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Messages - erectionman4000

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TUS Discussion / Re: Change Roper scheme to ZaR?
« on: April 01, 2019, 11:19 PM »
erectionman4000, seems legit LOL

I was a bonerboy but time stops for nobody

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TUS Discussion / Re: Change Roper scheme to ZaR?
« on: March 26, 2019, 08:58 AM »
hi, oldschool worms2 player (1999-2004) here. I'm amazed and think it's cool this game still gets played. I watched a few rope match files and the rule sets used now are lame as hell.

A few things

-2 worms is ESSENTIAL there's a lot of strategy you remove from the game without it

-12 second turns. 15 is an eternity. You need high pressure (low timer) and high punishment (high fall damage) to create tension

-The map cannot be indestructible. I watched matches where they take turns hiding in the same spot 10+ times.

-5 seconds retreat time. The extra long retreat time ensures you can get into the perfect hiding spot every single turn without risk. And because the maps are indestructible it is always there.


-Get rid of the rules. CBA and no crate blowing was talked about ever since I joined. But these rules were banned for a long period. It is another strategy to leave them. If you're worried people skip them, then make them more valuable (30H) easy




Also bummed the Jake Game rule set looks dead.


Other than that, have fun, one day I'll come whoop your asses

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