cups and Tournaments Comments / Re: Cup #687, Paralel Mole Shopper Cup
July 04, 2014, 06:30 PM
without donkey = understandable
But if you delete Armageddon then you should delete EarthQuake and Nuclear test as well...
Because with your settings You must just go blindly to the top, and you can expose all your worms without any consequences.. ^ ^ while the worms below can be f@#!ed with earthquake / Nuclear test / Etc... Basically the one who starts on the highest level is the first to never-eding dominance. IMO if you make such a scheme, you ought to be consistent with eliminating certain weapons.
But if you delete Armageddon then you should delete EarthQuake and Nuclear test as well...
Because with your settings You must just go blindly to the top, and you can expose all your worms without any consequences.. ^ ^ while the worms below can be f@#!ed with earthquake / Nuclear test / Etc... Basically the one who starts on the highest level is the first to never-eding dominance. IMO if you make such a scheme, you ought to be consistent with eliminating certain weapons.
#776
Cups and Tournaments Comments / Re: Cup #687, Paralel Mole Shopper Cup
July 01, 2014, 01:01 AM
Warg Scheme is better man....
You host a game based on a pure luck.... where 60% of weapons kill the enemy in 1 turn(Shotgun, Baseball bat, Cluster, Frag granade). Just really.... what is the point if you simoly find 3 clusters in 1 crate, and you can f*ck first 3 worms of your enemy that you encounter ^^ And it was always like that in Your scheme as I played so far (a guy who finds clusters is always the winner)
I personally see no point, but I can participate. I stopped complaining already, promiz
You host a game based on a pure luck.... where 60% of weapons kill the enemy in 1 turn(Shotgun, Baseball bat, Cluster, Frag granade). Just really.... what is the point if you simoly find 3 clusters in 1 crate, and you can f*ck first 3 worms of your enemy that you encounter ^^ And it was always like that in Your scheme as I played so far (a guy who finds clusters is always the winner)
I personally see no point, but I can participate. I stopped complaining already, promiz
#777
Challenges Comments / Re: Challenge #407, TTRR Challenge Week 169
June 04, 2014, 05:36 PM
What Ryan did there is just unbelieveable ... What a great turn... O_o
#778
Schemes Comments / Scheme #1407, Tornado2 submitted by iMacG5
June 02, 2014, 11:48 PM
Seems fun dude. Any replay?
#779
Schemes Comments / Re: Scheme #1401, MF submitted by Zalo
May 30, 2014, 07:50 AM
But man.... Usually no one risks invading the other fort because in 80% cases you eventually lose your worm. People prefer attacking from the distance.. u have 2 options - attack from the distance & visit your enemy. So why do u even wanna forbid anything? Teleport during the game is just 1, and it is Your choice to attack with less damage but without Risk(F3), or attack with a lot of damage and risk your worm being in danger.
First of all, people keep using what they find in the crates... If I invaded their fort, and they find firepunch(F4) why wouldn't they use it on me? When the flood hits the top of the map, then using shotgun/minigun is essential. I dunno why do u even have a suggestion like that. All F3 weapons can be used to make small edges on the Wall of the other fort which later on can lead to climbing on them. I guess you must see more gameplay from the replays.
"if tele to other fort allow so should we had f3 f4"
Check out replay number 2, to see how F4 has been nicely used against me
First of all, people keep using what they find in the crates... If I invaded their fort, and they find firepunch(F4) why wouldn't they use it on me? When the flood hits the top of the map, then using shotgun/minigun is essential. I dunno why do u even have a suggestion like that. All F3 weapons can be used to make small edges on the Wall of the other fort which later on can lead to climbing on them. I guess you must see more gameplay from the replays.
"if tele to other fort allow so should we had f3 f4"
Check out replay number 2, to see how F4 has been nicely used against me

#780
Schemes Comments / Re: Scheme #1401, MF submitted by Zalo
May 30, 2014, 12:54 AM
mole forts without miniguns, shotguns, Firepunches?
I think that these weapons are pretty useful. Why would we forbid using them? if enemy is standing next to the crate on the edge of his fort, what is the difference between exploding this crate by minigun, or by homing missile?
I think that these weapons are pretty useful. Why would we forbid using them? if enemy is standing next to the crate on the edge of his fort, what is the difference between exploding this crate by minigun, or by homing missile?

