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Messages - Zalo the moler

#526
Okay rematch then, I already messaged Walrus in a private message but I will do it here to speed up the whole process. Why not after all. We need to end it fast.

Walrus, on what day of this week you would be free at the earliest hour possible and please tell me what that hour would be. Me + Danie are free starting from Wednesday (tomorrow, yes...).
#527
What happens in our group now? rematch? between our 3 pairs?
#528
My post was before I put all the teams in the bracket stage. I asked Danie if I should put Shark + Mzkah forward despite their poor responsiveness and he said that yes. So key solution that I found was that Me + Danie will fight Mzkah and Shark directly. We should make it work if I spam 100x questions per day about when we fight.
#529
Gabriel you are crazy! Massive respect  8)
#530
Off Topic / Re: HB MI!
September 22, 2021, 08:57 PM
Quote from: MonkeyIsland on September 22, 2021, 05:01 AM
Thanks for the kind words guys  :-*

Members who didn't participate in this thread will be banned for life!
* MonkeyIsland bans over 6 thousand members.

Happy Birthday !!! Live long and live well
#531
Quote from: Gabriel on September 21, 2021, 09:17 PM
I always liked the idea of "building your own map" idea, I remember there was a scheme where you would use the first 8 turns or so building your own fort with Girder Packs. It didn't work out because it was too slow, but the concept was the same. I like Holy War because of that, I guess.

Wow, beautiful vision. Maybe Girder Pack can be modified into giving 20 girders instead of 5? I can also imagine a scheme for Holy Granade in which you are meant to throw it to a specific destination and the goal of the scheme is to decide how many girders you wanna use. For example you lose -3 points for every girder you use for the corridor for Holy, and -1 point for every turn in which your Holy doesn't reach the target. If maps are gigantic with LG commonly available, that might be a huge amount of fun. Another vision that I have involves Parkour to a specific target via the smallest number of girders. Also not that some levels might note be 100% empty, they might have very tight passageways in which you need to do pixel-perfect jump or throw a grandma in a pixel perfect way in order to win.

Or... thinking about it now, there is 2nd idea for a scheme, except probably nobody would play it. Why don't we make such a scheme with small maps. Scheme in which you are in a pitch with pixels all around you (just enough to make it impossible for crates to spawn next to you). There would be very tiny vertical "baskets" that would lead the well-thrown grandmas into a short 3 sec walk to a small chamber where they get 2-3 crates, waiting for you to be added into your inventory. Then the enemy does the similar throw if he wants to get the crates for himself (maybe to another basket? maybe we make 4 baskets?? and crates' spawn would dictate what basket is worth throwing grandma to?). Baskets might even be large and located deep down at the very very bottom. The grandma/cow/skunk/mole would travel 1 km before it would land to the basket of crates.

We would call it "Basketball shopper"
#532
Maybe this scheme needs gigantic maps and 60 sec of turn time (for parachute flights and walk to the enemy). Who knows who knows!
#533
8:25 - beautiful, damn beautiful
#534
10:50
Quote[db`Hurz`Kf`Ale] fckn no chuteselectslide :D

There is, you just happened to select Bungee after your miscalculated jump.
#535
Quote from: Lupastic on September 18, 2021, 11:57 PM
this scheme is just getting too strict this way, to the point its unenjoyable with these rules

If this scheme had no rules, nobody would be able to throw a single Holy granade upwards, since girder pack would annihilate all 5 worms of your enemy. The winner would be chosen stricte by the starting positions of the worms. The scheme is fantastic when played just how Gabriel described it, via |./ or \.| blocks.

Komito also made a valid point that league schemes are a bit peculiar.
#536
Quote from: Gabriel on September 18, 2021, 10:28 PM
Quote from: ZorroX on September 18, 2021, 09:57 PM
Can somebody tell me if Girders squeezing worms vertically in the very 1st turn are allowed? They make it impossible for worms to leave their own girder, parachute anywhere or jump down. I have played around 20-30 Holy war matches in past and I remember always seeing girders placed around the enemy in a \_/ shape or \/ shape (bowl or V).

It seems to me that |.| it's nothing but a block, since the worm is stuck. If that was allowed, nothing stops the player from giving ultra tight 2x vertical block glued to the worm from both sides, to paralyse it even more |.|. It would make no sense in the long run, since you can immobilise 2.5 worms per turn, and only 1 worm per turn can teleport out of its crevice. Whoever starts would always end up immobilising 5 worms of the enemy by the end of his/her 2nd turn.

as far as I remember it was never allowed to block a worm completely.

You could do this | / or \ |, but never | |.

Exactly, I was always told the same, especially watching some people play this scheme on Worm Olympics in 2014-2016. Horizontal block is supposedly banned but I would much rather be blocked horizontally because I could at least launch parachute and fly somewhere down to bottom enemy/platform or just build a secret platform below that would be beyond the reach. 2x Horizontal blocks leave your 5 worms 100% useless in the 2-turns span, useless until they all waste 5 turns teleporting one by one somewhere (and again they would be only be valid pawns if they teleport to the top border of the map, where they can no longer be blocked).
#537
Can somebody tell me if Girders squeezing worms vertically in the very 1st turn are allowed? They make it impossible for worms to leave their own girder, parachute anywhere or jump down. I have played around 20-30 Holy war matches in past and I remember always seeing girders placed around the enemy in a \_/ shape or \/ shape (bowl or V).

It seems to me that |.| it's nothing but a block, since the worm is stuck. If that was allowed, nothing stops the player from giving ultra tight 2x vertical block glued to the worm from both sides, to paralyse it even more |.|. It would make no sense in the long run, since you can immobilise 2.5 worms per turn, and only 1 worm per turn can teleport out of its crevice. Whoever starts would always end up immobilising 5 worms of the enemy by the end of his/her 2nd turn.
#538
Quote from: Godmax on September 17, 2021, 10:36 AM
July what edition? You will never finish this June edition cup!

I'm bad at hosting cups  :(
#539
I am afraid I have a problem with Mzkah and Shark not responding to my messages. Not the first time too. Does it make sense to pass to the finals a team who has lost 2 out of 2 matches in the group?
#540
I heard there was some small confusion in the stream about my girder, so maybe I will clarify :) That's "1-way girder", it allows me to go upwards, while not letting the enemy go downwards. There is around 1 pixel of mistake margin. I managed to pull it off correctly in Round 3. Danie knew he had to react quickly since he would be attacked the next turn. That's why his grandma was "rushed" in that turn.

In the attachment below I send a small tutorial on how to do it (Replay file). I suggest watching it in 1280x720 or 1366x768