Bryan, how about playing today at 21 gmt?
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Quote from: Gabriel on May 15, 2012, 11:22 PMHmm yes, but if it has to be Saturday 26th, then I'll be available since about 21 gmt.
hmm
Yeah, Im up everyday from 19 gmt
Can you do it any saturday? Id prefer a saturday... i usually have tests on monday
Quote from: Impossible on May 09, 2012, 01:47 PMYes, he ended up getting positive votes from everyone.
XDDDddddd NepTuNe joining mm? ekwjikhekehkeh
Quote from: Dub-c on May 07, 2012, 02:57 PMWhen you face someone who's better that you (thus higher rated), it's natural that you will need some luck in order to win (by luck I mean any unintentional actions that bring you closer to winning, my definition is not limited to random crate drops). On the contrary, you will probably need some bad luck in order to lose against a weak (lower rated) opponent. Therefore we can see a simple relationship between the potential number of points you can win/lose and the amount of (bad) luck deciding about the outcome of the match.
I don't see how rating change holds any significance of luck factor. Could you explain this further.
Quote from: Dub-c on May 07, 2012, 06:43 AMNote: you have simply calculated the average of winning percentages without taking into account the number of games played by every player.
Ok so roper is the luckiest scheme there is eh? Lets look at the numbers.
TTRR is widely considered the least luckiest scheme. So the top 10 overall winning percentage should be much higher then in roper right? [...]
The average winning percentage of TTRR is 78.603%
Roper should obviously be much much lower since its so lucky and you will lose so often because of luck. Lets look at the numbers. [...]
Ropers overall winning percentage is 75.205%. That's only 3 percent lower then ttrr? How is this possible for such a lucky scheme? How could people have such a high winning percentage when its so lucky? WOW?